2,143
edits
No edit summary  | 
				|||
| Line 132: | Line 132: | ||
}}  | }}  | ||
=Advanced Techniques=  | =Advanced Techniques=  | ||
==Cancel Charge==  | |||
Kirby can store his Jet charge by jumping, sliding, guarding, or climbing up a ladder in the middle of charging Jet.<br>  | |||
Capsule J cannot cancel by sliding (he will jump instead).  | |||
==Miniboss Quick Kills==  | ==Miniboss Quick Kills==  | ||
==Redline==  | ==Redline==  | ||
==Redslide==  | ==Redslide==  | ||
==Carry Momentum Underwater==  | |||
By activating a tap jet (no dash) in the air and enter water at the same time as hitting a wall, the tap jet's X-speed will be maintained underwater.<br>  | |||
Carrying X-speed is frame-perfect.<br>  | |||
Y-speed will also be affected if there is wind blowing up or down in the room (ex. Halfmoon).<br>  | |||
Carrying Y-speed has more frame leniency, but is still a tight window.  | |||
==Avoid Unblockable Attacks==  | |||
While charging Jet, Kirby is immune to attacks such as King Dedede's inhale or Combo Cannon's lasar beam.<br>  | |||
This also happens when inhaling without an ability.  | |||
=Technical Information=  | =Technical Information=  | ||
==  | ==Moveset Specifications==  | ||
table here  | |||
==About Charge Value==  | ==About Charge Value==  | ||
When charging jet, the charge value increases by 1 every frame in RAM address ????.<br>  | When charging jet, the charge value increases by 1 every frame in RAM address ????.<br>  | ||
| Line 154: | Line 173: | ||
|41 - 32767  | |41 - 32767  | ||
|}  | |}  | ||
=Glitches=  | |||
==Simultaneous Up+Down Bug==  | |||
See [[KSS:Glitches#Simultaneous...]]  | |||
==Ladder Cancel==  | |||
==Jet Suplex==  | |||
===Score Bug===  | |||
Defeating an enemy with Jet Suplex will reward double the Score originally intended.  | |||
===Collision===  | |||
Jet Suplex will ignore wind and water currents during its animation. This will last until you land and bounce backward.<br>  | |||
Jet Suplex can also allow Kirby to clip through terrain during autoscrollers (See [[KSS:Glitches#Wallclips]].  | |||
=Other Information=  | |||
==Diving Rocket Collision==  | |||
Diving Rocket has three hit detections: Kirby himself, the enemy he is holding, and the flames behind him.<br>  | |||
Kirby's body is the same as Jet Dash, and the flame behind it is the same as when it is charging power.  | |||
==Capsule J Air Jump==  | |||
Normally, Capsule J cannot jump in the air. However, it can jump in mid-air while it is charging power.   | |||
==Dash Jet Kick==  | |||
Limited to Capsule J, you can perform a strong Jet Kick by pressing Y while dashing.  | |||
==Capsule J Mid-Air Jet (Strong)==  | |||
Capsule J has invincibility when using Strong Mid-Air Jet. This also applies if Capsule J bounces off a wall.  | |||