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Once a runner has obtained the correct RNG value, they can start the run on a new file and be able to force desired enemy and boss patterns by playing consistently. Kirby 64 is one of the only Kirby games in which an RNG manip has been carried through the entirety of the game by a human player. A significant reason for this is that RNG advances much less in Kirby 64 than most other Kirby games. Notably, inhaling does not advance RNG in Kirby 64, while it advances RNG rapidly in most Kirby games. Landing on the ground also does not advance RNG in Kirby 64. Because RNG does not vary much, it can be easier to stay on the correct value, as well as tell if the value is incorrect. The biggest obstacle to carrying a manip through the entire game is the picnic at the end of each level. When the picnic is loaded, RNG can jump to seemingly any of the 1,024 possible values. This value will always be the same if the level was finished on the same RNG value, but if the value was off by even one, the value after the picnic could be off by hundreds. This means that a player can be confident they are on the correct RNG value if they see the correct picnic, but will have virtually no chance of recovering the manip if an incorrect picnic appears. | Once a runner has obtained the correct RNG value, they can start the run on a new file and be able to force desired enemy and boss patterns by playing consistently. Kirby 64 is one of the only Kirby games in which an RNG manip has been carried through the entirety of the game by a human player. A significant reason for this is that RNG advances much less in Kirby 64 than most other Kirby games. Notably, inhaling does not advance RNG in Kirby 64, while it advances RNG rapidly in most Kirby games. Landing on the ground also does not advance RNG in Kirby 64. Because RNG does not vary much, it can be easier to stay on the correct value, as well as tell if the value is incorrect. The biggest obstacle to carrying a manip through the entire game is the picnic at the end of each level. When the picnic is loaded, RNG can jump to seemingly any of the 1,024 possible values. This value will always be the same if the level was finished on the same RNG value, but if the value was off by even one, the value after the picnic could be off by hundreds. This means that a player can be confident they are on the correct RNG value if they see the correct picnic, but will have virtually no chance of recovering the manip if an incorrect picnic appears. | ||
=100% RNG manip route= | |||
For a walkthrough of the 100% manip route, click [[K64:100% Manip Route|here]] | For a walkthrough of the 100% manip route, click [[K64:100% Manip Route|here]] | ||
For a video explanation of the manip route, click [[https://www.speedrun.com/k64/guide/y0t49 here]] | |||
Following is a list of everything known to advance RNG in Kirby 64: The Crystal Shards: | Following is a list of everything known to advance RNG in Kirby 64: The Crystal Shards: |