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In the second room, if the first Magoo jumps well above Kirby's head, destroy the Burnis immediately after, then pay attention to the set of 3 Magoos. If the third Magoo jumps just above floor height, avoid freezing any more Burnises in the room. If the second Magoo jumps just above floor height, destroy the final Burnis of the room. In the Dedede section, destroy the first 3 Bos with a single attack, and also destroy the Magoo directly before the crystal shard. Destroy the final Bo as soon as possible. | In the second room, if the first Magoo jumps well above Kirby's head, destroy the Burnis immediately after, then pay attention to the set of 3 Magoos. If the third Magoo jumps just above floor height, avoid freezing any more Burnises in the room. If the second Magoo jumps just above floor height, destroy the final Burnis of the room. In the Dedede section, destroy the first 3 Bos with a single attack, and also destroy the Magoo directly before the crystal shard. Destroy the final Bo as soon as possible. | ||
In either scenario, the RNG value should be the same when exiting the Dedede section if done correctly. In the room after the Dedede section, use the curling stone to destroy any Burnises that can be reached without losing time, as well as destroying both Sparkys as soon as possible. Be sure to activate every Magoo than can be triggered while being at floor height or above. | In either scenario, the RNG value should be the same when exiting the Dedede section if done correctly. In the room after the Dedede section, use the curling stone to destroy any Burnises that can be reached without losing time, as well as destroying both Sparkys as soon as possible. Be sure to activate every Magoo than can be triggered while being at floor height or above. Go quickly enough that the final Burnis doesn't have time to drop a sixth shot. Grab the crystal shard, then in the next room throw away curling stone and spit the Bobo to combine for double fire. After the lava wall appears, use double fire once and then run to the right, waiting to jump so that the first Magoo is activated. Use double fire high enough to destroy the Burnis, then make sure not to jump too high when using it the next time so that the Boneheads aren't destroyed before they can advance RNG. Destroy the next Burnis in the room as well, then slide underneath the Magoo immediately afterward and use double fire before hitting the magma. Use double fire underneath the final Burnis, leaving it alive. In the final room, float all the way up to the Sandman and exhale on it to destroy it, then jump up, grab the crystal shard, and continue floating, staying near the left wall. Don't destroy the Bonehead, then get rid of double fire by throwing it upwards, destroying the star blocks in the way. Grab cutter on the way out of the level. If Kirby has one HP, pick up some health from the picnic. | ||
[[File:4-4 Picnic.png|600px|The correct picnic for 4-4]] | [[File:4-4 Picnic.png|600px|The correct picnic for 4-4]] | ||
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To practice the manip starting at this boss, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 15 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are Kirby, Waddle Dee, King Dedede, in that order. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with Magman unlocked, get cutter from 1-1, and exit the level. At this point the RNG value will be correct and Magman can be practiced. | To practice the manip starting at this boss, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 15 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character and then pressing B to exit and choosing another character until the COMs are Kirby, Waddle Dee, King Dedede, in that order. If that combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with Magman unlocked, get cutter from 1-1, and exit the level. At this point the RNG value will be correct and Magman can be practiced. | ||
Advance RNG 5 times immediately, then take out cutter and prepare to spit it at the Magoo directly to the left of Kirby. After spitting it out, stand still briefly to advance RNG, then inhale the combination and stand still again after swallowing it to advance RNG again. Pull out the fire sword to hit the tentacle rising out of the middle of the stage 3 times. Throw the sword and stand still to advance RNG once, then pull out another one. After finishing off the first phase, throw the sword and advance RNG twice before the second phase starts. Magman should drop rocks from the ceiling; hit him 3 times and then throw the sword for the fourth hit. Jump, pull out the ability star, then throw it at Magman to finish the fight, not advancing RNG afterwards. | |||
=World 5= | =World 5= |