K64:Mechanics: Difference between revisions

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== Double Fire ==
== Double Fire ==
https://cdn.discordapp.com/attachments/1106766444508749845/1141598737974706287/c9f3471a-fe7e-41dd-adf6-7775c3d9a781.gif
Long-thought to be faster than single fire before fire canceling was discovered, this powerup is useful for clearing long horizontal stretches, like the end of 4-4 or most of 5-1. Because we're not going to be frame-perfect on our fire cancels, double fire ends up having better horizontal speed. However, most of the time it ends up being slower than single fire for various reasons. For example, in a room with short horizontal segments (e.g. the second room of 1-2 or 5-1), there might be room for one or two single fires, but not a double fire. In many places, there is only one fire enemy, so getting double fire by respawning the enemy takes extra time.
Long-thought to be faster than single fire before fire canceling was discovered, this powerup is useful for clearing long horizontal stretches, like the end of 4-4 or most of 5-1. Because we're not going to be frame-perfect on our fire cancels, double fire ends up having better horizontal speed. However, most of the time it ends up being slower than single fire for various reasons. For example, in a room with short horizontal segments (e.g. the second room of 1-2 or 5-1), there might be room for one or two single fires, but not a double fire. In many places, there is only one fire enemy, so getting double fire by respawning the enemy takes extra time.


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