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{{DISPLAYTITLE:Plasma}} | {{DISPLAYTITLE:Plasma}}[[Category:KSS_Abilities]] | ||
=Technical Information= | =Technical Information= | ||
==Moveset Specifications== | ==Moveset Specifications== | ||
Line 67: | Line 66: | ||
|Plasma Spark | |Plasma Spark | ||
|Press Y with charge value 5 - 8 | |Press Y with charge value 5 - 8 | ||
| | |Projectile | ||
|Far | |Far | ||
|30 | |30 | ||
Line 78: | Line 77: | ||
|Plasma Laser | |Plasma Laser | ||
|Press Y with charge value 9 - 15 | |Press Y with charge value 9 - 15 | ||
| | |Projectile | ||
|Far | |Far | ||
|32 | |32 | ||
Line 89: | Line 88: | ||
|Plasma Wave | |Plasma Wave | ||
|Press Y with charge value 16 - 255 | |Press Y with charge value 16 - 255 | ||
| | |Projectile | ||
|Far | |Far | ||
|40 | |40 | ||
Line 109: | Line 108: | ||
| | | | ||
|} | |} | ||
==Boss Damage Chart== | ==Boss Damage Chart== | ||
*Anything in the strategy that isn't a ball can be substituted for a charge of higher damage. | *Anything in the strategy that isn't a ball can be substituted for a charge of higher damage. | ||
*Alternative options are for misfires and non-TAS mashing. | *Alternative options are for misfires and non-TAS mashing. The most optimal option is the first listed on the left, with the least optimal on the right. | ||
*Balls/Helixes are always preferred over Sparks because they do not disappear after contact with an enemy, meaning you can shoot them early and still get a hit. | *Balls/Helixes are always preferred over Sparks because they do not disappear after contact with an enemy, meaning you can shoot them early and still get a hit. | ||
*Bosses' HP are cut in half during the first playthrough of Spring Breeze on a new file. | *Bosses' HP are cut in half during the first playthrough of Spring Breeze on a new file. |