K64:RNG: Difference between revisions

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For a walkthrough of the 100% manip route, click [[K64:100% Manip Route|here]]
For a walkthrough of the 100% manip route, click [[K64:100% Manip Route|here]]


For Curtissimo's video explanation of the manip route, click [[https://www.speedrun.com/k64/guide/y0t49 here]]
For Curtissimo's video explanation of the manip route, click [https://www.speedrun.com/k64/guide/y0t49 here]


=Known RNG calls=
=Known RNG calls=
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* Going through certain loading zones
* Going through certain loading zones
** If Kirby dies in a room that advances RNG when loaded (including the first room of a level), RNG will advance again
** If Kirby dies in a room that advances RNG when loaded (including the first room of a level), RNG will advance again
* When a [[https://wikirby.com/wiki/Propeller Propeller]] starts chasing Kirby, which only happens when he has a copy ability
* When a [https://wikirby.com/wiki/Propeller Propeller] starts chasing Kirby, which only happens when he has a copy ability
* An object spawning in the background while Kirby is in the foreground, and vice versa (the room after the miniboss in 2-3)
* An object spawning in the background while Kirby is in the foreground, and vice versa (the room after the miniboss in 2-3)
* When [[https://wikirby.com/wiki/bonehead Boneheads]] descend after taking flight
* When [https://wikirby.com/wiki/bonehead Boneheads] descend after taking flight
* When a [[https://wikirby.com/wiki/Spark-i Spark-i]] runs into a wall but is too far away to notice Kirby
* When a [https://wikirby.com/wiki/Spark-i Spark-i] runs into a wall but is too far away to notice Kirby
* When a [[https://wikirby.com/wiki/glom Glom]] blinks twice
* When a [https://wikirby.com/wiki/glom Glom] blinks twice
* When a [[https://wikirby.com/wiki/zoos Zoos]] throws a lightning bolt (but not when it drops a raindrop)
* When a [https://wikirby.com/wiki/zoos Zoos] throws a lightning bolt (but not when it drops a raindrop)
* When a [[https://wikirby.com/wiki/Magoo Magoo]] jumps out of magma
* When a [https://wikirby.com/wiki/Magoo Magoo] jumps out of magma
* Staying on the ground (or water) after being airborne in a Waddle Dee section
* Staying on the ground (or water) after being airborne in a Waddle Dee section
** RNG will not advance if an action is taken immediately upon landing, such as jumping or taking damage
** RNG will not advance if an action is taken immediately upon landing, such as jumping or taking damage
** Initially entering the vehicle will advance RNG once as well
** Initially entering the vehicle will advance RNG once as well
* When a [[https://wikirby.com/wiki/burnis Burnis]] or [[https://wikirby.com/wiki/frigis Frigis]] drops a rock
* When a [https://wikirby.com/wiki/burnis Burnis] or [https://wikirby.com/wiki/frigis Frigis] drops a rock




<p class="h3-no-toc">The following advance RNG by 1 or more:</p>
<p class="h3-no-toc">The following advance RNG by 1 or more:</p>
* Kirby's idle animations
* Kirby's idle animations
* Whenever a [[https://wikirby.com/wiki/Sparky Sparky]] jumps or attacks
* Whenever a [https://wikirby.com/wiki/Sparky Sparky] jumps or attacks
* Whenever a boss attacks
* Whenever a boss attacks
* Dandelions occasionally advance RNG while spawned
* Dandelions occasionally advance RNG while spawned
* [[https://wikirby.com/wiki/flutter Flutters]] advance RNG frequently once disturbed, but not beforehand
* [https://wikirby.com/wiki/flutter Flutters] advance RNG frequently once disturbed, but not beforehand
* When an [[https://wikirby.com/wiki/ignus Ignus]] spawns, and sometimes when it hits the ground
* When an [https://wikirby.com/wiki/ignus Ignus] spawns, and sometimes when it hits the ground
* Collecting an enemy card
* Collecting an enemy card
* When a [[https://wikirby.com/wiki/bo Bo]] chooses a new direction or series of directions to move in
* When a [https://wikirby.com/wiki/bo Bo] chooses a new direction or series of directions to move in
* Every shot from the stone + fire copy ability
* Every shot from the stone + fire copy ability
* Transforming into an animal friend with the stone + cutter copy ability
* Transforming into an animal friend with the stone + cutter copy ability
* Each piece of food that spawns from the ice + spark copy ability advances RNG by one
* Each piece of food that spawns from the ice + spark copy ability advances RNG by one
* Both types of torpedo enemy advance RNG constantly while spawned
* Both types of torpedo enemy advance RNG constantly while spawned
* When enemies spawn in the [[https://wikirby.com/wiki/tick Tick]] miniboss room in 3-1
* When enemies spawn in the [https://wikirby.com/wiki/tick Tick] miniboss room in 3-1
* Staying on the ground/water in a Waddle Dee section will occasionally advance RNG
* Staying on the ground/water in a Waddle Dee section will occasionally advance RNG
* The [[https://wikirby.com/wiki/drop Drops]] spawning in the miniboss fight in 4-2
* The [https://wikirby.com/wiki/drop Drops] spawning in the miniboss fight in 4-2
* [[https://wikirby.com/wiki/mopoo Mopoos]] that spawn constantly without being triggered by proximity
* [https://wikirby.com/wiki/mopoo Mopoos] that spawn constantly without being triggered by proximity
* [[https://wikirby.com/wiki/flora Floras]] advance RNG constantly while falling
* [https://wikirby.com/wiki/flora Floras] advance RNG constantly while falling
* The floor dropping during the [[https://wikirby.com/wiki/HR-H HR-E]] fight
* The floor dropping during the [https://wikirby.com/wiki/HR-H HR-E] fight
* The cutter phase of [[https://wikirby.com/wiki/Miracle_Matter Miracle Matter]] advances RNG often
* The cutter phase of [https://wikirby.com/wiki/Miracle_Matter Miracle Matter] advances RNG often
* The bomb phase of [[https://wikirby.com/wiki/Miracle_Matter Miracle Matter]] advances RNG when the bubbles split apart
* The bomb phase of [https://wikirby.com/wiki/Miracle_Matter Miracle Matter] advances RNG when the bubbles split apart
* Each projectile in the spark phase of [[https://wikirby.com/wiki/Miracle_Matter Miracle Matter]] advances RNG once
* Each projectile in the spark phase of [https://wikirby.com/wiki/Miracle_Matter Miracle Matter] advances RNG once
* Each of [[https://wikirby.com/wiki/0%C2%B2 02's]] attacks advance RNG at least once
* Each of [https://wikirby.com/wiki/0%C2%B2 02's] attacks advance RNG at least once
* RNG advances once every frame on the console and company logo screens
* RNG advances once every frame on the console and company logo screens
* RNG advances once every frame on the title screen, starting at the same time the player becomes able to skip it
* RNG advances once every frame on the title screen, starting at the same time the player becomes able to skip it
* Allowing the game to play a cutscene by idling on the logo screens or title screen will cause the RNG to jump to a specific value, depending on the cutscene
* Allowing the game to play a cutscene by idling on the logo screens or title screen will cause the RNG to jump to a specific value, depending on the cutscene
* RNG advances once for every COM character that is chosen before starting a mini-game
* RNG advances once for every COM character that is chosen before starting a mini-game
* RNG advances multiple times when entering [[https://wikirby.com/wiki/100-Yard_Hop 100-Yard Hop]]
* RNG advances multiple times when entering [https://wikirby.com/wiki/100-Yard_Hop 100-Yard Hop]
* RNG advances once when entering the [[https://wikirby.com/wiki/Boss_Endurance Boss Battles]] mode, and then continues to advance as bosses attack
* RNG advances once when entering the [https://wikirby.com/wiki/Boss_Endurance Boss Battles] mode, and then continues to advance as bosses attack
* RNG advances rapidly while COMs are moving during [[https://wikirby.com/wiki/Checkerboard_Chase Checkerboard Chase]]
* RNG advances rapidly while COMs are moving during [https://wikirby.com/wiki/Checkerboard_Chase Checkerboard Chase]

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