Broken/Mechanics and Tech: Difference between revisions

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&emsp;This page will be for explaining general mechanics and techniques that might be mentioned but not be fully explained in the guide for your desired category.<br/>
&emsp;This page will be for explaining and showing this games mechanics and other useful tricks and techniques as a whole.<br/>
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==Mechanics and Tech==
==Goal Games==
===Goal Games===
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===Door Entrances===
==Door Entrances==
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===Full Jumps vs Non Full Jumps===
==Full Jumps vs Non Full Jumps==
&emsp;When you you jump in this game, if you don't do a full jump (holding A all the way through until the start of Kirby's descent) you will freeze in the air for a single frame. This frame is basically never noticeable and hardly matters, but you can technically shave off frames by trying to reduce the amount of times you jump or changing those jumps to full jumps. <br/>
&emsp;When you you jump in this game, if you don't do a full jump (holding A all the way through until the start of Kirby's descent) you will freeze in the air for a single frame. This frame is basically never noticeable and hardly matters, but you can technically shave off frames by trying to reduce the amount of times you jump or changing those jumps to full jumps. <br/>
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Video example and explanation:<br/>
Video example and explanation:<br/>
<youtube>cY-apkv_1VI</youtube>
<youtube>cY-apkv_1VI</youtube>
===Hill Boosts===
==Hill Boosts==
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===Conserving Slope State===
==Conserving Slope State==
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===Coo+Cutter in upwards drafts===
==Coo+Cutter in upwards drafts==
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===Moving left vs moving right===
==Moving left vs moving right==
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===Coo mashing===
==Coo mashing==
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===Projectile Abilities===
==Projectile Abilities==
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===Wind rooms===
==Wind rooms==
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