KSS:Jet: Difference between revisions

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|description = <br/>  
|description = <br/>  
*test2
*Disjointed short kick that can hit twice
*test3
*Only available on ground
*Used for bossfights. (EX: Heavy Lobster, Whispy Woods, and Bonkers fights)
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|description = <br/>  
|description = <br/>  
*test2
*Kirby jet dashes forward and ends with a kick
*test3
*Has a fairly short ending animation, though still slower than jet dash chains
*Has a more disjointed hitbox than the midair jet moves, making it useful for charging through enemies with higher health (Knuckle Joe, Sword Knight, etc)
*Also can be used for spacing setups in certain areas (EX: mecheye screen 2)
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|description = <br/>  
|description = <br/>  
*test2
*Charging stance, if held for ~2 seconds Kirby will become fully charged
*test3
*Can be cancelled by shielding, leading Kirby to return to normal ground state
*Can be cancelled by jumping, leading kirby to Midair Neutral state
*Charging can be performed in the air if kirby is in the Midair Neutral state where it can be cancelled by hovering
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