K64:100% Manip Route: Difference between revisions

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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Obtain single fire from the first Bobo. When in the room with the Zebons, float quickly up the left side of the room. Going too slowly will cause the Zebons to advance RNG too much. In the next room, use fire once and then throw it away. Inhale the Pengy and run through the room, making sure to activate each [[https://wikirby.com/wiki/glom Glom]] and paying attention to how many times they blink. Spit ice to combine with bomb. If the third [[https://wikirby.com/wiki/glom Glom]] blinked a second time before attacking, advance RNG twice before getting to the miniboss. If the second [[https://wikirby.com/wiki/glom Glom]] blinked a second time before attacking, advance RNG once. If the first [[https://wikirby.com/wiki/glom Glom]] blinked a second time before attacking, don't advance RNG. Don't destroy any of the [[https://wikirby.com/wiki/tick Ticks]] before defeating the miniboss or RNG will advance too far. In the last room, slide off the second semisolid platform and jump over the [[https://wikirby.com/wiki/Sparky Sparky]], running down the slope instead of jumping over it. Go quickly so that the [[https://wikirby.com/wiki/Sparky Sparky]] and Zebon don't advance RNG more than they're supposed to. Use the ability star to destroy the last [[https://wikirby.com/wiki/zoos Zoos]] by jumping into it. Grab the enemy info card from the picnic to advance RNG to the correct value for the next level.
Obtain single fire from the first [[https://wikirby.com/wiki/Bobo Bobo]]. When in the room with the [[https://wikirby.com/wiki/Zebon Zebons]], float quickly up the left side of the room. Going too slowly will cause the [[https://wikirby.com/wiki/Zebon Zebons]] to advance RNG too much. In the next room, use fire once and then throw it away. Inhale the [[https://wikirby.com/wiki/Pengy Pengy]] and run through the room, making sure to activate each [[https://wikirby.com/wiki/glom Glom]] and paying attention to how many times they blink. Spit out the [[https://wikirby.com/wiki/Pengy Pengy]] to combine it with the [[https://wikirby.com/wiki/Poppy_Bros._Jr. Poppy Bros. Jr.]] If the third [[https://wikirby.com/wiki/glom Glom]] blinked a second time before attacking, advance RNG twice before getting to the miniboss. If the second [[https://wikirby.com/wiki/glom Glom]] blinked a second time before attacking, advance RNG once. If the first [[https://wikirby.com/wiki/glom Glom]] blinked a second time before attacking, don't advance RNG. Don't destroy any of the [[https://wikirby.com/wiki/tick Ticks]] before defeating the miniboss or RNG will advance too far. In the last room, slide off the second semisolid platform and jump over the [[https://wikirby.com/wiki/Sparky Sparky]], running down the slope instead of jumping over it. Go quickly so that the [[https://wikirby.com/wiki/Sparky Sparky]] and [[https://wikirby.com/wiki/Zebon Zebon]] don't advance RNG more than they're supposed to. Use the ability star to destroy the last [[https://wikirby.com/wiki/zoos Zoos]] by jumping into it. Grab the enemy info card from the picnic to advance RNG to the correct value for the next level.




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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Destroy every dandelion in the first room and run, don't slide, off the semisolid platform above the [[https://wikirby.com/wiki/Sparky Sparky]]. Spit the Cairn into the Bobo and fire exactly 8 shots at the miniboss, then grab the crystal shard and throw the ability star at the large Kany to finish it off. In the Waddle Dee section, follow the pattern of jumping shown here, making sure that consecutive jumps happen as soon as the crate touches the river so that RNG doesn't have a chance to advance. Get single fire in the last room and don't advance RNG any more.
Destroy every dandelion in the first room and run, don't slide, off the semisolid platform above the [[https://wikirby.com/wiki/Sparky Sparky]]. Inhale the [[https://wikirby.com/wiki/cairn Cairn]] and carry it into the next room, then spit it at the [[https://wikirby.com/wiki/Bobo Bobo]] to get the volcano ability. Fire exactly 8 shots to destroy the block under the crystal shard and damage the large [[https://wikirby.com/wiki/kany Kany]] twice, then grab the crystal shard and throw the ability star at the miniboss to finish it off. In the Waddle Dee section, follow the pattern of jumping shown [[https://www.youtube.com/watch?v=uGT3F6zpyhc here]], making sure that consecutive jumps happen as soon as the crate touches the river so that RNG doesn't have a chance to advance. Get single fire in the last room and don't advance RNG any more.




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In the second room, if the first [[https://wikirby.com/wiki/Magoo Magoo]] jumps well above Kirby's head, destroy the [[https://wikirby.com/wiki/burnis Burnis]] immediately after, then pay attention to the set of 3 [[https://wikirby.com/wiki/Magoo Magoos]]. If the third [[https://wikirby.com/wiki/Magoo Magoo]] jumps just above floor height, avoid freezing any more [[https://wikirby.com/wiki/burnis Burnises]] in the room. If the second [[https://wikirby.com/wiki/Magoo Magoo]] jumps just above floor height, destroy the final [[https://wikirby.com/wiki/burnis Burnis]] of the room. In the Dedede section, destroy the first 3 [[https://wikirby.com/wiki/bo Bos]] with a single attack, and also destroy the [[https://wikirby.com/wiki/Magoo Magoo]] directly before the crystal shard. Destroy the final [[https://wikirby.com/wiki/bo Bo]] as soon as possible.
In the second room, if the first [[https://wikirby.com/wiki/Magoo Magoo]] jumps well above Kirby's head, destroy the [[https://wikirby.com/wiki/burnis Burnis]] immediately after, then pay attention to the set of 3 [[https://wikirby.com/wiki/Magoo Magoos]]. If the third [[https://wikirby.com/wiki/Magoo Magoo]] jumps just above floor height, avoid freezing any more [[https://wikirby.com/wiki/burnis Burnises]] in the room. If the second [[https://wikirby.com/wiki/Magoo Magoo]] jumps just above floor height, destroy the final [[https://wikirby.com/wiki/burnis Burnis]] of the room. In the Dedede section, destroy the first 3 [[https://wikirby.com/wiki/bo Bos]] with a single attack, and also destroy the [[https://wikirby.com/wiki/Magoo Magoo]] directly before the crystal shard. Destroy the final [[https://wikirby.com/wiki/bo Bo]] as soon as possible.


In either scenario, the RNG value should be the same when exiting the Dedede section if done correctly. In the room after the Dedede section, use the curling stone to destroy any [[https://wikirby.com/wiki/burnis Burnises]] that can be reached without losing time, as well as destroying both [[https://wikirby.com/wiki/Sparky Sparkys]] as soon as possible. Be sure to activate every [[https://wikirby.com/wiki/Magoo Magoo]] than can be triggered while being at floor height or above. Go quickly enough that the final [[https://wikirby.com/wiki/burnis Burnis]] doesn't have time to drop a sixth shot. Grab the crystal shard, making sure to have at least 2 HP so that Kirby advances RNG when the lava wall activates in the next room. Once in the next room, throw away curling stone and spit the Bobo to combine for double fire. After the lava wall appears, use double fire once and then run to the right, waiting to jump so that the first [[https://wikirby.com/wiki/Magoo Magoo]] is activated. Use double fire high enough to destroy the [[https://wikirby.com/wiki/burnis Burnis]], then make sure not to jump too high when using it the next time so that the [[https://wikirby.com/wiki/bonehead Boneheads]] aren't destroyed before they can advance RNG. Destroy the next [[https://wikirby.com/wiki/burnis Burnis]] in the room as well, then slide underneath the [[https://wikirby.com/wiki/Magoo Magoo]] immediately afterward and use double fire before hitting the magma. Use double fire underneath the final [[https://wikirby.com/wiki/burnis Burnis]], leaving it alive. In the final room, float all the way up to the Sandman and exhale on it to destroy it, then jump up, grab the crystal shard, and continue floating, staying near the left wall. Don't destroy the [[https://wikirby.com/wiki/bonehead Bonehead]], then get rid of double fire by throwing it upwards, destroying the star blocks in the way. Grab cutter on the way out of the level. If Kirby has one HP, pick up some health from the picnic.
In either scenario, the RNG value should be the same when exiting the Dedede section if done correctly. In the room after the Dedede section, use the curling stone to destroy any [[https://wikirby.com/wiki/burnis Burnises]] that can be reached without losing time, as well as destroying both [[https://wikirby.com/wiki/Sparky Sparkys]] as soon as possible. Be sure to activate every [[https://wikirby.com/wiki/Magoo Magoo]] than can be triggered while being at floor height or above. Go quickly enough that the final [[https://wikirby.com/wiki/burnis Burnis]] doesn't have time to drop a sixth shot. Grab the crystal shard, making sure to have at least 2 HP so that Kirby advances RNG when the lava wall activates in the next room. Once in the next room, throw away curling stone and spit the [[https://wikirby.com/wiki/Bobo Bobo]] to combine for double fire. After the lava wall appears, use double fire once and then run to the right, waiting to jump so that the first [[https://wikirby.com/wiki/Magoo Magoo]] is activated. Use double fire high enough to destroy the [[https://wikirby.com/wiki/burnis Burnis]], then make sure not to jump too high when using it the next time so that the [[https://wikirby.com/wiki/bonehead Boneheads]] aren't destroyed before they can advance RNG. Destroy the next [[https://wikirby.com/wiki/burnis Burnis]] in the room as well, then slide underneath the [[https://wikirby.com/wiki/Magoo Magoo]] immediately afterward and use double fire before hitting the magma. Use double fire underneath the final [[https://wikirby.com/wiki/burnis Burnis]], leaving it alive. In the final room, float all the way up to the Sandman and exhale on it to destroy it, then jump up, grab the crystal shard, and continue floating, staying near the left wall. Don't destroy the [[https://wikirby.com/wiki/bonehead Bonehead]], then get rid of double fire by throwing it upwards, destroying the star blocks in the way. Grab cutter on the way out of the level. If Kirby has one HP, pick up some health from the picnic.




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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Do 5 grounded fires and then hold forward to walk off the edge into the Zebon. Be sure to not make any mistakes in the room with multiple Zebons. Throw fire away when obtaining needle. Put needle into Kirby's mouth before spawning the [[https://wikirby.com/wiki/Sparky Sparky]], then spit it at the [[https://wikirby.com/wiki/Sparky Sparky]] right after it hits the ground and starts to attack, but before the attack is anywhere near finished. After entering the miniboss room, walk, don't run to the center and hit the miniboss twice for 4 damage total. Move to the left and attack one more time to finish it off, then grab the crystal shard and exit the level.
Do 5 grounded fires and then hold forward to walk off the edge into the [[https://wikirby.com/wiki/Zebon Zebon]]. Be sure to not make any mistakes in the room with multiple [[https://wikirby.com/wiki/Zebon Zebons]]. Throw fire away when obtaining needle. Put needle into Kirby's mouth before spawning the [[https://wikirby.com/wiki/Sparky Sparky]], then spit it at the [[https://wikirby.com/wiki/Sparky Sparky]] right after it hits the ground and starts to attack, but before the attack is anywhere near finished. After entering the miniboss room, walk, don't run to the center and hit the miniboss twice for 4 damage total. Move to the left and attack one more time to finish it off, then grab the crystal shard and exit the level.




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