KatAM:100: Difference between revisions

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(Created page with "{{DISPLAYTITLE:100%}} {{Katam 100box}} The segments are ordered as recommended for both newcomers to 100% and experienced runners. This route is a considerably altered version of TG's 100% route that was showcased during the [https://youtu.be/_mpGqS1giRM Kirby & The Amazing Mirror 20th Anniversary GDQ Hotfix]. This is far from the only possible route, or the only optimal route, so if some segments aren't in places you prefer then you can reorder them as needed. == Key...")
 
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The segments are ordered as recommended for both newcomers to 100% and experienced runners. This route is a considerably altered version of TG's 100% route that was showcased during the [https://youtu.be/_mpGqS1giRM Kirby & The Amazing Mirror 20th Anniversary GDQ Hotfix]. This is far from the only possible route, or the only optimal route, so if some segments aren't in places you prefer then you can reorder them as needed.
The segments are ordered as recommended for both newcomers to 100% and experienced runners. This route is a considerably altered version of TG's 100% route that was showcased during the [https://youtu.be/_mpGqS1giRM Kirby & The Amazing Mirror 20th Anniversary GDQ Hotfix]. This is far from the only possible route, or the only optimal route, so if some segments aren't in places you prefer then you can reorder them as needed.


== Key Ability ==
== Routing ==
In 100%, there are 4 important abilities: Wheel, Missile, Smash, and Stone. These are abilities that you end up carrying from one segment into another, and thus have special importance in a run. Losing one of these abilities, ''especially Smash'', can lose you time due to having to re-acquire them between segments. (For routing purposes specifically, No Copy Ability (NCA) can be treated similarly to a Key Ability as well.)
 
=== Key Ability ===
In the context of 100% routing, there are 4 important abilities: Wheel, Missile, Smash, and Stone. These are abilities that you end up carrying from one segment into another, and thus have special importance in a run. Losing one of these abilities, ''especially Smash'', can lose you time due to having to re-acquire them between segments. (For routing purposes specifically, No Copy Ability (NCA) can be treated similarly to a Key Ability as well.)


== Routing ==
100% routing is significantly more complex compared to any%. While you have quite a lot of freedom in how you can order your segments, there are also two key rules to keep in mind in order to keep your route optimal:
100% routing is significantly more complex compared to any%. While you have quite a lot of freedom in how you can order your segments, there are also two key rules to keep in mind in order to keep your route optimal:


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