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=Collision Pause Glitch= | =Collision Pause Glitch= | ||
If the game is paused at the moment a moving enemy enters the screen, the enemy will move during the pause screen. This is a frame-perfect trick. If Kirby takes damage in this state, he will also be able to move in the pause screen. While paused, the terrain collision is determined differently than normal and refers to a specific location within that map. Therefore, while in this pseudo-paused state, a wall that is visually present may be passed through, and areas that appear empty may block Kirby. Spikes and doors function the same way they normally would (Kirby can still take damage from spikes and doors can still be entered during the pause). | If the game is paused at the moment a moving enemy enters the screen, the enemy will move during the pause screen. This is a frame-perfect trick. If Kirby takes damage in this state, he will also be able to move while in the pause screen. While paused, the terrain collision is determined differently than normal and refers to a specific location within that map. Therefore, while in this pseudo-paused state, a wall that is visually present may be passed through, and areas that appear empty may block Kirby. Spikes and doors function the same way they normally would (Kirby can still take damage from spikes and doors can still be entered during the pause). | ||
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