K64:100% Manip Route: Difference between revisions

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To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 16 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character, then pressing B to exit and choosing another character until the COMs are King Dedede, Waddle Dee, Waddle Dee, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 2-2 unlocked, go to 2-2, then walk towards the Sparky and inhale it as early as possible without running. Combine it with the [[https://kirby.fandom.com/wiki/Hack Hack]] by spitting it out - not throwing it - and swallow the ability star, then exit the level. At this point the RNG value will be correct and 2-2 can be practiced.
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 16 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing your character, then pressing B to exit and choosing another character until the COMs are King Dedede, Waddle Dee, Waddle Dee, in that order. If the combination doesn't appear within a couple iterations, reset and start from the beginning. Once that combination appears, choose a file with 2-2 unlocked, go to 2-2, then walk towards the Sparky and inhale it as early as possible without running. Combine it with the [[https://kirby.fandom.com/wiki/Hack Hack]] by spitting it out - not throwing it - and swallow the ability star, then exit the level. At this point the RNG value will be correct and 2-2 can be practiced.


Jump over the first Sparky and leave it alive, then throw away stone + spark while waiting for the first pillar to fall. The next Sparky should do a big jump towards Kirby; slide off the pillar and puff to destroy it. Obtain single fire. In the last room before Dedede, use fire along the ground and eliminate both Sparkys ASAP. Throw away single fire before the Propeller starts moving towards Kirby, then eat it to get ice and don't advance RNG any more.


[[File:2-2 Picnic.png|600px|The correct picnic for 2-2]]
[[File:2-2 Picnic.png|600px|The correct picnic for 2-2]]

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