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{{DISPLAYTITLE:Version Differences}} | {{DISPLAYTITLE:Version Differences}} | ||
==Kirby's Adventure vs. Nightmare in Dream Land== | ==Kirby's Adventure vs. Nightmare in Dream Land== | ||
Kirby Nightmare in Dream Land is a remake built entirely from the ground up. It has completely different physics, mechanics, graphics, and an entirely remade soundtrack. No glitches or tech carries over from Kirby's Adventure, and Nightmare in Dream Land has its own new tech. | Kirby Nightmare in Dream Land is a remake built entirely from the ground up. It has completely different physics, mechanics, graphics, and an entirely remade soundtrack. No glitches or tech carries over from Kirby's Adventure, and Nightmare in Dream Land has its own new tech. | ||
===Other Main Differences=== | ===Other Main Differences=== | ||
*Some Invisibility candies are placed by Meta Knight in Adventure. All candies are already placed in Nightmare in Dream Land | *Some Invisibility candies are placed by Meta Knight in Adventure. All candies are already placed in Nightmare in Dream Land | ||
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*When swallowing an enemy with an ability, the "demonstration" does not have a hitbox. Meaning Kirby can't kill enemies with it or burn ropes while underwater for example | *When swallowing an enemy with an ability, the "demonstration" does not have a hitbox. Meaning Kirby can't kill enemies with it or burn ropes while underwater for example | ||
===Stage Differences=== | ===Stage Differences=== | ||
*In 1-2, the Ice Cream Island theme plays instead of the Airship theme | *In 1-2, the Ice Cream Island theme plays instead of the Airship theme | ||
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*In 7-4, a final room is added | *In 7-4, a final room is added | ||
==English vs. Japanese== | ==English vs. Japanese== | ||
There are | There are two main differences between the English and Japanese versions that are significant for speedrunning | ||
# Soft reseting is around 0.5s faster on the Japanese version | # Soft reseting is around 0.5s faster on the Japanese version | ||
# The Japanese version has a bug where if you combine your discarded ability with 2 other enemies holding abilities, the mix roulette will always start 1 ability after your discarded ability. On English, your discarded ability is completely ignored. | # The Japanese version has a bug where if you combine your discarded ability with 2 other enemies holding abilities, the mix roulette will always start 1 ability after your discarded ability. On English, your discarded ability is completely ignored. | ||
There are no known differences between the US and EU versions of the game. | There are no known differences between the US and EU versions of the game. | ||
==Wii U VC== | ==Wii U VC== | ||
Wii U VC has a few differences compared to playing on Console. There is a gray filter to help protect players eyes from the flashing affects, as well the flashing effects of midbosses and bosses being mostly removed. This means each time you kill a boss, you save time on Wii U VC. That being said Wii U VC has slower load times. This means Wii U VC is <b>overall less than a second faster than console versions.</b> | Wii U VC has a few differences compared to playing on Console. There is a gray filter to help protect players eyes from the flashing affects, as well the flashing effects of midbosses and bosses being mostly removed. This means each time you kill a boss, you save time on Wii U VC. That being said Wii U VC has slower load times, and also runs at a slower framerate. This means Wii U VC is <b>overall less than a second faster than console versions.</b> | ||
==Framerates== | ==Framerates== | ||
[https://youtu.be/ZrpOopxZqec Knidl Framerate comparison by swordsmankirby] | |||
==Loading times== | ==Loading times== | ||
[https://youtu.be/QODQUbcWIRM KNIDL 60 door test Master] | |||
KNIDL 60 door test Master | |||