KSS:Plasma: Difference between revisions

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{{DISPLAYTITLE:Plasma}}
{{DISPLAYTITLE:Plasma}}[[Category:KSS_Abilities]]
 
=Technical Information=
=Technical Information=
==Moveset Specifications==
==Moveset Specifications==
Line 67: Line 66:
|Plasma Spark
|Plasma Spark
|Press Y with charge value 5 - 8
|Press Y with charge value 5 - 8
|
|Projectile
|Far
|Far
|30
|30
Line 78: Line 77:
|Plasma Laser
|Plasma Laser
|Press Y with charge value 9 - 15
|Press Y with charge value 9 - 15
|
|Projectile
|Far
|Far
|32
|32
Line 89: Line 88:
|Plasma Wave
|Plasma Wave
|Press Y with charge value 16 - 255
|Press Y with charge value 16 - 255
|
|Projectile
|Far
|Far
|40
|40
Line 109: Line 108:
|
|
|}
|}


==Boss Damage Chart==
==Boss Damage Chart==
*Anything in the strategy that isn't a ball can be substituted for a charge of higher damage.
*Anything in the strategy that isn't a ball can be substituted for a charge of higher damage.
*Alternative options are for misfires and non-TAS mashing.
*Alternative options are for misfires and non-TAS mashing. The most optimal option is the first listed on the left, with the least optimal on the right.
*Balls/Helixes are always preferred over Sparks because they do not disappear after contact with an enemy, meaning you can shoot them early and still get a hit.
*Balls/Helixes are always preferred over Sparks because they do not disappear after contact with an enemy, meaning you can shoot them early and still get a hit.
*Bosses' HP are cut in half during the first playthrough of Spring Breeze on a new file.
*Bosses' HP are cut in half during the first playthrough of Spring Breeze on a new file.

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