KSS:Battle Windows: Difference between revisions

From Kirby Speedrunning Wiki
Jump to navigationJump to search
no edit summary
(Created page with "File:BattleWindowsRNGFlowchart.png")
 
No edit summary
Line 1: Line 1:
{{DISPLAYTITLE:Battle Windows}}
=Random Number Generation=
==Turn Order==
==Attacks==
==Ability Appearance==
When it is Kirby's turn to attack, abilities have a chance of appearing on each side of the screen. Several random numbers are used during this process. This calculation is different from power calculation in The Arena.
===Procedure===
1.) Determine if a power will appear on the right side:
*64 < RNG < 127: Power appears
*Else: Does not appear (Skip steps 2 and 3)
2.) Determine which pool to choose from:
*0 < RNG < 63: Pool 1 (Sprite number 90)
*64 < RNG < 127: Pool 2 (Sprite number 91)
*128 < RNG < 191: Pool 1 (Sprite number 90)
*192 < RNG < 255: Pool 2 (Sprite number 91)
3.) Choose a power from the pool previously determined:
4.) Determine if a power will appear on the left side:
*128 < RNG < 191: Power appears
*Else: Does not appear (Skip steps 5 and 6)
5.) Same as step 2
6.) Same as step 3
Notes:
*If no abilities appear for 3 consecutive turns, abilities will appear from both sides on the next turn (steps 1 and 4 are skipped).
*In the rare circumstance that abilities appear on both sides, and both sides contain the same ability, step 4 will be repeated again after step 6. This will continue to repeat until either both abilities are different, or only a right side ability appears.
[[File:BattleWindowsRNGFlowchart.png]]
[[File:BattleWindowsRNGFlowchart.png]]

Navigation menu