KDL2:Main Page: Difference between revisions

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Kirby's Dream Land 2 (abbreviated to KDL2) was originally released on the Game Boy in 1995 and had since been ported to Kirby's Dream Collection (Wii), the 3DS Virtual Console, and the Nintendo Switch Online service. This was the first Kirby game to introduce the animal friends (those being Rick the hamster, Coo the owl, and Kine the fish) and is also the first Kirby game to have multiple endings. You can receive the "bad" ending by defeating King Dedede without collecting the Rainbow Drops while the best ending can be acquired by collecting the seven rainbow drops in each world and defeating Dark Matter, a new boss after King Dedede.
Kirby's Dream Land 2 (abbreviated to KDL2) was originally released on the Game Boy in 1995 and had since been ported to Kirby's Dream Collection (Wii), the 3DS Virtual Console, and the Nintendo Switch Online service. This was the first Kirby game to introduce the animal friends (those being Rick the hamster, Coo the owl, and Kine the fish) and is also the first Kirby game to have multiple endings. You can receive the "bad" ending by defeating King Dedede without collecting the Rainbow Drops while the best ending can be acquired by collecting the seven rainbow drops in each world and defeating Dark Matter, a new boss after King Dedede.


The speedrun has three main categories, those being Any%, Best Ending, and 100%. Any%s route avoids the Rainbow Drops and ends when King Dedede is defeated. In the Best Ending and 100% categories you grab the seven Rainbow Drops and defeat Dark Matter at the end of the game instead. In the 100% category you will need to play the six bonus games in each world and also will need to grab "Gooey girl" (or Chao if you are playing the Japanese version of the game) at some point.
The speedrun has three main categories, those being Any%, Best Ending, and 100%. Any%'s route avoids the Rainbow Drops and ends when King Dedede is defeated. In the Best Ending and 100% categories you grab the seven Rainbow Drops and defeat Dark Matter at the end of the game instead. In the 100% category you will need to play the six bonus games in each world and also will need to grab "Gooey girl" (or Chao if you are playing the Japanese version of the game) at some point.


=Rules=
=Rules=
==Run Start and Run End==
==Run start and run end==
 
Pretty straight forward rules for running this game. Time starts on clicking a file with 0% completed and the time ending will depend on the category you are playing. Any% times end on the final hit of King Dedede, Best Ending ends on the final hit on Dark Matter, and 100% ends at the end of the "best ending" credits and "The End" shows up on screen.
General Rules


Pretty straight forward rules for running this game. All categories start the timer when clicking on a file with 0% completed and the time ending will depend on the category you are playing. Any% times end on the final hit of King Dedede, Best Ending ends on the final hit on Dark Matter, and 100% ends at the end of the "best ending" credits and "The End" shows up on screen.<br>
==General Rules==
*The allowed Game Boy Emulators are bgb and Gambatte. All other emulators are banned.
*The allowed Game Boy Emulators are bgb and Gambatte. All other emulators are banned.
*All emulator added functions are not allowed. This includes save states, turbo, speedup, rewinds, etc.
*All emulator added functions are not allowed. This includes save states, turbo, speedup, rewinds, etc.
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WiiU>Wii>3dsVC>GB/GBC/NSO/GBP/GBI/Emu>SGB2
WiiU>Wii>3dsVC>GB/GBC/NSO/GBP/GBI/Emu>SGB2
Super Game Boy
 
==Super Game Boy==


The Super Game Boy (SGB1) is allowed, however because the SGB1 uses the clock speed of the SNES instead of the GB, it runs 2.4% faster (https://kb.speeddemosarchive.com/Super_Game_Boy_timing). Times must be converted using this SNES to GB time converter http://nudua.com/convert <br/>
The Super Game Boy (SGB1) is allowed, however because the SGB1 uses the clock speed of the SNES instead of the GB, it runs 2.4% faster (https://kb.speeddemosarchive.com/Super_Game_Boy_timing). Times must be converted using this SNES to GB time converter http://nudua.com/convert <br/>
=Version Differences=
=Version Differences=


While the speedrun itself isn't effected by which version you play on, there are a few random differences between the Japanese and English releases.
There are some minor differences depending on if you are playing on the English version or the Japanese version of the game.
 
==Gameplay Differences==
The currently known gameplay differences between the English and Japanese versions both have to do with small differences in how the title/file select screens were handled. The Japanese version can potentially save around 3 frames every reset due to the English version taking slightly longer to transition between the title screen to the file select screen. Due to what is likely a bug, the English version also advances RNG on the title screen until the title screen has fully faded to white while the Japanese version stops advancing RNG immediately after an input goes through on the title screen. Because of the difference in RNG, the 17 earliest possible RNG values are impossible to land on in the English version.


=Learning, Tutorials, Documentation and Guides=
=Learning, Tutorials, Documentation and Guides=
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;[https://youtu.be/vKp1ahAkKbU KDL2 Any% ran by BBQSauz at SGDQ 2015]
;[https://youtu.be/vKp1ahAkKbU KDL2 Any% ran by BBQSauz at SGDQ 2015]
;[https://youtu.be/vGM9m6-ikvA KDL2 Best Ending ran by zorlaxseven at SGDQ 2017]
;[https://youtu.be/vGM9m6-ikvA KDL2 Best Ending ran by zorlaxseven at SGDQ 2017]
;[https://youtu.be/ZiHqRgL386o Current KDL2 Any% WR (November 2021)]
;[https://youtu.be/bor9i6qD2MA?si=BiDAjoicgbs5lpdR Current KDL2 Any% WR (April 2025)]
;[https://youtu.be/JUeTonJSIq4 Current KDL2 Best Ending WR (December 2022)]
;[https://www.twitch.tv/videos/2434505929 Current KDL2 Best Ending WR (April 2025)]
;[https://youtu.be/pwL9HirKk70 Current KDL2 100% WR (January 2022)]
;[https://youtu.be/QTYvyAlRe9Q?si=ZeHC2U9U9RJ1V9-s Current KDL2 100% WR (April 2025)]