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Revision as of 04:23, 30 May 2023
Summary
Summary
Version Differences
Differences between Wii & Deluxe
Physical vs Digital
Rules & Main Categories
General Rules
- Video proof is required for all Fullgame runs
- Restricted means you are only allowed to play with 1 controller and Amiibo is banned
- Multiple controllers (Not Multiple Players) and Amiibo is allowed for Unrestricted runs
Any% Story Mode
Beat Story Mode as fast as possible
Timing
- Time starts on selecting Story Mode
- Time ends on the final hit of Magolor
100% Story Mode
Beat Story Mode as fast as possible while collect all 120 energy spheres and completing all of the ability challenges
Timing
- Time starts on selecting Story Mode
- Time ends on the final hit of Magolor
Please show the Story Mode 100% Clear sign after the credits in your submission for ease of verification.
Magolor Epilogue
Using Multiple Controllers (Not Multiple Players) is allowed, Amiibo is Banned
Death Abuse is banned. If you have death abuse enabled, a cutscene that will normally play before a boss fight will not play but the fight will still start, which commonly happens if you quit out after dying to a boss then start another run. Defeating the boss will revert this, so do that before starting another run.
Any%
Beat Magolor Epilogue as fast as possible
Timing
- Time starts on confirming yes when starting a new game
- Time ends on the fade to white after defeating Master Crown
All Stages
Beat Magolor Epilogue and complete all of the stages
Timing
- Time starts on confirming yes when starting a new game
- Time ends on when the Magolor Epilogue All Stages Cleared! popup appears
Kirby Master
Get 100% on a file. This includes 100% in Story Mode and Extra Mode, Completing all 100 missions in Merry Magoland, clearing all stages in Magolor Epilogue, and completing The Arena and The True Arena.
Timing
- Time starts on selecting Story Mode
- Time ends on Kirby Master cutscene playing
Boosting stamps by crossing dates is banned in Magoland. This includes Samurai Kirby 100 and Hidden Magolor. Bonuses for one day are not a problem
About Breaks
Breaks
Taking breaks are allowed. Both the start and end of each break must be timestamped in the run description. Breaks are not allowed in the middle of a stage, minigame, or cutscene. You can take a break in the main mode level select map / overworld, the Magoland level select map, the Magolor Epilogue level select overworld or the mode selection screen. When taking a break, runners must go into the home menu and pause the timer.
Break System
1 Break = up to 30 minutes long. Runs starts with 1 break. For every 4 hours of your run, 1 break is added. Breaks can be saved for later, but you should not take more breaks than your current run-time would allow. For example, a second break should not be taken until your run-time reaches 4 hours. Break time can be saved for later, but you cannot exceed your total break time. For example, if your first break takes 15 minutes, your second break can take up to 45 minutes.
Movement & Tech
No Ability
Sliding
Fast Falling
Wing
Sand
Ninja
Parasol
Tornado(?)
Mixing
Mixing has been changed in the remake. Now the roulette order is the same everytime with a random starting position. You can also begin mixing by inhaling 2 enemies holding different abilities or 3 enemies holding the same ability. The order looks like this:
- Festival
- Needle
- Spear
- Bomb
- Sand
- Sword
- Water
- Hammer
- Spark
- Mic
- Parasol
- Whip
- Fire
- Ninja
- High Jump
- Ice
- Mecha
- Cutter
- Leaf
- Wing
- Beam
- Crash
- Stone
- Tornado
- Fighter
- Sleep
Multiplayer Guide
Magolor Epilogue
Merry Magoland
The Arena
Boss Values, Basic Strategies, Etc.