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For a walkthrough of the 100% manip route, click [[K64:100% Manip Route|here]] | For a walkthrough of the 100% manip route, click [[K64:100% Manip Route|here]] | ||
For Curtissimo's video explanation of the manip route, click | For Curtissimo's video explanation of the manip route, click [https://www.speedrun.com/k64/guide/y0t49 here] | ||
=Known RNG calls= | =Known RNG calls= | ||
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* Going through certain loading zones | * Going through certain loading zones | ||
** If Kirby dies in a room that advances RNG when loaded (including the first room of a level), RNG will advance again | ** If Kirby dies in a room that advances RNG when loaded (including the first room of a level), RNG will advance again | ||
* When a | * When a [https://wikirby.com/wiki/Propeller Propeller] starts chasing Kirby, which only happens when he has a copy ability | ||
* An object spawning in the background while Kirby is in the foreground, and vice versa (the room after the miniboss in 2-3) | * An object spawning in the background while Kirby is in the foreground, and vice versa (the room after the miniboss in 2-3) | ||
* When | * When [https://wikirby.com/wiki/bonehead Boneheads] descend after taking flight | ||
* When a | * When a [https://wikirby.com/wiki/Spark-i Spark-i] runs into a wall but is too far away to notice Kirby | ||
* When a | * When a [https://wikirby.com/wiki/glom Glom] blinks twice | ||
* When a | * When a [https://wikirby.com/wiki/zoos Zoos] throws a lightning bolt (but not when it drops a raindrop) | ||
* When a | * When a [https://wikirby.com/wiki/Magoo Magoo] jumps out of magma | ||
* Staying on the ground (or water) after being airborne in a Waddle Dee section | * Staying on the ground (or water) after being airborne in a Waddle Dee section | ||
** RNG will not advance if an action is taken immediately upon landing, such as jumping or taking damage | ** RNG will not advance if an action is taken immediately upon landing, such as jumping or taking damage | ||
** Initially entering the vehicle will advance RNG once as well | ** Initially entering the vehicle will advance RNG once as well | ||
* When a | * When a [https://wikirby.com/wiki/burnis Burnis] or [https://wikirby.com/wiki/frigis Frigis] drops a rock | ||
<p class="h3-no-toc">The following advance RNG by 1 or more:</p> | <p class="h3-no-toc">The following advance RNG by 1 or more:</p> | ||
* Kirby's idle animations | * Kirby's idle animations | ||
* Whenever a | * Whenever a [https://wikirby.com/wiki/Sparky Sparky] jumps or attacks | ||
* Whenever a boss attacks | * Whenever a boss attacks | ||
* Dandelions occasionally advance RNG while spawned | * Dandelions occasionally advance RNG while spawned | ||
* | * [https://wikirby.com/wiki/flutter Flutters] advance RNG frequently once disturbed, but not beforehand | ||
* When an | * When an [https://wikirby.com/wiki/ignus Ignus] spawns, and sometimes when it hits the ground | ||
* Collecting an enemy card | * Collecting an enemy card | ||
* When a | * When a [https://wikirby.com/wiki/bo Bo] chooses a new direction or series of directions to move in | ||
* Every shot from the stone + fire copy ability | * Every shot from the stone + fire copy ability | ||
* Transforming into an animal friend with the stone + cutter copy ability | * Transforming into an animal friend with the stone + cutter copy ability | ||
* Each piece of food that spawns from the ice + spark copy ability advances RNG by one | * Each piece of food that spawns from the ice + spark copy ability advances RNG by one | ||
* Both types of torpedo enemy advance RNG constantly while spawned | * Both types of torpedo enemy advance RNG constantly while spawned | ||
* When enemies spawn in the | * When enemies spawn in the [https://wikirby.com/wiki/tick Tick] miniboss room in 3-1 | ||
* Staying on the ground/water in a Waddle Dee section will occasionally advance RNG | * Staying on the ground/water in a Waddle Dee section will occasionally advance RNG | ||
* The | * The [https://wikirby.com/wiki/drop Drops] spawning in the miniboss fight in 4-2 | ||
* | * [https://wikirby.com/wiki/mopoo Mopoos] that spawn constantly without being triggered by proximity | ||
* | * [https://wikirby.com/wiki/flora Floras] advance RNG constantly while falling | ||
* The floor dropping during the | * The floor dropping during the [https://wikirby.com/wiki/HR-H HR-E] fight | ||
* The cutter phase of | * The cutter phase of [https://wikirby.com/wiki/Miracle_Matter Miracle Matter] advances RNG often | ||
* The bomb phase of | * The bomb phase of [https://wikirby.com/wiki/Miracle_Matter Miracle Matter] advances RNG when the bubbles split apart | ||
* Each projectile in the spark phase of | * Each projectile in the spark phase of [https://wikirby.com/wiki/Miracle_Matter Miracle Matter] advances RNG once | ||
* Each of | * Each of [https://wikirby.com/wiki/0%C2%B2 02's] attacks advance RNG at least once | ||
* RNG advances once every frame on the console and company logo screens | * RNG advances once every frame on the console and company logo screens | ||
* RNG advances once every frame on the title screen, starting at the same time the player becomes able to skip it | * RNG advances once every frame on the title screen, starting at the same time the player becomes able to skip it | ||
* Allowing the game to play a cutscene by idling on the logo screens or title screen will cause the RNG to jump to a specific value, depending on the cutscene | * Allowing the game to play a cutscene by idling on the logo screens or title screen will cause the RNG to jump to a specific value, depending on the cutscene | ||
* RNG advances once for every COM character that is chosen before starting a mini-game | * RNG advances once for every COM character that is chosen before starting a mini-game | ||
* RNG advances multiple times when entering | * RNG advances multiple times when entering [https://wikirby.com/wiki/100-Yard_Hop 100-Yard Hop] | ||
* RNG advances once when entering the | * RNG advances once when entering the [https://wikirby.com/wiki/Boss_Endurance Boss Battles] mode, and then continues to advance as bosses attack | ||
* RNG advances rapidly while COMs are moving during | * RNG advances rapidly while COMs are moving during [https://wikirby.com/wiki/Checkerboard_Chase Checkerboard Chase] |