K64:100% Manip Route: Difference between revisions

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After the [[https://wikirby.com/wiki/N-Z N-Z miniboss]], jump high enough to not disturb the first [[https://wikirby.com/wiki/flutter Flutter]] while using single fire. Throw the ability star to advance RNG once when combining for fireworks, but avoid standing still and advancing RNG a second time. Run along the ground after collecting the final crystal shard in order to disturb the last [[https://wikirby.com/wiki/flutter Flutter]] as soon as possible, then jump over the [[https://wikirby.com/wiki/Poppy_Bros._Jr. Poppy Bros. Jr.]] and do not slide into the loading zone. Avoid advancing RNG during or after the [[https://wikirby.com/wiki/Waddle_Doo Waddle Doo]] fight, putting the ability star into Kirby's mouth and spitting it out rather than throwing it to finish the fight.
After the [[https://wikirby.com/wiki/N-Z N-Z miniboss]], jump high enough to not disturb the first [[https://wikirby.com/wiki/flutter Flutter]] while using single fire. Throw the ability star to advance RNG once when combining for fireworks, but avoid standing still and advancing RNG a second time. Run along the ground after collecting the final crystal shard in order to disturb the last [[https://wikirby.com/wiki/flutter Flutter]] as soon as possible, then jump over the [[https://wikirby.com/wiki/Poppy_Bros._Jr. Poppy Bros. Jr.]] and do not slide into the loading zone. Avoid advancing RNG during or after the [[https://wikirby.com/wiki/Waddle_Doo Waddle Doo]] fight, putting the ability star into Kirby's mouth and spitting it out rather than throwing it to finish the fight.


<p class="h3-no-toc">Picnics that give the correct RNG value</p>
[[File:1-1 Picnic.png|500px|thumb|center|The correct picnic for 1-1]]
[[File:1-1 Picnic.png|500px|thumb|center|The correct picnic for 1-1]]


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Advance RNG 12 times during the first phase of Adeleine (11 if RNG was one too far). It's recommended to duck 8 times before destroying the first enemy, then stand still once after each enemy. Immediately stand behind where [[https://wikirby.com/wiki/Ice_Dragon Ice Dragon]] will spawn. Kirby should start an idle animation before [[https://wikirby.com/wiki/Ice_Dragon Ice Dragon]] becomes vulnerable. Stand still after hitting [[https://wikirby.com/wiki/Ice_Dragon Ice Dragon]] once to advance RNG, then hold left during the second hit so that Kirby doesn't stand still. Finish off [[https://wikirby.com/wiki/Ice_Dragon Ice Dragon]] in midair. Advance RNG 4 times before [[https://wikirby.com/wiki/Dark_Matter Dark Matter]] spawns, then advance RNG one more time after defeating it. Stand still to advance RNG one final time before grabbing the crystal shard.
Advance RNG 12 times during the first phase of Adeleine (11 if RNG was one too far). It's recommended to duck 8 times before destroying the first enemy, then stand still once after each enemy. Immediately stand behind where [[https://wikirby.com/wiki/Ice_Dragon Ice Dragon]] will spawn. Kirby should start an idle animation before [[https://wikirby.com/wiki/Ice_Dragon Ice Dragon]] becomes vulnerable. Stand still after hitting [[https://wikirby.com/wiki/Ice_Dragon Ice Dragon]] once to advance RNG, then hold left during the second hit so that Kirby doesn't stand still. Finish off [[https://wikirby.com/wiki/Ice_Dragon Ice Dragon]] in midair. Advance RNG 4 times before [[https://wikirby.com/wiki/Dark_Matter Dark Matter]] spawns, then advance RNG one more time after defeating it. Stand still to advance RNG one final time before grabbing the crystal shard.


<p class="h3-no-toc">Picnics that give the correct RNG value</p>
[[File:1-2 Picnic.png|600px|The correct picnic for 1-2]]
[[File:1-2 Picnic.png|600px|The correct picnic for 1-2]]


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During this stage, only advance RNG by throwing away single fire to grab cutter and throwing single fire to combine for double fire. Don't advance RNG during Dedede's first phase and land the third hit as Dedede jumps to do his hammer attack, then advance RNG once. Finish off Dedede as quickly as possible and don't advance RNG any further.
During this stage, only advance RNG by throwing away single fire to grab cutter and throwing single fire to combine for double fire. Don't advance RNG during Dedede's first phase and land the third hit as Dedede jumps to do his hammer attack, then advance RNG once. Finish off Dedede as quickly as possible and don't advance RNG any further.


<p class="h3-no-toc">Picnics that give the correct RNG value</p>
[[File:1-3 Picnic.png|600px|The correct picnic for 1-3]]
[[File:1-3 Picnic.png|600px|The correct picnic for 1-3]]


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Throw away double fire when grabbing stone. In the room filling with sand, advance RNG 13 times, then stand still to advance RNG one more time before transforming into stone until Bandana Dee arrives. Put stone into Kirby's mouth and hit the [[https://wikirby.com/wiki/Sparky Sparky]] with it after the [[https://wikirby.com/wiki/Sparky Sparky]] hits the ground. After grabbing the last crystal shard, jump over the Sparky and leave it alive.
Throw away double fire when grabbing stone. In the room filling with sand, advance RNG 13 times, then stand still to advance RNG one more time before transforming into stone until Bandana Dee arrives. Put stone into Kirby's mouth and hit the [[https://wikirby.com/wiki/Sparky Sparky]] with it after the [[https://wikirby.com/wiki/Sparky Sparky]] hits the ground. After grabbing the last crystal shard, jump over the Sparky and leave it alive.


<p class="h3-no-toc">Picnics that give the correct RNG value</p>
[[File:2-1 Picnic.png|600px|The correct picnic for 2-1]]
[[File:2-1 Picnic.png|600px|The correct picnic for 2-1]]
[[File:2-1 Picnic (1).png|600px|Alternate picnic that also gives the correct RNG value]]
[[File:2-1 Picnic (1).png|600px|Alternate picnic that also gives the correct RNG value]]
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Advance RNG 6 times while waiting in the room with the first crystal shard. This should cause the pattern in the next room to be tree, star, cloud. Stand still to advance RNG once on the elevator after the Maxim tomato, then make sure not to let the [[https://wikirby.com/wiki/Spark-i Spark-i]] hit the wall after defeating the miniboss, even if that means destroying it.
Advance RNG 6 times while waiting in the room with the first crystal shard. This should cause the pattern in the next room to be tree, star, cloud. Stand still to advance RNG once on the elevator after the Maxim tomato, then make sure not to let the [[https://wikirby.com/wiki/Spark-i Spark-i]] hit the wall after defeating the miniboss, even if that means destroying it.


<p class="h3-no-toc">Picnics that give the correct RNG value</p>
[[File:2-4 Picnic.png|600px|The correct picnic for 2-4]]
[[File:2-4 Picnic.png|600px|The correct picnic for 2-4]]


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Obtain single fire from the first Bobo. When in the room with the Zebons, float quickly up the left side of the room. Going too slowly will cause the Zebons to advance RNG too much. In the next room, use fire once and then throw it away. Inhale the Pengy and run through the room, making sure to activate each [[https://wikirby.com/wiki/glom Glom]] and paying attention to how many times they blink. Spit ice to combine with bomb. If the third [[https://wikirby.com/wiki/glom Glom]] blinked a second time before attacking, advance RNG twice before getting to the miniboss. If the second [[https://wikirby.com/wiki/glom Glom]] blinked a second time before attacking, advance RNG once. If the first [[https://wikirby.com/wiki/glom Glom]] blinked a second time before attacking, don't advance RNG. Don't destroy any of the [[https://wikirby.com/wiki/tick Ticks]] before defeating the miniboss or RNG will advance too far. In the last room, slide off the second semisolid platform and jump over the [[https://wikirby.com/wiki/Sparky Sparky]], running down the slope instead of jumping over it. Go quickly so that the [[https://wikirby.com/wiki/Sparky Sparky]] and Zebon don't advance RNG more than they're supposed to. Use the ability star to destroy the last [[https://wikirby.com/wiki/zoos Zoos]] by jumping into it. Grab the enemy info card from the picnic to advance RNG to the correct value for the next level.
Obtain single fire from the first Bobo. When in the room with the Zebons, float quickly up the left side of the room. Going too slowly will cause the Zebons to advance RNG too much. In the next room, use fire once and then throw it away. Inhale the Pengy and run through the room, making sure to activate each [[https://wikirby.com/wiki/glom Glom]] and paying attention to how many times they blink. Spit ice to combine with bomb. If the third [[https://wikirby.com/wiki/glom Glom]] blinked a second time before attacking, advance RNG twice before getting to the miniboss. If the second [[https://wikirby.com/wiki/glom Glom]] blinked a second time before attacking, advance RNG once. If the first [[https://wikirby.com/wiki/glom Glom]] blinked a second time before attacking, don't advance RNG. Don't destroy any of the [[https://wikirby.com/wiki/tick Ticks]] before defeating the miniboss or RNG will advance too far. In the last room, slide off the second semisolid platform and jump over the [[https://wikirby.com/wiki/Sparky Sparky]], running down the slope instead of jumping over it. Go quickly so that the [[https://wikirby.com/wiki/Sparky Sparky]] and Zebon don't advance RNG more than they're supposed to. Use the ability star to destroy the last [[https://wikirby.com/wiki/zoos Zoos]] by jumping into it. Grab the enemy info card from the picnic to advance RNG to the correct value for the next level.


<p class="h3-no-toc">Picnics that give the correct RNG value</p>
[[File:3-1 Picnic.png|600px|The correct picnic for 3-1 (Don't forget to grab the enemy info card)]]
[[File:3-1 Picnic.png|600px|The correct picnic for 3-1 (Don't forget to grab the enemy info card)]]


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Destroy every dandelion in the first room and run, don't slide, off the semisolid platform above the [[https://wikirby.com/wiki/Sparky Sparky]]. Spit the Cairn into the Bobo and fire exactly 8 shots at the miniboss, then grab the crystal shard and throw the ability star at the large Kany to finish it off. In the Waddle Dee section, follow the pattern of jumping shown here, making sure that consecutive jumps happen as soon as the crate touches the river so that RNG doesn't have a chance to advance. Get single fire in the last room and don't advance RNG any more.
Destroy every dandelion in the first room and run, don't slide, off the semisolid platform above the [[https://wikirby.com/wiki/Sparky Sparky]]. Spit the Cairn into the Bobo and fire exactly 8 shots at the miniboss, then grab the crystal shard and throw the ability star at the large Kany to finish it off. In the Waddle Dee section, follow the pattern of jumping shown here, making sure that consecutive jumps happen as soon as the crate touches the river so that RNG doesn't have a chance to advance. Get single fire in the last room and don't advance RNG any more.


<p class="h3-no-toc">Picnics that give the correct RNG value</p>
[[File:3-2 Picnic.png|600px|The correct picnic for 3-2]]
[[File:3-2 Picnic.png|600px|The correct picnic for 3-2]]
[[File:3-2 Picnic (1).png|600px|Alternate picnic that also gives the correct RNG value]]
[[File:3-2 Picnic (1).png|600px|Alternate picnic that also gives the correct RNG value]]
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Throw away fire when inhaling the Kapar, being sure to do it quickly enough that the shuriken doesn't break the ability star first. Don't advance RNG while combining for the shuriken powerup or discarding it. Combine stone and cutter and defeat the miniboss. In the next room, Rick should be the first transformation. Break out of Rick and use the power again to get Pitch and break the wall. After this, Rick should be next. After getting the crystal shard, transform into Pitch on the next semisolid platform and use Pitch to fly through the next section.
Throw away fire when inhaling the Kapar, being sure to do it quickly enough that the shuriken doesn't break the ability star first. Don't advance RNG while combining for the shuriken powerup or discarding it. Combine stone and cutter and defeat the miniboss. In the next room, Rick should be the first transformation. Break out of Rick and use the power again to get Pitch and break the wall. After this, Rick should be next. After getting the crystal shard, transform into Pitch on the next semisolid platform and use Pitch to fly through the next section.


<p class="h3-no-toc">Picnics that give the correct RNG value</p>
[[File:3-3 Picnic.png|600px|The correct picnic for 3-3]]
[[File:3-3 Picnic.png|600px|The correct picnic for 3-3]]


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Immediately float to the top of the level without moving left or right, then mash B and hold right during the transformation into Rick, only breaking out of the transformation at the bottom of the room, then throwing away the ability. For a faster but more difficult strategy, watch [[https://www.youtube.com/watch?v=k5TubUqQeiU this video]]. Inhale the [[https://wikirby.com/wiki/Flopper Flopper]] and use it to swim near the top of the next room, then spit it out rather than throwing it away. Obtain bomb to use against the miniboss and Acro. In the last room, go quickly, but then at the end of the room wait for one extra boulder to break on the wall before exiting the level.
Immediately float to the top of the level without moving left or right, then mash B and hold right during the transformation into Rick, only breaking out of the transformation at the bottom of the room, then throwing away the ability. For a faster but more difficult strategy, watch [[https://www.youtube.com/watch?v=k5TubUqQeiU this video]]. Inhale the [[https://wikirby.com/wiki/Flopper Flopper]] and use it to swim near the top of the next room, then spit it out rather than throwing it away. Obtain bomb to use against the miniboss and Acro. In the last room, go quickly, but then at the end of the room wait for one extra boulder to break on the wall before exiting the level.


<p class="h3-no-toc">Picnics that give the correct RNG value</p>
[[File:3-4 Picnic.png|600px|The correct picnic for 3-4]]
[[File:3-4 Picnic.png|600px|The correct picnic for 3-4]]


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Advance RNG once by standing still on the first swinging log. Destroy all of the [[https://wikirby.com/wiki/Flora Floras]] in the last room except the last 2, and throw away fire when grabbing stone.
Advance RNG once by standing still on the first swinging log. Destroy all of the [[https://wikirby.com/wiki/Flora Floras]] in the last room except the last 2, and throw away fire when grabbing stone.


<p class="h3-no-toc">Picnics that give the correct RNG value</p>
[[File:4-1 Picnic.png|600px|The correct picnic for 4-1]]
[[File:4-1 Picnic.png|600px|The correct picnic for 4-1]]
[[File:4-1 Picnic (1).png|600px|Alternate picnic that also gives the correct RNG value]]
[[File:4-1 Picnic (1).png|600px|Alternate picnic that also gives the correct RNG value]]
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Go back to 2-4 and throw bomb at the [[https://wikirby.com/wiki/Skud Skud]] to get dynamite, swallow the ability star and exit the level, then enter 4-2. In the Waddle Dee section, jump constantly and never advance RNG. Destroy all 3 [[https://wikirby.com/wiki/Sparky Sparkys]] so that they don't continue to advance RNG either. In the final room, throw away the dynamite ability and stand still to advance RNG a total of 2 times while waiting for the moving pillars. Be sure not to grab the enemy info card from the picnic.
Go back to 2-4 and throw bomb at the [[https://wikirby.com/wiki/Skud Skud]] to get dynamite, swallow the ability star and exit the level, then enter 4-2. In the Waddle Dee section, jump constantly and never advance RNG. Destroy all 3 [[https://wikirby.com/wiki/Sparky Sparkys]] so that they don't continue to advance RNG either. In the final room, throw away the dynamite ability and stand still to advance RNG a total of 2 times while waiting for the moving pillars. Be sure not to grab the enemy info card from the picnic.


<p class="h3-no-toc">Picnics that give the correct RNG value</p>
[[File:4-2 Picnic.png|600px|The correct picnic for 4-2]]
[[File:4-2 Picnic.png|600px|The correct picnic for 4-2]]


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Don't advance RNG when combing for drill or discarding it. Allow the [[https://wikirby.com/wiki/bonehead Bonehead]] to live so that it can advance RNG two times total. Don't advance RNG while combining for curling stone or at any point during the level. Adeleine should select top hat as the sculpture that needs to be created.
Don't advance RNG when combing for drill or discarding it. Allow the [[https://wikirby.com/wiki/bonehead Bonehead]] to live so that it can advance RNG two times total. Don't advance RNG while combining for curling stone or at any point during the level. Adeleine should select top hat as the sculpture that needs to be created.


<p class="h3-no-toc">Picnics that give the correct RNG value</p>
[[File:4-3 Picnic.png|600px|The correct picnic for 4-3]]
[[File:4-3 Picnic.png|600px|The correct picnic for 4-3]]
[[File:4-3 Picnic (1).png|600px|Alternate picnic that also gives the correct RNG value]]
[[File:4-3 Picnic (1).png|600px|Alternate picnic that also gives the correct RNG value]]
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In either scenario, the RNG value should be the same when exiting the Dedede section if done correctly. In the room after the Dedede section, use the curling stone to destroy any [[https://wikirby.com/wiki/burnis Burnises]] that can be reached without losing time, as well as destroying both [[https://wikirby.com/wiki/Sparky Sparkys]] as soon as possible. Be sure to activate every [[https://wikirby.com/wiki/Magoo Magoo]] than can be triggered while being at floor height or above. Go quickly enough that the final [[https://wikirby.com/wiki/burnis Burnis]] doesn't have time to drop a sixth shot. Grab the crystal shard, making sure to have at least 2 HP so that Kirby advances RNG when the lava wall activates in the next room. Once in the next room, throw away curling stone and spit the Bobo to combine for double fire. After the lava wall appears, use double fire once and then run to the right, waiting to jump so that the first [[https://wikirby.com/wiki/Magoo Magoo]] is activated. Use double fire high enough to destroy the [[https://wikirby.com/wiki/burnis Burnis]], then make sure not to jump too high when using it the next time so that the [[https://wikirby.com/wiki/bonehead Boneheads]] aren't destroyed before they can advance RNG. Destroy the next [[https://wikirby.com/wiki/burnis Burnis]] in the room as well, then slide underneath the [[https://wikirby.com/wiki/Magoo Magoo]] immediately afterward and use double fire before hitting the magma. Use double fire underneath the final [[https://wikirby.com/wiki/burnis Burnis]], leaving it alive. In the final room, float all the way up to the Sandman and exhale on it to destroy it, then jump up, grab the crystal shard, and continue floating, staying near the left wall. Don't destroy the [[https://wikirby.com/wiki/bonehead Bonehead]], then get rid of double fire by throwing it upwards, destroying the star blocks in the way. Grab cutter on the way out of the level. If Kirby has one HP, pick up some health from the picnic.
In either scenario, the RNG value should be the same when exiting the Dedede section if done correctly. In the room after the Dedede section, use the curling stone to destroy any [[https://wikirby.com/wiki/burnis Burnises]] that can be reached without losing time, as well as destroying both [[https://wikirby.com/wiki/Sparky Sparkys]] as soon as possible. Be sure to activate every [[https://wikirby.com/wiki/Magoo Magoo]] than can be triggered while being at floor height or above. Go quickly enough that the final [[https://wikirby.com/wiki/burnis Burnis]] doesn't have time to drop a sixth shot. Grab the crystal shard, making sure to have at least 2 HP so that Kirby advances RNG when the lava wall activates in the next room. Once in the next room, throw away curling stone and spit the Bobo to combine for double fire. After the lava wall appears, use double fire once and then run to the right, waiting to jump so that the first [[https://wikirby.com/wiki/Magoo Magoo]] is activated. Use double fire high enough to destroy the [[https://wikirby.com/wiki/burnis Burnis]], then make sure not to jump too high when using it the next time so that the [[https://wikirby.com/wiki/bonehead Boneheads]] aren't destroyed before they can advance RNG. Destroy the next [[https://wikirby.com/wiki/burnis Burnis]] in the room as well, then slide underneath the [[https://wikirby.com/wiki/Magoo Magoo]] immediately afterward and use double fire before hitting the magma. Use double fire underneath the final [[https://wikirby.com/wiki/burnis Burnis]], leaving it alive. In the final room, float all the way up to the Sandman and exhale on it to destroy it, then jump up, grab the crystal shard, and continue floating, staying near the left wall. Don't destroy the [[https://wikirby.com/wiki/bonehead Bonehead]], then get rid of double fire by throwing it upwards, destroying the star blocks in the way. Grab cutter on the way out of the level. If Kirby has one HP, pick up some health from the picnic.


<p class="h3-no-toc">Picnics that give the correct RNG value</p>
[[File:4-4 Picnic.png|600px|The correct picnic for 4-4]]
[[File:4-4 Picnic.png|600px|The correct picnic for 4-4]]


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Get single fire and destroy the first and third [[https://wikirby.com/wiki/frigis Frigis]] directly after, as well as the next one that's also moving to the left. Don't touch any other [[https://wikirby.com/wiki/frigis Frigises]]. Constantly jump in the Waddle Dee section except for 2 instances: Destroy the [[https://wikirby.com/wiki/Sparky Sparky]] and stay on the ground long enough to advance RNG once. Advance RNG again while grabbing the crystal shard. Be sure to take out the miniboss as quickly as possible or too many [[https://wikirby.com/wiki/frigis Frigises]] will spawn and advance RNG more than they're supposed to. Be sure that every [[https://wikirby.com/wiki/Propeller Propeller]] is activated and chases after Kirby. In the final room, destroy the first [[https://wikirby.com/wiki/frigis Frigis]] after it drops 2 attacks, then leave the rest alive all the way to the end of the level.
Get single fire and destroy the first and third [[https://wikirby.com/wiki/frigis Frigis]] directly after, as well as the next one that's also moving to the left. Don't touch any other [[https://wikirby.com/wiki/frigis Frigises]]. Constantly jump in the Waddle Dee section except for 2 instances: Destroy the [[https://wikirby.com/wiki/Sparky Sparky]] and stay on the ground long enough to advance RNG once. Advance RNG again while grabbing the crystal shard. Be sure to take out the miniboss as quickly as possible or too many [[https://wikirby.com/wiki/frigis Frigises]] will spawn and advance RNG more than they're supposed to. Be sure that every [[https://wikirby.com/wiki/Propeller Propeller]] is activated and chases after Kirby. In the final room, destroy the first [[https://wikirby.com/wiki/frigis Frigis]] after it drops 2 attacks, then leave the rest alive all the way to the end of the level.


<p class="h3-no-toc">Picnics that give the correct RNG value</p>
[[File:5-1 Picnic.png|600px|The correct picnic for 5-1]]
[[File:5-1 Picnic.png|600px|The correct picnic for 5-1]]
[[File:5-1 Picnic (1).png|600px|Picnic that gives an RNG value one past expected|Picnic that puts RNG one value too far, requiring the player to spit out their ability instead of throwing it to obtain needle in 5-2]]
[[File:5-1 Picnic (1).png|600px|Picnic that gives an RNG value one past expected|Picnic that puts RNG one value too far, requiring the player to spit out their ability instead of throwing it to obtain needle in 5-2]]
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Do 5 grounded fires and then hold forward to walk off the edge into the Zebon. Be sure to not make any mistakes in the room with multiple Zebons. Throw fire away when obtaining needle. Put needle into Kirby's mouth before spawning the [[https://wikirby.com/wiki/Sparky Sparky]], then spit it at the [[https://wikirby.com/wiki/Sparky Sparky]] right after it hits the ground and starts to attack, but before the attack is anywhere near finished. After entering the miniboss room, walk, don't run to the center and hit the miniboss twice for 4 damage total. Move to the left and attack one more time to finish it off, then grab the crystal shard and exit the level.
Do 5 grounded fires and then hold forward to walk off the edge into the Zebon. Be sure to not make any mistakes in the room with multiple Zebons. Throw fire away when obtaining needle. Put needle into Kirby's mouth before spawning the [[https://wikirby.com/wiki/Sparky Sparky]], then spit it at the [[https://wikirby.com/wiki/Sparky Sparky]] right after it hits the ground and starts to attack, but before the attack is anywhere near finished. After entering the miniboss room, walk, don't run to the center and hit the miniboss twice for 4 damage total. Move to the left and attack one more time to finish it off, then grab the crystal shard and exit the level.


<p class="h3-no-toc">Picnics that give the correct RNG value</p>
[[File:5-2 Picnic.png|600px|The correct picnic for 5-2]]
[[File:5-2 Picnic.png|600px|The correct picnic for 5-2]]
[[File:5-2 Picnic (1).png|600px|Alternate picnic that also gives the correct RNG value]]
[[File:5-2 Picnic (1).png|600px|Alternate picnic that also gives the correct RNG value]]
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Have Kirby pull out the ability star and hold it over his head before entering the first loading zone. Once in the next room, run right and do a full jump just before Kirby's feet touch the first white square on the ground, then do another full jump as soon as Kirby is fully on the next landing, turning around as soon as the jump starts. Throw the ability star as soon as Kirby hits the ground, then continue running left. If done correctly, the [[https://wikirby.com/wiki/flora Floras]] should advance RNG the correct amount to allow the best pattern from Adeleine. In the next room, do a full jump over the third platform that had a [[https://wikirby.com/wiki/Mahall Mahall]] on it to spawn the [[https://wikirby.com/wiki/glom Glom]] above and be sure to make all 3 [[https://wikirby.com/wiki/glom Gloms]] attack. Obtain needle. Defeat the miniboss quickly without advancing RNG, then wait for the [[https://wikirby.com/wiki/bo Bo]] on the right to start moving straight down after moving down-left to enter the loading zone, not advancing RNG while waiting. If everything was done correctly, Adeleine should choose the first 3 switches to be depressed. Don't advance RNG when combining for drill but do make sure both [[https://wikirby.com/wiki/Propeller Propellers]] activate and move towards Kirby.
Have Kirby pull out the ability star and hold it over his head before entering the first loading zone. Once in the next room, run right and do a full jump just before Kirby's feet touch the first white square on the ground, then do another full jump as soon as Kirby is fully on the next landing, turning around as soon as the jump starts. Throw the ability star as soon as Kirby hits the ground, then continue running left. If done correctly, the [[https://wikirby.com/wiki/flora Floras]] should advance RNG the correct amount to allow the best pattern from Adeleine. In the next room, do a full jump over the third platform that had a [[https://wikirby.com/wiki/Mahall Mahall]] on it to spawn the [[https://wikirby.com/wiki/glom Glom]] above and be sure to make all 3 [[https://wikirby.com/wiki/glom Gloms]] attack. Obtain needle. Defeat the miniboss quickly without advancing RNG, then wait for the [[https://wikirby.com/wiki/bo Bo]] on the right to start moving straight down after moving down-left to enter the loading zone, not advancing RNG while waiting. If everything was done correctly, Adeleine should choose the first 3 switches to be depressed. Don't advance RNG when combining for drill but do make sure both [[https://wikirby.com/wiki/Propeller Propellers]] activate and move towards Kirby.


<p class="h3-no-toc">Picnics that give the correct RNG value</p>
[[File:5-3 Picnic.png|600px|The correct picnic for 5-3]]
[[File:5-3 Picnic.png|600px|The correct picnic for 5-3]]
[[File:5-3 Picnic (1).png|600px|Alternate picnic that also gives the correct RNG value]]
[[File:5-3 Picnic (1).png|600px|Alternate picnic that also gives the correct RNG value]]
<p class="h3-no-toc">Picnic that gives a workable RNG value</p>
[[File:5-3 Picnic (2).png|600px|Picnic that gives an RNG value six before expected|If this picnic is created, the player must advance RNG six times in the first room of 5-4]]
[[File:5-3 Picnic (2).png|600px|Picnic that gives an RNG value six before expected|If this picnic is created, the player must advance RNG six times in the first room of 5-4]]
If this picnic is generated, RNG must be advanced 6 times in the first room of 5-4.


==5-4==
==5-4==
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Take out the ability star in the first room and put it into Kirby's mouth in the second room, then swallow it as Kirby runs off the ledge and go through the semisolid platforms as quickly as possible, shooting drill downwards after clearing the last one. Quickly run left and throw drill away, inhaling the [[https://wikirby.com/wiki/burnis Burnis]] before it drops a second projectile and swallowing it. After the Dedede room, pay attention to which way the first [[https://wikirby.com/wiki/flora Flora]] is moving when it spawns. If it moved to the right first, RNG will need to be advanced 13 total times before the final room. If it moved to the left first, RNG will need to be advanced 12 total times before the final room. It is recommended to throw fire away and throw cutter when combining with spark to account for 2 advancements, leaving 11 or 10 left, respectively. Additionally, 4 health is required to beat the miniboss optimally, so carefully grab some cake and/or a sandwich if low. In the miniboss room, listen to how many rocks the large [[https://wikirby.com/wiki/burnis Burnis]] drops, since it won't be visible immediately. Break the cage and jump into the large [[https://wikirby.com/wiki/burnis Burnis]] 4 times, using the lightsaber each time to damage it. Take out the ability star and throw it at the miniboss for the final 2 damage, then swallow the [[https://wikirby.com/wiki/Magoo Magoo]] to get single fire. Be sure to have at least 2 HP after the fight, or Kirby won't be able to advance RNG. Each attack from the large [[https://wikirby.com/wiki/burnis Burnis]] will advance RNG by 1, as will throwing the ability star and the [[https://wikirby.com/wiki/Magoo Magoo]] jumping. Add all of those advancements to the 2 from the previous room, then in the next room advance RNG however many times is necessary to get to the required 13 or 12 advancements total. In the final room, the [[https://wikirby.com/wiki/zoos Zooses]] should throw 4 lightningbolts total, and fire should be thrown away for a total of 5 RNG advancements. Get spark from the second [[https://wikirby.com/wiki/zoos Zoos]]. If either [[https://wikirby.com/wiki/zoos Zoos]] drops a raindrop instead, RNG will have to be advanced to make up for that. Make sure to have at least 2 HP after the picnic.
Take out the ability star in the first room and put it into Kirby's mouth in the second room, then swallow it as Kirby runs off the ledge and go through the semisolid platforms as quickly as possible, shooting drill downwards after clearing the last one. Quickly run left and throw drill away, inhaling the [[https://wikirby.com/wiki/burnis Burnis]] before it drops a second projectile and swallowing it. After the Dedede room, pay attention to which way the first [[https://wikirby.com/wiki/flora Flora]] is moving when it spawns. If it moved to the right first, RNG will need to be advanced 13 total times before the final room. If it moved to the left first, RNG will need to be advanced 12 total times before the final room. It is recommended to throw fire away and throw cutter when combining with spark to account for 2 advancements, leaving 11 or 10 left, respectively. Additionally, 4 health is required to beat the miniboss optimally, so carefully grab some cake and/or a sandwich if low. In the miniboss room, listen to how many rocks the large [[https://wikirby.com/wiki/burnis Burnis]] drops, since it won't be visible immediately. Break the cage and jump into the large [[https://wikirby.com/wiki/burnis Burnis]] 4 times, using the lightsaber each time to damage it. Take out the ability star and throw it at the miniboss for the final 2 damage, then swallow the [[https://wikirby.com/wiki/Magoo Magoo]] to get single fire. Be sure to have at least 2 HP after the fight, or Kirby won't be able to advance RNG. Each attack from the large [[https://wikirby.com/wiki/burnis Burnis]] will advance RNG by 1, as will throwing the ability star and the [[https://wikirby.com/wiki/Magoo Magoo]] jumping. Add all of those advancements to the 2 from the previous room, then in the next room advance RNG however many times is necessary to get to the required 13 or 12 advancements total. In the final room, the [[https://wikirby.com/wiki/zoos Zooses]] should throw 4 lightningbolts total, and fire should be thrown away for a total of 5 RNG advancements. Get spark from the second [[https://wikirby.com/wiki/zoos Zoos]]. If either [[https://wikirby.com/wiki/zoos Zoos]] drops a raindrop instead, RNG will have to be advanced to make up for that. Make sure to have at least 2 HP after the picnic.


<p class="h3-no-toc">Picnics that give the correct RNG value</p>
[[File:5-4 Picnic.png|600px|The correct picnic for 5-4]]
[[File:5-4 Picnic.png|600px|The correct picnic for 5-4]]


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Throw fire away before inhaling the [[https://wikirby.com/wiki/Ghost_Knight Ghost Knight]] and don't advance RNG during the miniboss fight. In the room after the fight, avoid the [[https://wikirby.com/wiki/Sparky Sparky]], then jump onto the Galbo and pull out needle at the same time so that the ability star goes into Kirby's mouth. Jump over the first [[https://wikirby.com/wiki/Shotzo Shotzo]] and then run off the ledge so that Kirby bonks slightly against the star block underneath the next [[https://wikirby.com/wiki/Shotzo Shotzo]]. Make sure not to bonk into any walls unintentionally or the [[https://wikirby.com/wiki/flutter Flutters]] will advance RNG too much. With needle still in Kirby's mouth, avoid the [[https://wikirby.com/wiki/Propeller Propellers]] and run straight into the bomb that the [[https://wikirby.com/wiki/Poppy_Bros._Jr. Poppy Bros. Jr.]] throws, then spit out needle to make the combination and swallow it. Take out the ability star while exiting the level to get rid of it.
Throw fire away before inhaling the [[https://wikirby.com/wiki/Ghost_Knight Ghost Knight]] and don't advance RNG during the miniboss fight. In the room after the fight, avoid the [[https://wikirby.com/wiki/Sparky Sparky]], then jump onto the Galbo and pull out needle at the same time so that the ability star goes into Kirby's mouth. Jump over the first [[https://wikirby.com/wiki/Shotzo Shotzo]] and then run off the ledge so that Kirby bonks slightly against the star block underneath the next [[https://wikirby.com/wiki/Shotzo Shotzo]]. Make sure not to bonk into any walls unintentionally or the [[https://wikirby.com/wiki/flutter Flutters]] will advance RNG too much. With needle still in Kirby's mouth, avoid the [[https://wikirby.com/wiki/Propeller Propellers]] and run straight into the bomb that the [[https://wikirby.com/wiki/Poppy_Bros._Jr. Poppy Bros. Jr.]] throws, then spit out needle to make the combination and swallow it. Take out the ability star while exiting the level to get rid of it.


<p class="h3-no-toc">Picnics that give the correct RNG value</p>
[[File:6-1 Picnic.png|600px|The correct picnic for 6-1]]
[[File:6-1 Picnic.png|600px|The correct picnic for 6-1]]
[[File:6-1 Picnic (1).png|600px|Alternate picnic that also gives the correct RNG value]]
[[File:6-1 Picnic (1).png|600px|Alternate picnic that also gives the correct RNG value]]
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Go to 6-1 to get spark from the [[https://wikirby.com/wiki/Plugg Plugg]] and exit the level. Don't throw the ability star when combining it with the [[https://wikirby.com/wiki/Fishbone Fishbone]] to get lightsaber. In the next room, bonk into the left side of the hole underneath the first [[https://wikirby.com/wiki/bo Bo]] to despawn a [[https://wikirby.com/wiki/bo Bo]] on the right side of the room, then when exiting the water do a full jump and hold right so that the [[https://wikirby.com/wiki/bo Bo]] spawns for the correct amount of time. Stand still to advance RNG once while waiting for Adeleine.
Go to 6-1 to get spark from the [[https://wikirby.com/wiki/Plugg Plugg]] and exit the level. Don't throw the ability star when combining it with the [[https://wikirby.com/wiki/Fishbone Fishbone]] to get lightsaber. In the next room, bonk into the left side of the hole underneath the first [[https://wikirby.com/wiki/bo Bo]] to despawn a [[https://wikirby.com/wiki/bo Bo]] on the right side of the room, then when exiting the water do a full jump and hold right so that the [[https://wikirby.com/wiki/bo Bo]] spawns for the correct amount of time. Stand still to advance RNG once while waiting for Adeleine.


<p class="h3-no-toc">Picnics that give the correct RNG value</p>
[[File:6-2 Picnic.png|600px|The correct picnic for 6-2]]
[[File:6-2 Picnic.png|600px|The correct picnic for 6-2]]


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Defeat the one [[https://wikirby.com/wiki/Sparky Sparky]] in the level before it can move and don't advance RNG while combining for any abilities. Do throw away the ability star to advance RNG after grabbing the second crystal shard. Make sure to immediately eliminate enemies that can advance RNG, but leave the three [[https://wikirby.com/wiki/Propeller Propellers]] alive for a split second so that they can start moving and advance RNG before being destroyed.
Defeat the one [[https://wikirby.com/wiki/Sparky Sparky]] in the level before it can move and don't advance RNG while combining for any abilities. Do throw away the ability star to advance RNG after grabbing the second crystal shard. Make sure to immediately eliminate enemies that can advance RNG, but leave the three [[https://wikirby.com/wiki/Propeller Propellers]] alive for a split second so that they can start moving and advance RNG before being destroyed.


<p class="h3-no-toc">Picnics that give the correct RNG value</p>
[[File:6-3 Picnic.png|600px|The correct picnic for 6-3]]
[[File:6-3 Picnic.png|600px|The correct picnic for 6-3]]
[[File:6-3 Picnic (1).png|600px|Alternate picnic that also gives the correct RNG value]]
[[File:6-3 Picnic (1).png|600px|Alternate picnic that also gives the correct RNG value]]

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