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{{DISPLAYTITLE:Battle Windows}} | |||
=Random Number Generation= | |||
==Turn Order== | |||
==Attacks== | |||
==Ability Appearance== | |||
When it is Kirby's turn to attack, abilities have a chance of appearing on each side of the screen. Several random numbers are used during this process. This calculation is different from power calculation in The Arena. | |||
===Procedure=== | |||
1.) Determine if a power will appear on the right side: | |||
*64 < RNG < 127: Power appears | |||
*Else: Does not appear (Skip steps 2 and 3) | |||
2.) Determine which pool to choose from: | |||
*0 < RNG < 63: Pool 1 (Sprite number 90) | |||
*64 < RNG < 127: Pool 2 (Sprite number 91) | |||
*128 < RNG < 191: Pool 1 (Sprite number 90) | |||
*192 < RNG < 255: Pool 2 (Sprite number 91) | |||
3.) Choose a power from the pool previously determined: | |||
4.) Determine if a power will appear on the left side: | |||
*128 < RNG < 191: Power appears | |||
*Else: Does not appear (Skip steps 5 and 6) | |||
5.) Same as step 2 | |||
6.) Same as step 3 | |||
Notes: | |||
*If no abilities appear for 3 consecutive turns, abilities will appear from both sides on the next turn (steps 1 and 4 are skipped). | |||
*In the rare circumstance that abilities appear on both sides, and both sides contain the same ability, step 4 will be repeated again after step 6. This will continue to repeat until either both abilities are different, or only a right side ability appears. | |||
[[File:BattleWindowsRNGFlowchart.png]] | [[File:BattleWindowsRNGFlowchart.png]] |