K64:100% Manip Route: Difference between revisions

From Kirby Speedrunning Wiki
Jump to navigationJump to search
Line 25: Line 25:
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then go to 'Options,' 'Mini-Games,' and play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 7 times, then quit as long as the puddle is on the third space. If not, reset and try again. Choose a file with 1-2 unlocked, then enter and immediately exit the stage once. After this the RNG value will be correct and 1-2 can be practiced.
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then go to 'Options,' 'Mini-Games,' and play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 7 times, then quit as long as the puddle is on the third space. If not, reset and try again. Choose a file with 1-2 unlocked, then enter and immediately exit the stage once. After this the RNG value will be correct and 1-2 can be practiced.


Run through the first two dandelions to destroy them and don't slide off of any ledges in the first room. Drop close to the ground near the end of the room and destroy the [[https://wikirby.com/wiki/sparky Sparky]] while it's in the air.
Run through the first two dandelions to destroy them and grab single fire as quickly as possible. If too slow, the dandelion will advance RNG one extra time. Only drop near the ground when close to the [[https://wikirby.com/wiki/sparky Sparky]] at the end of the room and destroy it while it's in the air. the [[https://wikirby.com/wiki/sparky Sparky]] should be jumping straight up when destroyed; if it's jumping towards Kirby, RNG will be one value too far and the player must advance RNG one fewer time during the Adeleine fight. Climb the tree quickly, not advancing RNG and killing the last [[https://wikirby.com/wiki/sparky Sparky]].
 
Advance RNG 12 times during the first phase of Adeleine (11 if RNG was one too far). It's recommended to duck 8 times before destroying the first enemy, then stand still once after each enemy. Immediately stand behind where [[https://wikirby.com/wiki/Ice_Dragon Ice Dragon]] will spawn. Kirby should start an idle animation before [[https://wikirby.com/wiki/Ice_Dragon Ice Dragon]] becomes vulnerable. Stand still after hitting [[https://wikirby.com/wiki/Ice_Dragon Ice Dragon]] once to advance RNG, then hold left during the second hit so that Kirby doesn't stand still. Finish off [[https://wikirby.com/wiki/Ice_Dragon Ice Dragon]] in midair. Advance RNG 4 times before [[https://wikirby.com/wiki/Dark_Matter Dark Matter]] spawns, then advance RNG one more time after defeating it. Stand still to advance RNG one final time before grabbing the crystal shard.


[[File:1-2 Picnic.png|600px|The correct picnic for 1-2]]
[[File:1-2 Picnic.png|600px|The correct picnic for 1-2]]

Navigation menu