KDL:Tech: Difference between revisions

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==Dedede Double Hits==
==Dedede Double Hits==
After priming a TAS spit, when [https://wikirby.com/wiki/King_Dedede Dedede] does his jump attack, Kirby can stand to one side of where he will land and jump, then start moving towards [https://wikirby.com/wiki/King_Dedede Dedede] and inhaling around the time the stars appear. This will cause one star to instantly shoot out and hit [https://wikirby.com/wiki/King_Dedede Dedede] while Kirby stores the other one and can use it to do damage as well, and can even prime another TAS spit when exhaling that star. It's even possible to do [https://wikirby.com/wiki/King_Dedede Dedede] double hits damageless if Kirby is positioned precisely enough. Right or left must still be tapped in order to do the TAS spit, but they must be let go of immediately for Kirby to not collide with [https://wikirby.com/wiki/King_Dedede Dedede.] For a video explanation of double hits, watch Speedman's guide [https://www.speedrun.com/kdl/guide/zf6nn here.]
After priming a [[#TAS Spit|TAS spit,]] when [https://wikirby.com/wiki/King_Dedede Dedede] does his jump attack, Kirby can stand to one side of where he will land and jump, then start moving towards [https://wikirby.com/wiki/King_Dedede Dedede] and inhaling around the time the stars appear. This will cause one star to instantly shoot out and hit [https://wikirby.com/wiki/King_Dedede Dedede] while Kirby stores the other one and can use it to do damage as well, and can even prime another [[#TAS Spit|TAS spit]] when exhaling that star. It's even possible to do [https://wikirby.com/wiki/King_Dedede Dedede] double hits damageless if Kirby is positioned precisely enough. Right or left must still be tapped in order to do the [[#TAS Spit|TAS spit,]] but they must be let go of immediately for Kirby to not collide with [https://wikirby.com/wiki/King_Dedede Dedede.] For a video explanation of double hits, watch Speedman's guide [https://www.speedrun.com/kdl/guide/zf6nn here.]
 
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! colspan="1" | Damageless Dedede double hit GIF  
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| https://media.discordapp.net/attachments/1106766444508749845/1127310216418037850/Doublehit.gif
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=Inhale Cancelling=
=Inhale Cancelling=
While inhaling, pressing up instead of letting go of B ends the inhale sooner. This doesn't save time but is a useful trick for RNG manipulation as it advances RNG a few times in a short amount of time.
While inhaling, pressing up instead of just letting go of B ends the inhale sooner. This doesn't save time in most cases but is a useful trick for RNG manipulation as it advances RNG a few times in a short amount of time.


=Crouch Cancelling=
=Crouch Cancelling=
When hitting the ground from normal jump height or lower, holding down will cause Kirby to immediately crouch and cancel the normal landing animation. Doing this will prevent the creation of a star sprite upon landing, which can help to reduce lag and can also be useful for RNG manipulation. Additionally, cancelling the landing animation can allow Kirby to perform actions sooner than he otherwise would, such as being able to instantly jump after hitting the ground.
When hitting the ground from normal jump height or lower, holding down will cause Kirby to immediately crouch and cancel the normal landing animation. Doing this will prevent the creation of a star sprite upon landing, which can help to reduce lag and can also be useful for RNG manipulation. Additionally, cancelling the landing animation can allow Kirby to perform actions sooner than he otherwise would, such as being able to instantly jump after hitting the ground. The down button should be released as close as possible to the moment Kirby hits the ground so that he can continue moving immediately.


=Lag Reduction & Damage Boosting=  
=Lag Reduction & Damage Boosting=  
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=Animation Locking=
=Animation Locking=
Changing direction before an animation is completely finished will cause the animation to restart from the beginning. This can be an issue because Kirby can't perform certain actions, such as exhaling a projectile, when stuck in an animation. If turning around is necessary after, for instance, inhaling an enemy (without priming a TAS spit), it's best to do so either after the animation is fully complete, or immediately after the inhale so that the animation resets immediately and not after some time has passed. Be aware that the inhale animation lasts about 12 frames than it visually appears to, so changing direction immediately after the animation appears to end will still restart it.
Changing direction before an animation is completely finished will cause the animation to restart from the beginning. This can be an issue because Kirby can't perform certain actions, such as exhaling a projectile, when stuck in an animation. If turning around is necessary after, for instance, inhaling an enemy (without priming a [[#TAS Spit|TAS spit]]), it's best to do so either after the animation is fully complete, or immediately after the inhale so that the animation resets immediately and not after some time has passed. Be aware that the inhale animation lasts about 12 frames longer than it visually appears to, so changing direction immediately after the animation appears to end will still restart it.


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