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Kirby Super Star Ultra
Abbreviation — KSSU
Kssu.png
Details
Developers HAL Laboratory
Release Dates NA: September 22, 2008
JP: November 6, 2008
KOR: September 13, 2008
EU: December 18, 2009
Platforms DS, 3DS
Categories
Main 100%, Meta Knightmare Ultra, Beat ROTK
Miscellaneous The Arena, The True Arena, The True Arena (1p2c), Gourmet Race
Extensions n/a

Start Running

Hardware
Common Abilities
General Movement Ideas & Planning

General Route Options & IL Differences

Any%

Great Cave Offensive
Great Cave Offensive
Dyna Blade
Gourmet Race
Revenge of Meta Knight
Milky Way Wishes
Revenge of the King
Revenge of the King

100%

Dyna Blade
Great Cave Offensive
Revenge of Meta Knight
Milky Way Wishes

RTA

Meta Knightmare Ultra
Gourmet Race

Technical Information

Version Differences
Wing Zip Locations & Overview
Advanced Tech

Speedrun Rules

Main Categories & Rules

100%

Timing starts at selecting "1-P Adventure" and ends when the 100% cutscene begins

100% in-game definition:

press both buttons in Dyna Blade get all 60 treasures in Great Cave Offensive get all 19 deluxe abilities in Milky Way Wishes finish Helper to Hero with at least 1 helper finish all main game modes (not mini-games)

Meta Knightmare Ultra (IGT)

Complete Meta Knightmare Ultra, single segment Measured by In-Game Time Times below 30 minutes require video proof, Any other times require picture proof of the final screen.

Beat RotK

Timing starts at selecting "1-P Adventure" and ends at final hit on Masked Dedede Times below 1:05 require video proof. Time is rounded down to the nearest second

Other Category & Rules

The Arena

Video proof is required for 1st place time. Picture proof of the final screen is required for all other times.

The True Arena

RNG manipulation is possible in The Arena, with most setups for manipulation being done before the run starts.

The True Arena (1p2c)

Video proof is required for 1st place time. Picture proof of the final screen is required for all other times.

Gourmet Race (IGT)

Play through Gourmet Race, Single segment, "story mode"

Individual Level Speedruns

Good for practicing the skills needed to put together a full game run, more optimized then full game runs, mostly due to the addition of candy mixes. cutscene loads have also been found to have faster loading then when done from a clean file.

General Rules

Game Resets

In full-game speedruns, there are some points in the game where performing a soft reset can skip cutscenes to save time (such as after defeating Dyna Blade, or during the credits in 100%).
For categories Measured by IGT (i.e. all Arenas,MKU, and Gourmet Race), all emulators are allowed. For runs measured by real time, Official hardware or MelonDS must be used <find exact version list>