KDL2:1-1: Difference between revisions

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&emsp;Make sure you have a 0% save file at the top of the file select screen! Having the save file at the top will be important for the Any% and Best Ending categories when you will need to soft reset! You can delete the save file with "ERASE" bomb bellow all the selectable files, which will need to be done anyways for any run that gets past 1-1, the game will save after each level is completed so you don't need to delete a save file if you reset in 1-1. Time starts once you press A on a 0% file on the file select screen.<br/>
&emsp;Make sure you have a 0% save file at the top of the file select screen! Having the save file at the top will be important for the Any% and Best Ending categories when you will need to soft reset! You can delete the save file with "ERASE" bomb bellow all the selectable files, which will need to be done anyways for any run that gets past 1-1, the game will save after each level is completed so you don't need to delete a save file if you reset in 1-1. Time starts once you press A on a 0% file on the file select screen.<br/>
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{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible wikitable"
! colspan="1" | File select screen &nbsp;
! colspan="1" | File select screen &nbsp;
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After the game starts, you will be brought to the world select screen which only has the Grass Lands unlocked. You will need to mash either A, start or both to get through this screen.A<br/>
After the game starts, you will be brought to the world select screen which only has the Grass Lands unlocked. You will need to mash either A, start or both to get through this screen.A<br/>
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{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible wikitable"
! colspan="1" | World select screen &nbsp;
! colspan="1" | World select screen &nbsp;
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And after that screen you have the Grass Land animated scene, which can be skipped partway through (when Rick raises upwards, 7 frames later it can be skipped) by mashing A, start, B, or all any combination of them at once. <br/>
And after that screen you have the Grass Land animated scene, which can be skipped partway through (when Rick raises upwards, 7 frames later it can be skipped) by mashing A, start, B, or all any combination of them at once. <br/>
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible wikitable"
! colspan="1" | Grass Land animated scene &nbsp;
! colspan="1" | Grass Land animated scene &nbsp;
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Once you're dropped from the star, you'll be in the level select room! [[KDL2:Mechanics and Tech#Moving left vs moving right|Walking left at the start is faster by a single frame,]] so hold left until you fall about somewhere around here and start holding right!<br/>
Once you're dropped from the star, you'll be in the level select room! [[KDL2:Mechanics and Tech#Moving left vs moving right|Walking left at the start is faster by a single frame,]] so hold left until you fall about somewhere around here and start holding right!<br/>
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==Easy Route==
==Easy Route==
&emsp;Go ahead and start holding right. You want to inhale one of the first two enemies at the start of the level (usually the first Waddle Dee) by jumping above them and inhaling on the way down once you are pretty close to the enemy. Inhaling on the ground is fine however it is slightly slower than if you where to inhale in the air above them.<br/>
&emsp;Go ahead and start holding right. You want to inhale one of the first two enemies at the start of the level (usually the first Waddle Dee) by jumping above them and inhaling on the way down once you are pretty close to the enemy. Inhaling on the ground is fine however it is slightly slower than if you where to inhale in the air above them.<br/>
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{| class="mw-collapsible wikitable"
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With something in your mouth ready to be exhaled, you want to avoid getting hit by the remaining enemies and continue holding right until you jump up the little slope. Up ahead there is a Waddle Dee on top of a block and you're goal is to take out the Waddle Dee and get on top of the block, which can be accomplished with the enemy you inhaled earlier! While jumping over the Waddle Dee in the middle of the hill, exhale the star into the offscreen Waddle Dee that is on top of the block! You can use this as a visual cue:<br/>
With something in your mouth ready to be exhaled, you want to avoid getting hit by the remaining enemies and continue holding right until you jump up the little slope. Up ahead there is a Waddle Dee on top of a block and you're goal is to take out the Waddle Dee and get on top of the block, which can be accomplished with the enemy you inhaled earlier! While jumping over the Waddle Dee in the middle of the hill, exhale the star into the offscreen Waddle Dee that is on top of the block! You can use this as a visual cue:<br/>
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible wikitable"
! colspan="1" | Exhale visual cue &nbsp;
! colspan="1" | Exhale visual cue &nbsp;
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===Late hill/slope boost===
===Late hill/slope boost===
&emsp;This one is more consistent and saves time compared to the easy route but loses time to the less consistent boost. You want to jump over the Waddle Dee in the center of the raised hill and slide down the downwards slope until Kirby's left foot lines up with these pieces of geometry:<br/>
&emsp;This one is more consistent and saves time compared to the easy route but loses time to the less consistent boost. You want to jump over the Waddle Dee in the center of the raised hill and slide down the downwards slope until Kirby's left foot lines up with these pieces of geometry:<br/>
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible wikitable"
! colspan="1" | Late hill boost visual cue &nbsp;
! colspan="1" | Late hill boost visual cue &nbsp;
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When Kirby reaches here, press and hold A immediately followed by B press. Kirby will maintain slope speed a little longer and go slightly faster. When Kirby is close to the Waddle Dee, inhale the Waddle Dee. If Kirby doesn't make it onto the block, just jump back up. If Kirby has enough speed when inhaling the Waddle Dee, while not as common with the late slope boost method, he will slow down then immediately speed back up with little to no window to be able to jump. It is recommended to let go of the right button just in case for a very very short period and then try to jump on top of the platform.<br/>
When Kirby reaches here, press and hold A immediately followed by B press. Kirby will maintain slope speed a little longer and go slightly faster. When Kirby is close to the Waddle Dee, inhale the Waddle Dee. If Kirby doesn't make it onto the block, just jump back up. If Kirby has enough speed when inhaling the Waddle Dee, while not as common with the late slope boost method, he will slow down then immediately speed back up with little to no window to be able to jump. It is recommended to let go of the right button just in case for a very very short period and then try to jump on top of the platform.<br/>
Once Kirby is on the platform, do a short jump as soon as you can and fall off the platform and stop holding right. Aim Kirby towards the top of the next little slope<br/>
Once Kirby is on the platform, do a short jump as soon as you can and fall off the platform and stop holding right. Aim Kirby towards the top of the next little slope<br/>
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible wikitable"
! colspan="1" | The 2nd slope to jump onto &nbsp;
! colspan="1" | The 2nd slope to jump onto &nbsp;
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===Earlier hill/slope boost===
===Earlier hill/slope boost===
&emsp;This is the faster but less consistent hill boost route. You want to jump over the Waddle Dee in the center of the raised hill and slide down the downwards slope until you are just over halfway through sliding down the hill:<br/>
&emsp;This is the faster but less consistent hill boost route. You want to jump over the Waddle Dee in the center of the raised hill and slide down the downwards slope until you are just over halfway through sliding down the hill:<br/>
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible wikitable"
! colspan="1" | Earlier hill boost visual cue &nbsp;
! colspan="1" | Earlier hill boost visual cue &nbsp;
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When Kirby reaches here, press and hold A immediately followed by B press. Kirby will maintain slope speed a little longer and go faster. When Kirby is close to the Waddle Dee, inhale the Waddle Dee. If Kirby doesn't make it onto the block, just jump back up. If Kirby has enough speed when inhaling the Waddle Dee, he will slow down then immediately speed back up with little to no window to be able to jump. It is recommended to let go of the right button just in case for a very very short period and then try to jump on top of the platform.<br/>
When Kirby reaches here, press and hold A immediately followed by B press. Kirby will maintain slope speed a little longer and go faster. When Kirby is close to the Waddle Dee, inhale the Waddle Dee. If Kirby doesn't make it onto the block, just jump back up. If Kirby has enough speed when inhaling the Waddle Dee, he will slow down then immediately speed back up with little to no window to be able to jump. It is recommended to let go of the right button just in case for a very very short period and then try to jump on top of the platform.<br/>
Once Kirby is on the platform, do a short jump as soon as you can and fall off the platform and stop holding right. Aim Kirby towards the top of the next little slope<br/>
Once Kirby is on the platform, do a short jump as soon as you can and fall off the platform and stop holding right. Aim Kirby towards the top of the next little slope<br/>
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible wikitable"
! colspan="1" | The 2nd slope to jump onto &nbsp;
! colspan="1" | The 2nd slope to jump onto &nbsp;
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This Waddle Dee is the first case of RNG in the run and sometimes they like to jump. If they jump and hit you its not a big deal, as you mainly want the Waddle Dee to clear a Bouncy Ty in your path.<br/>
This Waddle Dee is the first case of RNG in the run and sometimes they like to jump. If they jump and hit you its not a big deal, as you mainly want the Waddle Dee to clear a Bouncy Ty in your path.<br/>
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible wikitable"
! colspan="1" | Waddle Dee Jumping &nbsp;
! colspan="1" | Waddle Dee Jumping &nbsp;
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==Getting over the pyramid==
==Getting over the pyramid==
&emsp; Starting off, you might find getting over this pyramid efficiently a bit difficult. I will go ahead and cover two different ways of navigating this, the sloww down method, an easy way to get over the pyramid, and the no slow down method, a hard way that get over the pyramid that saves milliseconds.<br/>
&emsp; Starting off, you might find getting over this pyramid efficiently a bit difficult. I will go ahead and cover two different ways of navigating this, the sloww down method, an easy way to get over the pyramid, and the no slow down method, a hard way that get over the pyramid that saves milliseconds.<br/>
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible wikitable"
! colspan="1" | The Great 1-1 Pyramid &nbsp;
! colspan="1" | The Great 1-1 Pyramid &nbsp;
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&emsp;With this method, you will be jumping to the top of the pyramid and then walking off the top and letting go of the right button to slow down on top of a block to then jump off of the pyramid.<br/>
&emsp;With this method, you will be jumping to the top of the pyramid and then walking off the top and letting go of the right button to slow down on top of a block to then jump off of the pyramid.<br/>
Holding right until other wise stated, to start, go ahead and start performing a full jump (holding A until Kirby starts to descend) once Kirby is about here:<br/>
Holding right until other wise stated, to start, go ahead and start performing a full jump (holding A until Kirby starts to descend) once Kirby is about here:<br/>
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Kirby should land somewhere on this block:<br/>
Kirby should land somewhere on this block:<br/>
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Jump the instant you land on this block and try to land on the top of the pyramid. Continue holding right until you fall off and reach around this point, then go ahead and let go:<br/>
Jump the instant you land on this block and try to land on the top of the pyramid. Continue holding right until you fall off and reach around this point, then go ahead and let go:<br/>
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&emsp;With this method, you will not be slowing down at all, which is a lot harder and requires precise jump timings. Not recommended for most runners as it only saves milliseconds at best.<br/>
&emsp;With this method, you will not be slowing down at all, which is a lot harder and requires precise jump timings. Not recommended for most runners as it only saves milliseconds at best.<br/>
While holding right the entire time, start by performing a full jump (holding A until Kirby starts to descend) once Kirby is about here:<br/>
While holding right the entire time, start by performing a full jump (holding A until Kirby starts to descend) once Kirby is about here:<br/>
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Once Kirby lands on the 2nd block up, look at the star pattern bellow and time your next full jump to be inline with the star block here:<br/>
Once Kirby lands on the 2nd block up, look at the star pattern bellow and time your next full jump to be inline with the star block here:<br/>
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Full jump once again and Kirby will fall over the pyramid and onto the 2nd highest block on the right side of the pyramid, the instant you land, full jump once again.<br/>
Full jump once again and Kirby will fall over the pyramid and onto the 2nd highest block on the right side of the pyramid, the instant you land, full jump once again.<br/>
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible wikitable"
! colspan="1" | Where Kirby should land on the pyramid &nbsp;
! colspan="1" | Where Kirby should land on the pyramid &nbsp;
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