KSS:GCO/Sub-Tree: Difference between revisions

 
(4 intermediate revisions by the same user not shown)
Line 14: Line 14:
A few things to note:
A few things to note:
*Jumping as fat Kirby has a faster horizontal speed in the air than jumping without anything in his mouth.
*Jumping as fat Kirby has a faster horizontal speed in the air than jumping without anything in his mouth.
*The jump off the pillar into killing the Waddle Dee can be tricky. It is best to undershoot this jump off the pillar than to overshoot, as overshooting will lead to getting hit by the Waddle Dee. If this happens, just slide off the top platform (or reset).
*The jump off the pillar into killing the Waddle Dee can be tricky. It is best to undershoot this jump off the pillar than to overshoot, as overshooting will lead to getting hit by the Waddle Dee. If this happens, just slide off the top platform (or reset the run).
*Killing the Knuckle Joe at the end is optimal because he will be in the way otherwise.
*Killing the Knuckle Joe at the end is optimal because he will be in the way otherwise.
*Try to avoid hitting the wall as you descend to the next door, if possible. It wastes a tiny bit of time (this needs to be verified).
*If possible, try to avoid hitting the wall as you descend to the next door. It wastes a tiny bit of time (this needs to be verified).


(video in progress)
(video in progress)
Line 22: Line 22:
==Room 3==
==Room 3==
===Wheel Mix===
===Wheel Mix===
{{Mix_Info}}
{{MixInfo}}
====Setup====
The goal of this mix is to have Kirby inhale the two Birdons in this hallway to initiate a mix. This mix is difficult because:
The goal of this mix is to have Kirby inhale the two Birdons in this hallway to initiate a mix. This mix is difficult because:
*Birdon health management - Shielding or hitting a Birdon too many times can kill it.
*Birdon health management - Shielding or hitting a Birdon too many times can kill it.
Line 49: Line 48:


(video needed)
(video needed)
==Room 4==
The most optimal (though completely optional) way to get through this beginning section is to do a [[KSS:Movement_and_Tech#Turn Boosting|turn boost]] off the highest block above the lava pool.
There are two ways you can turn boost off this platform, with the fastest being pretty tight and only saving a minimal amount of time.
(gifs needed)
Here is how to go through this section without turn boosting:
(gif needed)
Spawn Wheelie while standing underneath the platform so you can immediately jump on him.
There are many ways to approach this section as well, with majority of runners going for the easiest and most consistent strat shown here:
(gif needed)
Here is a comparison of all the various ways to approach this room:
https://cdn.discordapp.com/attachments/1060470058272423968/1129437308161106000/VSCelabeatVS.mp4
Timing for backup if the jump is missed for the harder strat:
https://cdn.discordapp.com/attachments/1060470058272423968/1129443704936087662/8307c9573ddb4c64.mp4
==Room 5==
Quick kill Bonkers by using a jump boost off Wheelie.