KDL2:Mini Guide: Difference between revisions

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Basic ability route and backups for anyone to use :) </br>
Basic ability route and backups for anyone to use :) <br/>
Can get HP through the top of every goal game, spin the D pad and hold A for a special jump to get you to the top </br>
Can get HP through the top of every goal game, spin the D pad and hold A for a special jump to get you to the top <br/>
Remember, you can soft reset to get your animal friend and ability back. </br>
Remember, you can soft reset to get your animal friend and ability back. <br/>
1-2 get fire </br>
==Mini Guide==
Whispy: discard ability and spit apples </br>
<div>
2-1: get Coo (BACKUP COO) </br>
1-2 get fire <br/>
2-2: cutter backup (get coo before going in) </br>
Whispy: discard ability and spit apples <br/>
2-3: get cutter (coo after mid boss) (have coo before going in) </br>
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Nruff: Have Coo + cutter before going in. use cutter </br>
2-1: get Coo (BACKUP COO) <br/>
3-1: backup cutter, 2nd room </br>
2-2: cutter backup (get coo before going in) <br/>
3-2: cutter 3rd room </br>
2-3: get cutter (coo after mid boss) (have coo before going in) <br/>
Sweet Stuff: have Coo (2-1) and cutter (3-1 or 2-2) </br>
Nruff: Have Coo + cutter before going in. use cutter <br/>
4-1: cutter 2nd room </br>
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4-2: get rid of coo after icicles. Fire in the door mid way (mandatory) </br>
3-1: backup cutter, 2nd room <br/>
4-3: Get Ice + Kine after Frosty and Fire at the end </br>
3-2: cutter 3rd room <br/>
Ice Dragon: Have an ability that's not Stone </br>
Sweet Stuff: have Coo (2-1) and cutter (3-1 or 2-2) <br/>
5-1: get rid of Kine before entering. Have fire or get it in 2nd room </br>
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5-2: Have fire before entering. Get cutter after mid boss </br>
4-1: cutter 2nd room <br/>
5-3: Coo top door (BACKUP COO) </br>
4-2: get rid of coo after icicles. Fire in the door mid way (mandatory) <br/>
5-4: Have Coo before entering. Get fire after mid boss room </br>
4-3: Get Ice + Kine after Frosty and Fire at the end <br/>
5-5: Coo if you want. Get spark if no fire. Cutter(coo) OR Needle(rick) before leaving </br>
Ice Dragon: Have an ability that's not Stone <br/>
Shine + Bright: get either Coo(cutter) or Rick(needle) (5-3 for both) </br>
<div>
6-1: Coo before entering </br>
5-1: get rid of Kine before entering. Have fire or get it in 2nd room <br/>
6-2: forced to grab ice and drop coo </br>
5-2: Have fire before entering. Get cutter after mid boss <br/>
6-3: don’t grab coo. Fire(fast hard) or needle(easy very slow) to get through wind donut. Get stone in the last room </br>
5-3: Coo top door (BACKUP COO) <br/>
6-4: Keep stone. After Stitch, hope for Coo. backup stone in the next room. If you get coo there's another backup stone in the wind room (left side) </br>
5-4: Have Coo before entering. Get fire after mid boss room <br/>
6-5: Grab Coo from 5-3. Use spark for enemies. Get cutter. 2nd door from the left. </br>
5-5: Coo if you want. Get spark if no fire. Cutter(coo) OR Needle(rick) before leaving <br/>
6-6: have coo cutter(2-2 or 6-1 room 2) before entering </br>
Shine + Bright: get either Coo(cutter) or Rick(needle) (5-3 for both) <br/>
Kracko: Coo cutter before entering </br>
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All of world 7, have Coo before entering. Cutter in 7-2, 7-3, 7-4, 7-5, 7-7(parasol room). King Dedede: Cutter before entering (7-4 backup) DROP Coo
6-1: Coo before entering <br/>
 
6-2: forced to grab ice and drop coo <br/>
6-3: don’t grab coo. Fire(fast hard) or needle(easy very slow) to get through wind donut. Get stone in the last room <br/>
6-4: Keep stone. After Stitch, hope for Coo. backup stone in the next room. If you get coo there's another backup stone in the wind room (left side) <br/>
6-5: Grab Coo from 5-3. Use spark for enemies. Get cutter. 2nd door from the left. <br/>
6-6: have coo cutter(2-2 or 6-1 room 2) before entering <br/>
Kracko: Coo cutter before entering <br/>
<div>
All of world 7, have Coo before entering. Cutter is in 7-2, 7-3, 7-4, 7-5, 7-7(parasol room). <br/>
7-3: the autoscroller path is reactable, but the path is down, up, down, up. <br/>
7-6: this autoscroller is unreactable, if you pick the wrong path you die. Survive by going '''up, down, up, down'''.
King Dedede: Cutter before entering (7-4 backup) DROP Coo
[[Category:Kirby's Dream Land 2]]
[[Category:Kirby's Dream Land 2]]

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