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(Created page with "==Route summary== The KDL2 Any% route is, for the most part, straight forward and somewhat easy to pick up (at least compared to some other games in the series). While there are some bumpy spots that might take a while to figure out, there's also a lot of slower but alternative strategies that people have come up with to make things easier overall. This guide will show you a variety of methods of traversing levels, as there are a few places where you can figure out...") |
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 When starting out, I heavily recommend abusing the fact that this is the only Kirby game in the series that keeps both your ability and animal friend after a soft reset. If you mess up and no longer have Coo and if you don't know a backup, you can soft reset and improve on it later. Another thing I recommend beginners use during runs is the HP you can obtain through goal games. More on both of these in the [[KDL2/Mechanics and Tech|Mechanics and Tech]] section.<br/> |  When starting out, I heavily recommend abusing the fact that this is the only Kirby game in the series that keeps both your ability and animal friend after a soft reset. If you mess up and no longer have Coo and if you don't know a backup, you can soft reset and improve on it later. Another thing I recommend beginners use during runs is the HP you can obtain through goal games. More on both of these in the [[KDL2/Mechanics and Tech|Mechanics and Tech]] section.<br/> | ||
==The Route== | ==The Route== | ||
;[[KDL2:Mini-Guide|Short route overview for returning runners or racers]] | |||
===Grass Land=== | ===Grass Land=== | ||
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