KDL2:Mechanics and Tech: Difference between revisions

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&emsp;This page will be for explaining and showing this games mechanics and other useful tricks and techniques as a whole.<br/>
&emsp;This page will be for explaining and showing this games mechanics and other useful tricks and techniques as a whole.<br/>
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==Goal Games==
==Goal games==
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==Door Entrances==
==Door entrances==
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==Soft Resetting==
==Soft resetting==
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==Full Jumps vs Non Full Jumps==
==Full jumps vs non full jumps==
&emsp;When you you jump in this game, if you don't do a full jump (holding A all the way through until the start of Kirby's descent) you will freeze in the air for a single frame. This frame is basically never noticeable and hardly matters, but you can technically shave off frames by trying to reduce the amount of times you jump or changing those jumps to full jumps. <br/>
&emsp;When you you jump in this game, if you don't do a full jump (holding A all the way through until the start of Kirby's descent) you will freeze in the air for a single frame. This frame is basically never noticeable and hardly matters, but you can technically shave off frames by trying to reduce the amount of times you jump, changing those jumps to full jumps, or making sure you bonk your head when jumping with something above you. <br/>
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Video example and explanation:<br/>
Video example and explanation:<br/>
<youtube>cY-apkv_1VI</youtube>
<youtube>cY-apkv_1VI</youtube>
==Maintaining Speed (Hill Boosts)==
==Maintaining speed ("Hill Boosts")==
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==Conserving Slope State==
==Conserving slope state==
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==Slope Cancelling (Burning)==
==Slope cancelling (Burning)==
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==Projectile Abilities==
==Projectile abilities==
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==Animal Bag Knockback==
==Animal bag knockback==
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==Stone Tech==
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