2,124
edits
No edit summary |
(Marked this version for translation) |
||
Line 1: | Line 1: | ||
<languages /><translate> | <languages /><translate> | ||
<!--T:1--> | |||
{{DISPLAYTITLE:Minor Glitches}} | {{DISPLAYTITLE:Minor Glitches}} | ||
=Out of Bounds= | =Out of Bounds= | ||
Line 5: | Line 6: | ||
This can be done anywhere where there is a one tile gap. By holding the down button right before entering the gap, you can pass through the ground. You must have an ability (except for UFO, Sword, Hammer, or Parasol) for this glitch to work. | This can be done anywhere where there is a one tile gap. By holding the down button right before entering the gap, you can pass through the ground. You must have an ability (except for UFO, Sword, Hammer, or Parasol) for this glitch to work. | ||
<!--T:2--> | |||
https://cdn.discordapp.com/attachments/1106766444508749845/1126570054650167367/pit_oob.gif | https://cdn.discordapp.com/attachments/1106766444508749845/1126570054650167367/pit_oob.gif | ||
<!--T:3--> | |||
==Slope Clip== | ==Slope Clip== | ||
This is used in 5-5. There is a section in 7-3 that has a similar clip, but you cannot get out once inside. | This is used in 5-5. There is a section in 7-3 that has a similar clip, but you cannot get out once inside. | ||
<!--T:4--> | |||
https://cdn.discordapp.com/attachments/1106766444508749845/1126570133750546462/ledge_oob.gif | https://cdn.discordapp.com/attachments/1106766444508749845/1126570133750546462/ledge_oob.gif | ||
<!--T:5--> | |||
==Slope Clip== | ==Slope Clip== | ||
This is required for Stone Glitch in 1-1. Sub-pixel adjustment and a frame-perfect input is required, so this trick can be very difficult. It is necessary to press A for only one frame while still at some speed. | This is required for Stone Glitch in 1-1. Sub-pixel adjustment and a frame-perfect input is required, so this trick can be very difficult. It is necessary to press A for only one frame while still at some speed. | ||
<!--T:6--> | |||
==Sword Clip== | ==Sword Clip== | ||
This is used in TAS. Can skip most of 5-2. Details unknown. | This is used in TAS. Can skip most of 5-2. Details unknown. | ||
<!--T:7--> | |||
https://www.youtube.com/watch?v=rthibR0gVFU&t=1093s | https://www.youtube.com/watch?v=rthibR0gVFU&t=1093s | ||
==Ladder Clip== | ==Ladder Clip== <!--T:8--> | ||
<!--T:9--> | |||
==Out of Bounds Under The Screen== | ==Out of Bounds Under The Screen== | ||
You can just barely get under the ground at the very bottom of the screen. Going any lower will result in a death. | You can just barely get under the ground at the very bottom of the screen. Going any lower will result in a death. | ||
<!--T:10--> | |||
https://cdn.discordapp.com/attachments/1106766444508749845/1126570199659839588/under_oob.gif | https://cdn.discordapp.com/attachments/1106766444508749845/1126570199659839588/under_oob.gif | ||
<!--T:11--> | |||
=2-2 Grand Wheelie Despawn= | =2-2 Grand Wheelie Despawn= | ||
If you enter a space with Grand Wheelie and there are many effects on the screen (enemy on the left is breathing fire or spewing electricity, etc.), in rare cases Grand Wheelie will not appear. In this case, you will not be able to proceed and will be softlocked. | If you enter a space with Grand Wheelie and there are many effects on the screen (enemy on the left is breathing fire or spewing electricity, etc.), in rare cases Grand Wheelie will not appear. In this case, you will not be able to proceed and will be softlocked. | ||
<!--T:12--> | |||
=Orb Softlock= | =Orb Softlock= | ||
After defeating Nightmare Wizard, if you get on the Warpstar on certain frames, the screen scrolls all the way and does not go forward. However, if you wait for a few minutes, it will advance, so technically it is not a softlock. | After defeating Nightmare Wizard, if you get on the Warpstar on certain frames, the screen scrolls all the way and does not go forward. However, if you wait for a few minutes, it will advance, so technically it is not a softlock. | ||
<!--T:13--> | |||
<youtube>9MQE5aHP8J0</youtube> | <youtube>9MQE5aHP8J0</youtube> | ||
</translate> | </translate> |