K64:Any% Manip Route: Difference between revisions

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==3-1==
==3-1==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 24 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Kirby, Waddle Dee, Kirby, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 3-1 unlocked, then level. At this point the RNG value will be correct and [https://wikirby.com/wiki/Pix Pix] can be practiced.
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 24 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Kirby, Waddle Dee, Kirby, in that order. If the combination doesn't appear within a few iterations, reset and start from the beginning. Once that combination appears, choose a file with 3-1 unlocked, then enter and exit the level. At this point the RNG value will be correct and 3-1 can be practiced.
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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Obtain single fire from the first [https://wikirby.com/wiki/Bobo Bobo.] When in the room with the [https://wikirby.com/wiki/Zebon Zebons,] float quickly up the left side of the room, as going too slowly will cause the [https://wikirby.com/wiki/Zebon Zebons] to advance RNG too much. In the next room, use fire once and then throw it away. Inhale the [https://wikirby.com/wiki/Pengy Pengy] and run through the room, making sure to activate each [https://wikirby.com/wiki/glom Glom] and paying attention to how many times they blink. Spit out the [https://wikirby.com/wiki/Pengy Pengy] to combine it with the [https://wikirby.com/wiki/Poppy_Bros._Jr. Poppy Bros. Jr.] If the third [https://wikirby.com/wiki/glom Glom] blinked a second time before attacking, advance RNG twice before getting to the miniboss. If the second [https://wikirby.com/wiki/glom Glom] blinked a second time before attacking, advance RNG once. If the first [https://wikirby.com/wiki/glom Glom] blinked a second time before attacking, don't advance RNG. Don't destroy any of the [https://wikirby.com/wiki/tick Ticks] before defeating the miniboss or RNG will advance too far. In the last room, slide off the second semisolid platform and jump over the [https://wikirby.com/wiki/Sparky Sparky,] running down the slope instead of jumping over it. Go quickly so that the [https://wikirby.com/wiki/Sparky Sparky] and [https://wikirby.com/wiki/Zebon Zebon] don't advance RNG more than they're supposed to. Use the ability star to destroy the last [https://wikirby.com/wiki/zoos Zoos] by jumping into it, and grab the enemy info card from the picnic to advance RNG to the correct value for the next level.
Obtain single fire from the first [https://wikirby.com/wiki/Bobo Bobo.] Throw it, don't spit it, at the second [https://wikirby.com/wiki/Bobo Bobo.] to get double fire. When in the room with the [https://wikirby.com/wiki/Zebon Zebons,] float quickly up the room, as going too slowly will cause the [https://wikirby.com/wiki/Zebon Zebons] to advance RNG too much. In the next room, be sure to activate each [https://wikirby.com/wiki/glom Glom.] The RNG could be on multiple values at this point, but they should all converge in the end. Don't destroy any of the [https://wikirby.com/wiki/tick Ticks] when battling the miniboss. In the last room, run a short distance and jump before using the first double fire. Hold left while using it. Use the next double fire immediately, while on the ground, and also hold left during it so that the camera is all the way to the left when the [https://wikirby.com/wiki/Sparky Sparky] spawns. The [https://wikirby.com/wiki/Sparky Sparky] may or may not die, depending on the RNG value. Make sure to use the next double fire far enough to the right that Kirby can immediately slide off the raised platform after the first [https://wikirby.com/wiki/zoos Zoos], otherwise it may have time to throw an extra lightningbolt and advance RNG.




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[[File:3-1 Picnic A (7).png|500px|Picnic that gives an RNG value 5 past expected]]
[[File:3-1 Picnic A (7).png|500px|Picnic that gives an RNG value 5 past expected]]
[[File:3-1 Picnic A (8).png|500px|Picnic that gives an RNG value 5 past expected]]
[[File:3-1 Picnic A (8).png|500px|Picnic that gives an RNG value 5 past expected]]
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==3-2==
==3-2==

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