KSS:GCO/Sub-Tree: Difference between revisions

 
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*The jump off the pillar into killing the Waddle Dee can be tricky. It is best to undershoot this jump off the pillar than to overshoot, as overshooting will lead to getting hit by the Waddle Dee. If this happens, just slide off the top platform (or reset the run).
*The jump off the pillar into killing the Waddle Dee can be tricky. It is best to undershoot this jump off the pillar than to overshoot, as overshooting will lead to getting hit by the Waddle Dee. If this happens, just slide off the top platform (or reset the run).
*Killing the Knuckle Joe at the end is optimal because he will be in the way otherwise.
*Killing the Knuckle Joe at the end is optimal because he will be in the way otherwise.
*Try to avoid hitting the wall as you descend to the next door, if possible. It wastes a tiny bit of time (this needs to be verified).
*If possible, try to avoid hitting the wall as you descend to the next door. It wastes a tiny bit of time (this needs to be verified).


(video in progress)
(video in progress)
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==Room 3==
==Room 3==
===Wheel Mix===
===Wheel Mix===
{{Mix_Info}}
{{MixInfo}}
====Setup====
The goal of this mix is to have Kirby inhale the two Birdons in this hallway to initiate a mix. This mix is difficult because:
The goal of this mix is to have Kirby inhale the two Birdons in this hallway to initiate a mix. This mix is difficult because:
*Birdon health management - Shielding or hitting a Birdon too many times can kill it.
*Birdon health management - Shielding or hitting a Birdon too many times can kill it.