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=Advanced Techniques= | =Advanced Techniques= | ||
==Cancel Charge== | |||
Kirby can store his Jet charge by jumping, sliding, guarding, or climbing up a ladder in the middle of charging Jet.<br> | |||
Capsule J cannot cancel by sliding (he will jump instead). | |||
==Miniboss Quick Kills== | ==Miniboss Quick Kills== | ||
==Redline== | ==Redline== | ||
==Redslide== | ==Redslide== | ||
==Carry Momentum Underwater== | |||
By activating a tap jet (no dash) in the air and enter water at the same time as hitting a wall, the tap jet's X-speed will be maintained underwater.<br> | |||
Carrying X-speed is frame-perfect.<br> | |||
Y-speed will also be affected if there is wind blowing up or down in the room (ex. Halfmoon).<br> | |||
Carrying Y-speed has more frame leniency, but is still a tight window. | |||
==Avoid Unblockable Attacks== | |||
While charging Jet, Kirby is immune to attacks such as King Dedede's inhale or Combo Cannon's lasar beam.<br> | |||
This also happens when inhaling without an ability. | |||
=Technical Information= | =Technical Information= | ||
== | ==Moveset Specifications== | ||
table here | |||
==About Charge Value== | ==About Charge Value== | ||
When charging jet, the charge value increases by 1 every frame in RAM address ????.<br> | When charging jet, the charge value increases by 1 every frame in RAM address ????.<br> | ||
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|41 - 32767 | |41 - 32767 | ||
|} | |} | ||
=Glitches= | |||
==Simultaneous Up+Down Bug== | |||
See [[KSS:Glitches#Simultaneous...]] | |||
==Ladder Cancel== | |||
==Jet Suplex== | |||
===Score Bug=== | |||
Defeating an enemy with Jet Suplex will reward double the Score originally intended. | |||
===Collision=== | |||
Jet Suplex will ignore wind and water currents during its animation. This will last until you land and bounce backward.<br> | |||
Jet Suplex can also allow Kirby to clip through terrain during autoscrollers (See [[KSS:Glitches#Wallclips]]. | |||
=Other Information= | |||
==Diving Rocket Collision== | |||
Diving Rocket has three hit detections: Kirby himself, the enemy he is holding, and the flames behind him.<br> | |||
Kirby's body is the same as Jet Dash, and the flame behind it is the same as when it is charging power. | |||
==Capsule J Air Jump== | |||
Normally, Capsule J cannot jump in the air. However, it can jump in mid-air while it is charging power. | |||
==Dash Jet Kick== | |||
Limited to Capsule J, you can perform a strong Jet Kick by pressing Y while dashing. | |||
==Capsule J Mid-Air Jet (Strong)== | |||
Capsule J has invincibility when using Strong Mid-Air Jet. This also applies if Capsule J bounces off a wall. |