KSS:Common Abilities

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Kirby Super Star has a few abilities that are used in speedruns. Most abilities in the game are disregarded in favor of abilities that prioritize speed and damage.

Jet

Jet is the most common ability in KSS speedruns. It is used throughout the entirety of Dyna Blade, Milky Way Wishes Any%, and most of Revenge of Meta Knight. Jet is one of the best moves for horizontal movement, and is best applied when chained sequentially in the air. Jet is also great at moving up vertically by using its hover, which is faster than Kirby's standard hovering.

Holding Y while standing still will allow Kirby to charge his Jet. This charge can be release immediately or be stored by interrupting the charge through moves such as guarding or jumping. If Kirby presses B in the air while a full charge is stored, he will perform a rocket boost in the air. This is typically used for skipping minibosses.

Standing next to an enemy while holding left or right and pressing Y will cause Kirby to grab and shoot them away (officially called "Jet Blow" in-game). Performing this action with a stored full charge will shoot Kirby into the air ("Rocket Dive"). It is easy to accidentally use these moves when moving with Jet, and doing so can waste a decent amount of time. These moves can be avoided by letting go of the D-pad while pressing Y near an enemy so the move isn't performed.

For more information on the Jet ability, see Jet.

Wheelie Rider