Magolor Epilogue

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Summary

(Stolen from Wikirby)

Magolor Epilogue: The Interdimensional Traveler is an Extra Mode that appears in Kirby's Return to Dream Land Deluxe, which is unlocked after the Story Mode is complete. In it, the player plays as Magolor, who has been stranded deep within Another Dimension and has lost most of his magical powers, gaining a ragged monochrome look in the process. Throughout this adventure, Magolor can defeat enemies to gain Magic Points, which he can then use to upgrade his magical abilities. He can also find Fruit Fragments to unlock new skills and attacks. Along the way, Magolor travels through more than 20 stages and fights a series of powerful elemental bosses, most of which are different variants of bosses from the Main Mode, with the goal being to eventually open a portal to leave this dreary set of dimensions. Like with the Main Mode, Magolor Epilogue can be played with up to four players, though everyone plays as differently-colored Magolors.

Rules & Categories

General Rules

Video proof is required

Using Multiple Controllers (Not Multiple Players) is allowed, Amiibo is Banned

Death Abuse is banned[1]. If you have death abuse enabled, a cutscene that will normally play before a boss fight will not play but the fight will still start, which commonly happens if you quit out after dying to a boss then start another run. Defeating the boss will revert this, so do that before starting another run. (More detailed explanation below).

Any%

Beat Magolor Epilogue as fast as possible

Timing

  • Time starts on confirming yes when starting a new game
  • Time ends on the fade to white after defeating Master Crown

All Stages

Beat Magolor Epilogue and complete all of the stages

Timing

  • Time starts on confirming yes when starting a new game
  • Time ends on when the Magolor Epilogue All Stages Cleared! popup appears

Low%

Beat Magolor Epilogue without upgrading any of Magolor's Abilities

Timing

  • Time starts on confirming yes when starting a new game
  • Time ends on the fade to white after defeating Master Crown


Glitches

Death Abuse

Discovered by GCNotes


Double Magic Points

Discovered by BombHappy

In order to gain double the amount of Magic Points after a combo ends, certain conditions must be met:

  • Minimum upgrade of Trickery 2 for Combo Extension
  • Entering the stage exit portal before the combo ends

Current Stages known to work: 2-1, 2-3, 3-1, 3-3, 4-1, 4-2, 4-4


The game does not correctly flag that the combo has ended when entering the stage exit portal, and as a result, the game assumes that the Magic Points still need to be rewarded and compensates them at the end of the level. On the contrary, the combo already ended and the Magic Points from ending the combo are flying toward Magolor as seen below

(Insert gif here)

Before the combo is rewarded, Magolor is seen with 404 Magic Points. According to the Magic Points Combo Table, 116 combos should only give Magolor 430 Magic Points, thus the end result should be 404 + 430 = 834 Magic Points, since the game did not flag the rewards correctly, an additional 430 Magic Points is added to the end result, finishing the level with 834 + 430 = 1264 Magic Points.

Rapidfire Magic Sphere

Discovered by GCNotes

Boss Strategies

Fiery Puffer Skip

Master Crown

Small Apple Skip


Big Apple Skip

Stage Table

World Stage First Clear Silver Gold Platinum
Intro Intro
Aerogree Dimension 1-1 50 100 150 200
Magic Sphere 2 100
1-2 100 150 200 250
Levitation 2 100
1-3 150 200 250 300
Health 3 100
Electricky Dooter 250 450 500 600
Pyred Dimension 2-1 300 450 600 650
2-2 350 550 650 700
Magolor Surge 2 200
2-3 400 550 700 800
Magic Bomb 3 200
2-4 450 550 700 800
Upward MS 4 200
Fiery Puffer 500 730 830 880
Poseiblu Dimension 3-1 500 550 700 800
Deadly Needles 3 300
3-2 550 700 850 950
Magic Barrier 300
3-3 600 600 750 850
3-4 650 700 850 900
Vanish 2 300
Hydraith 700 1350 1400 1500
Locandra Dimension 4-1 700 800 950 1100
4-2 750 900 1100 1200
4-3 800 950 1050 1150
Trickery 6 400
Black Hole 2 400
4-4 850 1000 1150 1250
Rampaging Doomers 1000 1700 1750 1850
Cannon 2 400

Level Up Charts

Magic Sphere

Power Level Cost Short Desc.
Magic Sphere 2 50 3-shot burst
3 200 Shot range
4 800 Charge
5 1900 Shorter Charge
6 2800 Level-3 Charge
7 2800 Shot range
8 2800 Shorter Level-3 Charge
9 3000 Better Level-3 Charge


Upwards Magic Sphere

Power Level Cost Short Desc.
Upwards Magic Sphere 2 50 Shot range
3 300 Double shot
4 1800 Charge
5 2000 Shot range
6 2500 Stronger Charge


Levitation

Power Level Cost
Levitation 2 150
3 500
4 1300
5 1300
6 1500


Health

Power Level Cost
Health 2 50
3 250
4 600
5 1600
6 2500
7 2500
8 2500
9 3000


Magic Barrier

Power Level Cost Short Desc.
Magic Barrier 2 1100 Shield
3 1500 Counter


Trickery

Power Level Cost Short Desc.
Trickery 2 600 Combo Extension
3 1200 Random Food Drops
4 2600 Overall Speedboost
5 3000 Combo Extension
6 3500 i-Frame Extension
7 3500 Faster magic energy
8 3500 More common food drops
9 5586 Even faster magic energy


Magic Bomb

Power Level Cost Short Desc.
Magic Bomb 2 200 Bigger Splash
3 500 Double Bomb
4 2200 Mighty Bomb
5 2200 Triple Bomb
6 2500 Bigger Mighty Bomb


Magolor Surge

Power Level Cost Short Desc.
Magolor Surge 2 500 Longer Dash
3 1500 Double Dash
4 2800 Dash Cancel
5 2800 Triple Dash + Directions
6 3000 Way stronger dash


Magolor Cannon

Power Level Cost Short Desc.
Magolor Cannon 2 2200 Longer
3 2500 Bigger


Deadly Needles

Power Level Cost Short Desc.
Deadly Needles 2 300 Taller
3 600 Charge
4 1800 Shorter Charge
5 1800 Bigger
6 2000 Double Deadly Needle Deluxe


Dimensional Vanish

Power Level Cost Short Desc.
Dimensional Vanish 2 2100 Longer
3 2200 Explosive


Black Hole

Power Level Cost Short Desc.
Black Hole 2 2900 Longer
3 3000 Bigger