KSS:Glitches: Difference between revisions

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(Created page with "<h1>Wall Clips</h1> <h2>Helper Grab Wall Clips</h2> <p>When a helper is hanging from Kirby, the Helper's hitbox is disjointed from Kirby's hitbox, causing some bugs to occur.</p> <h3>Clipping through walls</h3> <p>Depending on the helper, Kirby will be able to pass through walls (Helper Hitboxes shows the specific hitboxes).</p> <p>Chilly and Smirror helpers allow Kirby to clip through walls with no effort (holding forward to pass thro...")
 
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<h1>Wall Clips</h1>
<h1>Wall Clips</h1>
     <h2>Helper Grab Wall Clips</h2>
     <h2>Helper Grab Wall Clips</h2>
         <p>When a helper is hanging from Kirby, the Helper's hitbox is disjointed from Kirby's hitbox, causing some bugs to occur.</p>
         <p>When a helper is hanging from Kirby, the Helper's hitbox is disjointed from Kirby's hitbox, allowing for collision glitches.</p>
         <h3>Clipping through walls</h3>
         <h3>Clipping through walls</h3>
         <p>Depending on the helper, Kirby will be able to pass through walls (Helper Hitboxes shows the specific hitboxes).</p>
         <p>Depending on the helper, Kirby will be able to pass through walls ([[KSS/Helper Hitboxes|Helper Hitboxes]] shows the specific hitboxes).</p>
         <p>Chilly and Smirror helpers allow Kirby to clip through walls with no effort (holding forward to pass through).</p>
         <p>Chilly and Smirror helpers allow Kirby to clip through walls with no additional setup (holding forward to pass through).</p>
         <p>Many helpers, such as Capsule J., require Kirby to enter the wall while facing the opposite direction you approach the wall (so if Kirby is approaching the wall and moving right, they will need to be facing left).</p>
         <p>Many helpers, such as Capsule J., require Kirby to enter the wall while facing the opposite direction you approach the wall from (so if Kirby is approaching the wall and moving right, they will need to be facing left).</p>
         <p>Wheelie cannot clip through walls due to their hitbox. Plasma Wisp cannot hang from Kirby, so they cannot be used.</p>
         <p>Wheelie cannot clip through walls due to their hitbox. Plasma Wisp cannot hang from Kirby, so they cannot be used.</p>
         <h3>Clipping through the ground</h3>
         <h3>Clipping through the ground</h3>
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         <p>Then, the pixel position needs to be lined up. It will depend on the wall.</p>
         <p>Then, the pixel position needs to be lined up. It will depend on the wall.</p>
         <p>Once in position, Wheelie needs to jump up towards the corner, followed by Kirby also jumping off. The stored momentum will cause Kirby to propel horizontally and through the wall.</p>
         <p>Once in position, Wheelie needs to jump up towards the corner, followed by Kirby also jumping off. The stored momentum will cause Kirby to propel horizontally and through the wall.</p>
         <p>A more detailed explanation can be found <a href="http://d.hatena.ne.jp/WaddleDX/20131027/1382847463">here</a> (English translation pending).</p>
         <p>A more detailed explanation can be found [http://d.hatena.ne.jp/WaddleDX/20131027/1382847463 here] (English translation pending).</p>


         <h2>Auto-scroller glitches</h2>
         <h2>Auto-scroller glitches</h2>
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         <p>If Kirby is grabbed by a Biospark enemy in an area with a low ceiling, a Helper can teleport to Kirby during this animation and appear inside the ceiling.</p>
         <p>If Kirby is grabbed by a Biospark enemy in an area with a low ceiling, a Helper can teleport to Kirby during this animation and appear inside the ceiling.</p>
         <h3>Tac</h3>
         <h3>Tac</h3>
         <p>A helper needs to be captured by a Tac. If a Tac is killed inside a wall as it is flying away, the Helper that was captured will be inside. </p>
         <p>A helper needs to be captured by a Tac. If a Tac is killed inside a wall as it is flying away, the Helper that was captured will be inside the wall. </p>


         <h2>Reference Videos</h2>
         <h2>Reference Videos</h2>

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