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CorvusScribe (talk | contribs) (Created page with "{{DISPLAYTITLE:100%}} {{Katam 100box}} The segments are ordered as recommended for both newcomers to 100% and experienced runners. This route is a considerably altered version of TG's 100% route that was showcased during the [https://youtu.be/_mpGqS1giRM Kirby & The Amazing Mirror 20th Anniversary GDQ Hotfix]. This is far from the only possible route, or the only optimal route, so if some segments aren't in places you prefer then you can reorder them as needed. == Key...") |
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The segments are ordered as recommended for both newcomers to 100% and experienced runners. This route is a considerably altered version of TG's 100% route that was showcased during the [https://youtu.be/_mpGqS1giRM Kirby & The Amazing Mirror 20th Anniversary GDQ Hotfix]. This is far from the only possible route, or the only optimal route, so if some segments aren't in places you prefer then you can reorder them as needed. | The segments are ordered as recommended for both newcomers to 100% and experienced runners. This route is a considerably altered version of TG's 100% route that was showcased during the [https://youtu.be/_mpGqS1giRM Kirby & The Amazing Mirror 20th Anniversary GDQ Hotfix]. This is far from the only possible route, or the only optimal route, so if some segments aren't in places you prefer then you can reorder them as needed. | ||
== Key Ability == | == Routing == | ||
In 100%, there are 4 important abilities: Wheel, Missile, Smash, and Stone. These are abilities that you end up carrying from one segment into another, and thus have special importance in a run. Losing one of these abilities, ''especially Smash'', can lose you time due to having to re-acquire them between segments. (For routing purposes specifically, No Copy Ability (NCA) can be treated similarly to a Key Ability as well.) | |||
=== Key Ability === | |||
In the context of 100% routing, there are 4 important abilities: Wheel, Missile, Smash, and Stone. These are abilities that you end up carrying from one segment into another, and thus have special importance in a run. Losing one of these abilities, ''especially Smash'', can lose you time due to having to re-acquire them between segments. (For routing purposes specifically, No Copy Ability (NCA) can be treated similarly to a Key Ability as well.) | |||
100% routing is significantly more complex compared to any%. While you have quite a lot of freedom in how you can order your segments, there are also two key rules to keep in mind in order to keep your route optimal: | 100% routing is significantly more complex compared to any%. While you have quite a lot of freedom in how you can order your segments, there are also two key rules to keep in mind in order to keep your route optimal: | ||