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 This page will be for explaining and showing this games mechanics and other useful tricks and techniques as a whole.<br/> |  This page will be for explaining and showing this games mechanics and other useful tricks and techniques as a whole.<br/> | ||
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==Goal | ==Goal games== | ||
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==Door | ==Door entrances== | ||
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==Soft | ==Soft resetting== | ||
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==Full | ==Full jumps vs non full jumps== | ||
 When you you jump in this game, if you don't do a full jump (holding A all the way through until the start of Kirby's descent) you will freeze in the air for a single frame. This frame is basically never noticeable and hardly matters, but you can technically shave off frames by trying to reduce the amount of times you jump |  When you you jump in this game, if you don't do a full jump (holding A all the way through until the start of Kirby's descent) you will freeze in the air for a single frame. This frame is basically never noticeable and hardly matters, but you can technically shave off frames by trying to reduce the amount of times you jump, changing those jumps to full jumps, or making sure you bonk your head when jumping with something above you. <br/> | ||
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Video example and explanation:<br/> | Video example and explanation:<br/> | ||
<youtube>cY-apkv_1VI</youtube> | <youtube>cY-apkv_1VI</youtube> | ||
==Maintaining | ==Maintaining speed ("Hill Boosts")== | ||
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==Conserving | ==Conserving slope state== | ||
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==Slope | ==Slope cancelling (Burning)== | ||
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==Projectile | ==Projectile abilities== | ||
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==Animal | ==Animal bag knockback== | ||
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==Stone Tech== | |||
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