KSS:Main Page: Difference between revisions

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<h1>Sections WIP</h1>
=Sections WIP=


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<h2>Getting Started</h2>
==Getting Started==
;[[KSS/Basic Game Information|Basic Game Information]]
;[[KSS/Basic Game Information|Basic Game Information]]
;[[KSS/Common Abilities|Common Abilities]]
;[[KSS/Common Abilities|Common Abilities]]
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<h2>Route Tutorials</h2>
==Route Tutorials==
<h3>Any%</h3>
===Any%===
;[[KSS/Great Cave Offensive (Any%)|Great Cave Offensive]]
;[[KSS/Great Cave Offensive (Any%)|Great Cave Offensive]]
;[[KSS/Dyna Blade|Dyna Blade]]
;[[KSS/Dyna Blade|Dyna Blade]]
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;[[KSS/Milky Way Wishes (Any%)|Milky Way Wishes]]
;[[KSS/Milky Way Wishes (Any%)|Milky Way Wishes]]


<h3>100%</h3>
===100%===
;[[KSS/Spring Breeze|Spring Breeze]]
;[[KSS/Spring Breeze|Spring Breeze]]
;[[KSS/Great Cave Offensive (100%)|Great Cave Offensive]]
;[[KSS/Great Cave Offensive (100%)|Great Cave Offensive]]
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<h2>Technical Information</h2>
==Technical Information==
;[[KSS/Glitches|Glitches]]
;[[KSS/Glitches|Glitches]]
;[[KSS/Helper Hitboxes|Helper Hitboxes]]
;[[KSS/Helper Hitboxes|Helper Hitboxes]]
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<h2>Speedrun Rules</h2>
==Speedrun Rules==


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<h3>Main Category Rules</h3>
===Main Category Rules===
        <h4>Any%</h4>
====Any%====
        <p>In any%, players compete to beat Milky Way Wishes as fast as possible.</p>
In any%, players compete to beat Milky Way Wishes as fast as possible.<br>
        <p>Timing begins when a file is selected, and ends on the final hit of Marx.</p>
Timing begins when a file is selected, and ends on the final hit of Marx.<br>
        <p>The only sub-games that need to be cleared to beat the game are Dyna Blade, Great Cave Offensive, Revenge of Meta Knight, and Milky Way Wishes.</p>
The only sub-games that need to be cleared to beat the game are Dyna Blade, Great Cave Offensive, Revenge of Meta Knight, and Milky Way Wishes.
        <h4>100%</h4>
 
        <p>In 100%, players compete to beat the game to 100% completion as fast as possible.</p>
====100%====
        <p>Runners are encouraged to show the file select screen to prove 100% completion at the end of the speedrun.</p>
In 100%, players compete to beat the game to 100% completion as fast as possible.<br>
        <p>Timing begins when a file is selected, and ends when the "Winner" text stops scrolling once The Arena is completed.</p>
Runners are encouraged to show the file select screen to prove 100% completion at the end of the speedrun.<br>
Timing begins when a file is selected, and ends when the "Winner" text stops scrolling once The Arena is completed.


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<h3>Other Category Rules</h3>
===Other Category Rules===
        <h4>The Arena</h4>
====The Arena====
        <p>Players compete for the fastest completion time in The Arena, based on the time given by the game once The Arena is won.</p>
Players compete for the fastest completion time in The Arena, based on the time given by the game once The Arena is won.<br>
        <p>The Arena timer is not real time, as the in-game timer stops during fade-outs, when in the rest area, and for animations when obtaining a copy ability.</p>
RNG manipulation is possible in The Arena, with most setups for manipulation being done before the run starts.
        <p>RNG manipulation is possible in The Arena, with most setups for manipulation being done before the run starts. </p>


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<h3>Individual Level Speedruns</h3>
===Individual Level Speedruns===
        <p>Speedruns for the individual sub-games can be performed.</p>
Speedruns for the individual sub-games can be performed.<br>
        <p>They are not as popular as full-game speedruns.</p>
They are not as popular as full-game speedruns.<br>
        <p>There are no specific regulations for TASes, as IL runs are disallowed on TASVideos.org.</p>
There are no specific regulations for TASes, as IL runs are disallowed on TASVideos.org.


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<h3>Category Extensions</h3>
===Category Extensions===
        <p>Speedruns that are not meant to be taken as competitively as the main board.</p>
Speedruns that are not meant to be taken as competitively as the main board.<br>
        <p>Majority are meant to be funny and are not taken seriously.</p>
Majority are meant to be funny and are not taken seriously.<br>
        <p>Category Extensions include:</p>
Category Extensions include:
        <ul>
*2 Player - Allows the use of a second controller.
            <li>2 Player - Allows the use of a second controller.</li>
*Softlock% - Softlock the game as quickly as possible.
            <li>Softlock% - Softlock the game as quickly as possible.</li>
*Low% - Beat the game with the lowest file percentage possible.
            <li>Low% - Beat the game with the lowest file percentage possible.</li>
 
        </ul>


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<h3>About the Rules</h3>
===About the Rules===
        <h4>Game Resets</h4>
====Game Resets====
        <p>In full-game speedruns, there are some points in the game where performing a soft reset can skip cutscenes to save time (such as after defeating Dyna Blade, or during the credits in 100%)</p>
In full-game speedruns, there are some points in the game where performing a soft reset can skip cutscenes to save time (such as after defeating Dyna Blade, or during the credits in 100%).<br>
        <p>As of November 8th, 2022, resetting the game to save time is allowed, as runs before this date were not allowed to reset.</p>
As of November 8th, 2022, resetting the game to save time is allowed, as runs before this date were not allowed to reset.<br>
        <ul>
*On Speedrun.com, this is indicated by the "Resets" column. A run labeled "Yes" implies that the run uses soft-resetting.
            <li>On Speedrun.com, this is indicated by the "Resets" column. A run labeled "Yes" implies that the run uses soft-resetting.</li>
*100% runs were split between two categories before this leaderboard change ("Resets Allowed" and "No Reset"), due to many runners finding it odd to need to watch the entire credits sequence.
            <li>100% runs were split between two categories before this leaderboard change ("Resets Allowed" and "No Reset"), due to many runners finding it odd to need to watch the entire credits sequence.</li>
*Both 100% categories were combined into one single category after the rule change.
            <li>Both 100% categories were combined into one single category after the rule change.</li>
 
        </ul>
====2 Player, Simultaneous Up + Down / Left + Right inputs=====
        <h4>2 Player, Simultaneous Up + Down / Left + Right inputs</h4>
In RTA speedruns, 2 player and simultaneous D-pad inputs are prohibited on the main board.<br>
        <p>In RTA speedruns, 2 player and simultaneous D-pad inputs are prohibited on the main board.</p>
2 player categories exist on the category extension leaderboard.<br>
        <p>2 player categories exist on the category extension leaderboard.</p>
Simultaneous D-pad inputs have been used in RTA runs, but does not have a leaderboard. Performing on real console can be done through controller modification, but playing on emulator with a keyboard is ideal.<br>
        <p>Simultaneous D-pad inputs have been used in RTA runs, but does not have a leaderboard. Performing on real console can be done through controller modification, but playing on emulator with a keyboard is ideal.</p>
For more information, see [[KSS/Glitches#Simultaneous D-Pad Input Bug|Simultaneous D-Pad Input Bug]].<br>
        <p>For more information, see [[KSS/Glitches#Simultaneous D-Pad Input Bug|Simultaneous D-Pad Input Bug]].</p>
In TAS runs, unless otherwise specified, 2 player and simultaneous D-pad inputs are allowed.
        <p>In TAS runs, unless otherwise specified, 2 player and simultaneous D-pad inputs are allowed.</p>
 
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