KSS:Jet: Difference between revisions

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=Advanced Techniques=
=Advanced Techniques=
==Cancel Charge==
Kirby can store his Jet charge by jumping, sliding, guarding, or climbing up a ladder in the middle of charging Jet.<br>
Capsule J cannot cancel by sliding (he will jump instead).
==Miniboss Quick Kills==
==Miniboss Quick Kills==
==Redline==
==Redline==
==Redslide==
==Redslide==
==Carry Momentum Underwater==
By activating a tap jet (no dash) in the air and enter water at the same time as hitting a wall, the tap jet's X-speed will be maintained underwater.<br>
Carrying X-speed is frame-perfect.<br>
Y-speed will also be affected if there is wind blowing up or down in the room (ex. Halfmoon).<br>
Carrying Y-speed has more frame leniency, but is still a tight window.
==Avoid Unblockable Attacks==
While charging Jet, Kirby is immune to attacks such as King Dedede's inhale or Combo Cannon's lasar beam.<br>
This also happens when inhaling without an ability.
=Technical Information=
=Technical Information=
==Damage Table==
==Moveset Specifications==
table here
 
==About Charge Value==
==About Charge Value==
When charging jet, the charge value increases by 1 every frame in RAM address ????.<br>
When charging jet, the charge value increases by 1 every frame in RAM address ????.<br>
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=Glitches=
==Simultaneous Up+Down Bug==
See [[KSS:Glitches#Simultaneous...]]
==Ladder Cancel==
==Jet Suplex==
===Score Bug===
Defeating an enemy with Jet Suplex will reward double the Score originally intended.
===Collision===
Jet Suplex will ignore wind and water currents during its animation. This will last until you land and bounce backward.<br>
Jet Suplex can also allow Kirby to clip through terrain during autoscrollers (See [[KSS:Glitches#Wallclips]].
=Other Information=
==Diving Rocket Collision==
Diving Rocket has three hit detections: Kirby himself, the enemy he is holding, and the flames behind him.<br>
Kirby's body is the same as Jet Dash, and the flame behind it is the same as when it is charging power.
==Capsule J Air Jump==
Normally, Capsule J cannot jump in the air. However, it can jump in mid-air while it is charging power.
==Dash Jet Kick==
Limited to Capsule J, you can perform a strong Jet Kick by pressing Y while dashing.
==Capsule J Mid-Air Jet (Strong)==
Capsule J has invincibility when using Strong Mid-Air Jet. This also applies if Capsule J bounces off a wall.