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==3-2== | ==3-2== | ||
<p class="h3-no-toc">Practice Setup</p> | <p class="h3-no-toc">Practice Setup</p> | ||
To practice the manip starting at this stage, reset the game and | To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 21 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are King Dedede, Waddle Dee, Adeleine, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 3-2 unlocked, obtain double fire from 1-1 or 2-1, then exit the level. At this point the RNG value will be correct and 3-2 can be practiced. | ||
<p class="h3-no-toc">Route</p> | <p class="h3-no-toc">Route</p> | ||
Use double fire immediately, then jump before using it a second time so that the [https://wikirby.com/wiki/Sparky Sparky] survives. Do not go out of the way to destroy or save any dandelions. Don't advance RNG when fighting the [https://wikirby.com/wiki/kany Kany] miniboss. In the Waddle Dee section, follow the pattern of jumping shown below, making sure that consecutive jumps happen as soon as the crate touches the river so that RNG doesn't have a chance to advance. | |||
<youtube> | <youtube></youtube> | ||
<p class="h3-no-toc">Picnic that gives the correct RNG value</p> | <p class="h3-no-toc">Picnic that gives the correct RNG value</p> |