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As the first Kirby game ever, this game doesn't have any copy abilities. The movement is relatively simple compared to most other mainline Kirby games .However, there are still some mechanics that are worth pointing out.
As the first Kirby game ever, this game doesn't have any copy abilities. The movement is relatively simple compared to most other mainline Kirby games, but there are still some mechanics that are worth pointing out.


=Jumping=
=Jumping=
Like other Kirby games, jumping is a better option than floating for upward movement unless the latter is required. Unlike some later games in the series, jumping itself doesn't provide a speed boost compared to walking - in other words, bunny hopping doesn't exist in this game.
Like other Kirby games, jumping is a better option than floating for upward movement, unless the latter is required. Unlike some later games in the series, jumping itself doesn't provide a speed boost compared to walking - in other words, bunny hopping doesn't exist in this game.


=TAS Spit=
=TAS Spit=
Initially been found and used from the TAS runs in the mid-2000s, hence the name. It was found to be RTA-viable as well by Controllerhead around 2018. This glitch will enable kirby to instantly exhale the next object he inhales by quickly pressing either left or right and then down after he exhales something. It's helpful to save minimal times in some boss fights and can save notable time by enabling double hits on King Dedede. When Dedede does his jump attack, Kirby can stand to one side of where he will land and jump, then start moving towards Dedede and inhaling around the time the stars appear. This will cause one star to instantly shoot out and hit Dedede while Kirby stores the other one and can use it to do damage as well. TAS spits also enable doing a double hit with the bombs on the left and middle in the Kracko fight in extra mode (the TAS is even able to do a triple hit by hitting all 3 bombs in 1 cycle and can also do a double hit on Kracko Jr.).
Initially having been used in TAS runs in the mid-2000s, it was found to be RTA-viable as well around 2018. This glitch will enable Kirby to instantly exhale the next object he inhales. A TAS spit can be primed by swallowing an object, pressing right or left and down quickly after exhaling an object, or entering a door while floating. After the TAS spit is primed, Kirby can instantly exhale objects as long as he gets close before inhaling them, and will even exhale the first enemy automatically if there are multiple enemies within his inhale range. TAS spits are helpful to save small amounts of time in some boss fights and can save notably more time by enabling double hits on [https://wikirby.com/wiki/King_Dedede King Dedede.] TAS spits also enable doing double hits in the [https://wikirby.com/wiki/Kracko Kracko] fight in Extra Mode (the TAS is even able to do a triple hit by hitting all 3 bombs in 1 cycle and can also do a double hit on Kracko Jr.)
 
==Dedede Double Hits==
After priming a TAS spit, when [https://wikirby.com/wiki/King_Dedede Dedede] does his jump attack, Kirby can stand to one side of where he will land and jump, then start moving towards [https://wikirby.com/wiki/King_Dedede Dedede] and inhaling around the time the stars appear. This will cause one star to instantly shoot out and hit [https://wikirby.com/wiki/King_Dedede Dedede] while Kirby stores the other one and can use it to do damage as well, and can even prime another TAS spit when exhaling that star. It's even possible to do [https://wikirby.com/wiki/King_Dedede Dedede] double hits damageless if Kirby is positioned precisely enough. Right or left must still be tapped in order to do the TAS spit, but they must be let go of immediately for Kirby to not collide with [https://wikirby.com/wiki/King_Dedede Dedede.] For a video explanation, watch Speedman's guide [https://www.speedrun.com/kdl/guide/zf6nn here.]




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