KAR:Rules

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Main Categories

Air Ride All Tracks

Complete Time Attack of all 9 Air Ride mode tracks consecutively with any vehicle.

  • Runs require video proof.
  • Timing starts as you press start to begin the first track.
  • Timing ends upon crossing the finish line of the 9th track.
  • Emulator is allowed for this run.
  • The run is timed primarily by in-game time because of load time inconsistencies between emulator and console.
  • In-game time is the sum of all track times. A time calculator can be found here: http://grun1.com/utils/timeCalc.html to calculate your in-game time.
  • If the player restarts or exits from a level during the middle of a run (such as after selecting the wrong vehicle), the time of the abandoned attempt must be included in the final run time.
  • Any memory card can be used and a completed one is recommended.

Top Ride All Tracks

Complete Time Attack of all 7 Top Ride mode tracks consecutively with either vehicle.

  • Timing starts as you press start to begin the first track.
  • Timing ends upon crossing the finish line of the 7th track.
  • Emulator is allowed for this run.
  • The run is timed primarily by in-game time because of load time inconsistencies between emulator and console.
  • In-game time is the sum of all track times. A time calculator can be found here: http://grun1.com/utils/timeCalc.html to calculate your in-game time.
  • If the player restarts or exits from a level during the middle of a run (such as after selecting the wrong vehicle), the time of the abandoned attempt must be included in the final run time.
  • Any memory card can be used and a completed one is recommended.

City Trial Any%

Complete 100 checkboxes on the City Trial mode checklist.

  • Timing starts upon selecting "City Trial" mode from the main menu.
  • Timing finishes upon being awarded the "Fill in 100 Checklist blocks" checkbox.
  • Console must be started without a memory card, or all save data must be cleared in Options before starting this run.
  • Game settings can be selected before clearing save data, including unlocked settings (such as stadium events).
  • Use of purple free checklist fillers is allowed.
  • Use of multiple controllers is allowed; however, only the single runner can operate them.
  • Emulator is not allowed for this run.

Top Ride Any%

Complete 100 checkboxes on the Top Ride mode checklist.

  • Timing starts upon selecting "Top Ride" mode from the main menu.
  • Timing finishes upon being awarded the "Fill in 100 Checklist blocks" checkbox.
  • Console must be started without a memory card, or all save data must be cleared in Options before starting this run.
  • Game settings can be selected before clearing save data, including unlocked settings (such as item sets).
  • Use of purple free checklist fillers is allowed.
  • Use of multiple controllers is allowed; however, only the single runner can operate them.
  • Emulator is not allowed for this run.

Air Ride Any%

Complete 100 checkboxes on the Air Ride mode checklist.

  • Timing starts upon selecting "Air Ride" mode from the main menu.
  • Timing finishes upon being awarded the "Fill in 100 Checklist blocks" checkbox.
  • Console must be started without a memory card, or all save data must be cleared in Options before starting this run.
  • Game settings can be selected before clearing save data.
  • Use of purple free checklist fillers is allowed.
  • Use of multiple controllers is allowed; however, only the single runner can operate them.
  • Emulator is not allowed for this run.

100%

Complete all 120 checkboxes in the Air Ride mode checklist, all 120 checkboxes in the Top Ride checklist, and all 120 checkboxes in the City Trial checklist.

  • Timing starts upon selecting either "Air Ride," "Top Ride," or "City Trial" mode from the main menu.
  • Timing finishes upon the 120th checkbox being filled on the final checklist sheet.
  • Console must be started without a memory card, or all save data must be cleared in Options before starting this run.
  • Modes can be completed in any order. A mode does not have to be completed before working on another mode, but all 3 modes must be completed to end the run.
  • Game settings can be selected before clearing save data, including unlocked settings (such as item sets in Top Ride or stadium events in City Trial).
  • Use of purple free checklist fillers is allowed.
  • Use of multiple controllers is allowed; however, only the single runner can operate them.
  • Emulator is not allowed for this run.


Secondary Categories

All Tracks No Duplicate Rides

Complete Time Attack of all 9 Air Ride mode tracks consecutively with 9 different vehicles. No vehicle can be used for more than one track.

  • Runs require video proof.
  • Timing starts as you press start to begin the first track.
  • Timing ends upon crossing the finish line of the 9th track.
  • Emulator is allowed for this run.
  • The run is timed primarily by in-game time because of load time inconsistencies between emulator and console.
  • In-game time is the sum of all track times. A time calculator can be found here: http://grun1.com/utils/timeCalc.html to calculate your in-game time.
  • If the player restarts or exits from a level during the middle of a run (such as after selecting the wrong vehicle), the time of the abandoned attempt must be included in the final run time.
  • Any memory card can be used and a completed one is recommended.

Air Ride All Rides All Tracks

Complete Time Attack of all 9 Air Ride mode tracks each with all 16 vehicles.

  • Timing starts as you press start to begin the first track.
  • Timing ends upon crossing the finish line of the 144th track.
  • Vehicle/track combinations can be completed in any order.
  • Recommended orders for organization are either completing each track at a time with all vehicles, or using each vehicle at a time to complete all tracks.
  • Any memory card can be used and a completed one is recommended.
  • Unlike other All Tracks categories, emulator is not allowed for this run, and this run is timed with real time instead of in-game time.

City Trial 100%

Complete all 120 checkboxes on the City Trial mode checklist.

  • Timing starts upon selecting "City Trial" mode from the main menu.
  • Timing finishes upon the 120th checkbox being filled on the checklist sheet.
  • Console must be started without a memory card, or all save data must be cleared in Options before starting this run.
  • Game settings can be selected before clearing save data, including unlocked settings (such as stadium events).
  • Use of purple free checklist fillers is allowed.
  • Use of multiple controllers is allowed; however, only the single runner can operate them.
  • Emulator is not allowed for this run.

Top Ride 100%

Complete all 120 checkboxes on the Top Ride mode checklist.

  • Timing starts upon selecting "Top Ride" mode from the main menu.
  • Timing finishes upon the 120th checkbox being filled on the checklist sheet.
  • Console must be started without a memory card, or all save data must be cleared in Options before starting this run.
  • Game settings can be selected before clearing save data.
  • Use of purple free checklist fillers is allowed.
  • Use of multiple controllers is allowed; however, only the single runner can operate them.
  • Emulator is not allowed for this run.

Air Ride 100%

Complete all 120 checkboxes on the Air Ride mode checklist.

  • Timing starts upon selecting "Air Ride" mode from the main menu.
  • Timing finishes upon the 120th checkbox being filled on the checklist sheet.
  • Console must be started without a memory card, or all save data must be cleared in Options before starting this run.
  • Game settings can be selected before clearing save data.
  • Use of purple free checklist fillers is allowed.
  • Use of multiple controllers is allowed; however, only the single runner can operate them.
  • Emulator is not allowed for this run.

Triathlon

Complete 30 checkboxes on the Air Ride mode checklist, 50 checkboxes on the Top Ride checklist, and 30 checkboxes on the City Trial checklist.

  • Timing starts upon selecting either "Air Ride," "Top Ride," or "City Trial" mode from the main menu.
  • Timing finishes upon the 30th or 50th checkbox being filled on the final checklist sheet.
  • Console must be started without a memory card, or all save data must be cleared in Options before starting this run.
  • Modes can be completed in any order. A mode does not have to be completed before working on another mode, but all 3 modes must be completed to end the run.
  • Game settings can be selected before clearing save data, including unlocked settings (such as item sets in Top Ride or stadium events in City Trial).
  • Use of purple free checklist fillers is allowed.
  • Use of multiple controllers is allowed; however, only the single runner can operate them.
  • Emulator is not allowed for this run.

5 Hot Dogs%

Get 5 Hot Dogs in the City Trial mode.

  • Timing starts when pressing start on the game start screen.
  • RTA is the main timing method.
  • Emulator is allowed.
  • Video proof is required for top times.
  • Any memory card can be used.

Max Stats

Achieve max stats in a single City Trial game.

  • Please pause for verification to show the stat breakdown after collecting the final patch if you have the checkbox to show the stats unlocked. Otherwise, finish the run and show stats in the pre-stadium screen.
  • Runs must be single player (with any number of CPUs).
  • Run is timed with in-game time.
  • Slow pace option is allowed, as are any other City Trial settings.
  • Emulator is allowed.

All Stadium Events

Beat all 24 stadium events through stadium mode.

  • Timing is by RTA.

Run starts when starting the first stadium and ends when crossing the finish line of the last stadium.