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This article is a guide on how to perform the RNG manipulation for the 100% speedrun of Kirby 64: The Crystal Shards. For a general explanation on how RNG works in this game, click [[K64:RNG|here]] It is recommended to learn the normal speedrun route before attempting any RNG manipulation. Find the 100% route [[here]] | This article is a guide on how to perform the RNG manipulation for the 100% speedrun of Kirby 64: The Crystal Shards. For a general explanation on how RNG works in this game, click [[K64:RNG|here]]. It is recommended to learn the normal speedrun route before attempting any RNG manipulation. Find the 100% route [[here]]. | ||
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Go back to 2-4 and throw bomb at | Go back to 2-4 and throw bomb at the [[https://wikirby.com/wiki/Skud Skud]] to get dynamite, swallow the ability star and exit the level, then enter 4-2. In the Waddle Dee section, jump constantly and never advance RNG. Destroy all 3 Sparkys so that they don't continue to advance RNG either. In the final room, throw away the dynamite ability and stand still to advance RNG a total of 2 times while waiting for the moving pillars. Be sure not to grab the enemy info card from the picnic. | ||
[[File:4-2 Picnic.png|600px|The correct picnic for 4-2]] | [[File:4-2 Picnic.png|600px|The correct picnic for 4-2]] | ||
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To practice the manip starting at this stage, reset the game and mash A quickly to skip the opening screens and go straight to file select. Select 100-Yard Hop and choose your character, then press B to exit and choose another character until the COMs are one of the following combinations, in order: Kirby, King Dedede, King Dedede; King Dedede, King Dedede, Kirby; or King Dedede, Kirby, Kirby. If no combination appears within 2 iterations, reset and start from the beginning. Once a combination appears, choose a file with 4-3 unlocked. If the first combination appeared, enter the level and advance RNG once, then exit the level. If the second combination appeared, enter and exit the level. If the third combination appeared, no extra steps are needed. At this point the RNG value will be correct and 4-3 can be practiced. | To practice the manip starting at this stage, reset the game and mash A quickly to skip the opening screens and go straight to file select. Select 100-Yard Hop and choose your character, then press B to exit and choose another character until the COMs are one of the following combinations, in order: Kirby, King Dedede, King Dedede; King Dedede, King Dedede, Kirby; or King Dedede, Kirby, Kirby. If no combination appears within 2 iterations, reset and start from the beginning. Once a combination appears, choose a file with 4-3 unlocked. If the first combination appeared, enter the level and advance RNG once, then exit the level. If the second combination appeared, enter and exit the level. If the third combination appeared, no extra steps are needed. At this point the RNG value will be correct and 4-3 can be practiced. | ||
Don't advance RNG when combing for drill or discarding it. Allow the Bonehead to live so that it can advance RNG two times total. Don't advance RNG while combining for curling stone or at any point during the level. Adeleine should select top hat as the sculpture that needs to be created. | |||
[[File:4-3 Picnic.png|600px|The correct picnic for 4-3]] | [[File:4-3 Picnic.png|600px|The correct picnic for 4-3]] | ||
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To practice the manip starting at this stage, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' 3 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character, then pressing B to exit and choosing another character until the COMs are King Dedede, Kirby, King Dedede, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Choose a file with 5-1 unlocked, go to 5-1, and inhale the Frigis after it drops 2 projectiles but before it drops a third, being careful not to advance RNG otherwise. Exit the stage and go to either 3-1, 4-1, or 4-3 to combine with stone by throwing ice at the stone enemy. Swallow the ability star and exit the level. At this point the RNG value will be correct and 4-4 can be practiced. | To practice the manip starting at this stage, reset the game and mash A to skip the opening screens and go straight to file select. Play single-player 100-Yard Hop and immediately pause and choose 'Play Again' 3 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character, then pressing B to exit and choosing another character until the COMs are King Dedede, Kirby, King Dedede, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Choose a file with 5-1 unlocked, go to 5-1, and inhale the Frigis after it drops 2 projectiles but before it drops a third, being careful not to advance RNG otherwise. Exit the stage and go to either 3-1, 4-1, or 4-3 to combine with stone by throwing ice at the stone enemy. Swallow the ability star and exit the level. At this point the RNG value will be correct and 4-4 can be practiced. | ||
Traverse the first room as quickly as possible. It's nearly impossible to exit the first room with the same RNG value every time, so the rest of the level will change depending on which value the RNG was at when exiting that room. | |||
In the second room, if the first Magoo jumps just above floor height, avoid freezing any Burnises in the room. In the Dedede section, destroy the first 2 Bos with one attack and the third by jumping into it from below, then jump over the Magoo directly before the crystal shard rather than destroying it. Destroy the final Bo as soon as possible. | |||
In the second room, if the first Magoo jumps well above Kirby's head, destroy the Burnis immediately after, then pay attention to the set of 3 Magoos. If the third Magoo jumps just above floor height, avoid freezing any more Burnises in the room. If the second Magoo jumps just above floor height, destroy the final Burnis of the room. In the Dedede section, destroy the first 3 Bos with a single attack, and also destroy the Magoo directly before the crystal shard. Destroy the final Bo as soon as possible. | |||
In either scenario, the RNG value should be the same when exiting the Dedede section if done correctly. In the room after the Dedede section, use the curling stone to destroy any Burnises that can be reached without losing time, as well as destroying both Sparkys as soon as possible. Be sure to activate every Magoo than can be triggered while being at floor height or above. Don't go so quickly that the final Burnis is unable to get a fifth attack off before the next room loads, but also don't go so slowly that it drops a sixth one. | |||
[[File:4-4 Picnic.png|600px|The correct picnic for 4-4]] | [[File:4-4 Picnic.png|600px|The correct picnic for 4-4]] |