K64:Pop Star: Difference between revisions

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The N-Z miniboss is the only enemy that takes three hits to kill. To not get hit by the first normal-sized N-Z that spawns, you can take a step forward before doing the first fire. Another strat involves jumping, the idea being that recovering is faster if you hit the enemy from higher up, at the cost of taking the time to jump. I believe jumping saves a little bit of time, but you risk jumping over the miniboss.
The N-Z miniboss is the only enemy that takes three hits to kill. To not get hit by the first normal-sized N-Z that spawns, you can take a step forward before doing the first fire. Another strat involves jumping, the idea being that recovering is faster if you hit the enemy from higher up, at the cost of taking the time to jump. I believe jumping saves a little bit of time, but you risk jumping over the miniboss.
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After single firing past several shotzos, there is a Poppy Bros. enemy to combine for fireworks. Throwing the powerup in front of him is the fastest, while going behind him is safer. A nice backup if you take damage on a Bronto Burt is to let the bomb hit you and knock the powerup out of you.
After single firing past several shotzos, there is a Poppy Bros. enemy to combine for fireworks. Throwing the powerup in front of him is the fastest, while going behind him is safer. A nice backup if you take damage on a Bronto Burt is to let the bomb hit you and knock the powerup out of you.
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