KDL2:Glitches: Difference between revisions

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(Created page with " This page will list all known glitches in Kirby's Dream Land 2. <div> ==Coo Clips== <div>  Coo clips have been known about since 2013 at least and it has been the most curious glitch for speedrunning in the game. In the [https://youtu.be/_wR90STaGxI 100% TAS] you will see Coo clipping in a ton of places while in RTA runs you will hardly ever see it, mostly because of the difficulty and the inconsistency of the glitch. <br/> <div> To perform a Coo clip you mus...")
 
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===Somewhat practical method===
===Somewhat practical method===
There is currently one known consistent Coo clipping method and it's somewhat RTA viable. Using the [[KDL2/Glitches#Upwards Slope Block Clipping|upwards slope block clipping glitch]] in 5-5 to push you inside the middle section of blocks you can manipulate your y position and y sub-pixels. Before you even start that, you can bump into the middle blocks and then hold up and right. This will force you into the blocks but will also force your speed, x position, and x sub-pixels to be consistent enough to do a Coo clip theoretically. However, you then have to perform ''two'' frame perfect inputs to get into the slope at the right pixels unfortunately. <br/>
There is currently one known consistent Coo clipping method and it's somewhat RTA viable. Using the [[KDL2:Glitches#Upwards Slope Block Clipping|upwards slope block clipping glitch]] in 5-5 to push you inside the middle section of blocks you can manipulate your y position and y sub-pixels. Before you even start that, you can bump into the middle blocks and then hold up and right. This will force you into the blocks but will also force your speed, x position, and x sub-pixels to be consistent enough to do a Coo clip theoretically. However, you then have to perform ''two'' frame perfect inputs to get into the slope at the right pixels unfortunately. <br/>
If you manipulate your positions correctly, the frames to perform the clip should be consistent every single time.<br/>
If you manipulate your positions correctly, the frames to perform the clip should be consistent every single time.<br/>
Start holding down around this frame: https://cdn.discordapp.com/attachments/1106766444508749845/1110465158096101447/Kirbys_Dream_Land_2_USA_Europe.2023-05-23_02.11.14.png and press A around this frame: https://cdn.discordapp.com/attachments/1106766444508749845/1110465171123617832/Kirbys_Dream_Land_2_USA_Europe.2023-05-23_02.11.22.png<br/>
Start holding down around this frame: https://cdn.discordapp.com/attachments/1106766444508749845/1110465158096101447/Kirbys_Dream_Land_2_USA_Europe.2023-05-23_02.11.14.png and press A around this frame: https://cdn.discordapp.com/attachments/1106766444508749845/1110465171123617832/Kirbys_Dream_Land_2_USA_Europe.2023-05-23_02.11.22.png<br/>
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&emsp;If there is an upwards slope with some breakable blocks close enough to the slope, you can actually clip into those blocks by simply holding left or right into the slope, then jumping. This only works if you have an animal friend with you.<br/>
&emsp;If there is an upwards slope with some breakable blocks close enough to the slope, you can actually clip into those blocks by simply holding left or right into the slope, then jumping. This only works if you have an animal friend with you.<br/>
https://cdn.discordapp.com/attachments/1106766444508749845/1108653590190497802/kdl2_5-5_upwards_slope_block_clip.gif<br/>
https://cdn.discordapp.com/attachments/1106766444508749845/1108653590190497802/kdl2_5-5_upwards_slope_block_clip.gif<br/>
The only current known place to do this glitch is in 5-5 with the middle set of blocks and it's mostly useless. You can read more about it in the [[KDL2/Glitches#Coo Clips|Coo clips section]], but the one practical use of this glitch is simply as a method to manipulate consistent speed resets, x position, x sub-pixels, y position, and your y sub-pixels to make a single Coo clip technically consistent.
The only current known place to do this glitch is in 5-5 with the middle set of blocks and it's mostly useless. You can read more about it in the [[KDL2:Glitches#Coo Clips|Coo clips section]], but the one practical use of this glitch is simply as a method to manipulate consistent speed resets, x position, x sub-pixels, y position, and your y sub-pixels to make a single Coo clip technically consistent.


==Rick + Cutter Glitches==
==Rick + Cutter Glitches==
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You can soft reset once entering the world hub to die in any of the world hubs also.<br/>
You can soft reset once entering the world hub to die in any of the world hubs also.<br/>
https://cdn.discordapp.com/attachments/1106766444508749845/1108653872244862996/kdl2_soft_resetting_with_pause_glitch.gif<br/>
https://cdn.discordapp.com/attachments/1106766444508749845/1108653872244862996/kdl2_soft_resetting_with_pause_glitch.gif<br/>
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==Floating Dedede==
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&emsp;Note: This glitch still needs to be figured out since it was just recently found and has only occurred a few times.<br/>
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If King Dedede is hit in a certain way with the ability Needle while in the middle of diving, he will sometimes appear to be floating until his next action. This is not a strictly visual glitch as well, for example if Dedede decides to jump with this glitch in play, he will actually jump a bit higher as well.<br/>
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https://cdn.discordapp.com/attachments/1169312281964859483/1169312599293304882/Screenshot_409.png?ex=6554f238&is=65427d38&hm=83ef11cecd7cdd9cf866f860ad027bfff8aefbd8591167564c2762a220bdba4c&<br/>
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More research needs to be done on this glitch.