KDL2:1-1: Difference between revisions

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=Before entering 1-1...=
=Before entering 1-1...=
<div>
&emsp;Make sure you have a 0% save file at the top of the file select screen! Having the save file at the top will be important for the Any% and Best Ending categories when you will need to soft reset! You can delete the save file with "ERASE" bomb bellow all the selectable files, which will need to be done anyways for any run that gets past 1-1, the game will save after each level is completed so you don't need to delete a save file if you reset in 1-1. Time starts once you press A on a 0% file on the file select screen.<br/>
&emsp;Make sure you have a 0% save file at the top of the file select screen! Having the save file at the top will be important for the Any% and Best Ending categories when you will need to soft reset! You can delete the save file with "ERASE" bomb bellow all the selectable files, which will need to be done anyways for any run that gets past 1-1, the game will save after each level is completed so you don't need to delete a save file if you reset in 1-1. Time starts once you press A on a 0% file on the file select screen.<br/>
<div>
<div class=mw-collapsible>
{| class="mw-collapsible wikitable"
{| class="mw-collapsible wikitable"
! colspan="1" | File select screen &nbsp;
! colspan="1" | File select screen &nbsp;
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| https://cdn.discordapp.com/attachments/1169312281964859483/1169406888937533550/kdl2_file_select.png
| https://cdn.discordapp.com/attachments/1169312281964859483/1169406888937533550/kdl2_file_select.png
|}
|}
<div>
After the game starts, you will be brought to the world select screen which only has the Grass Lands unlocked. You will need to mash either A, start or both to get through this screen.A<br/>
After the game starts, you will be brought to the world select screen which only has the Grass Lands unlocked. You will need to mash either A, start or both to get through this screen.A<br/>
<div>
{| class="mw-collapsible wikitable"
{| class="mw-collapsible wikitable"
! colspan="1" | World select screen &nbsp;
! colspan="1" | World select screen &nbsp;
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| https://cdn.discordapp.com/attachments/1169312281964859483/1169409647954899045/kdl2_world_select.png
| https://cdn.discordapp.com/attachments/1169312281964859483/1169409647954899045/kdl2_world_select.png
|}
|}
<div>
And after that screen you have the Grass Land animated scene, which can be skipped partway through (when Rick raises upwards, 7 frames later it can be skipped) by mashing A, start, B, or all any combination of them at once. <br/>
And after that screen you have the Grass Land animated scene, which can be skipped partway through (when Rick raises upwards, 7 frames later it can be skipped) by mashing A, start, B, or all any combination of them at once. <br/>
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{| class="mw-collapsible wikitable"
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| https://cdn.discordapp.com/attachments/1169312281964859483/1169409648240099421/grass_land_enter_screen.png
| https://cdn.discordapp.com/attachments/1169312281964859483/1169409648240099421/grass_land_enter_screen.png
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<div>
Once you're dropped from the star, you'll be in the level select room! [[KDL2:Mechanics and Tech#Moving left vs moving right|Walking left at the start is faster by a single frame,]] so hold left until you fall about somewhere around here and start holding right!<br/>
Once you're dropped from the star, you'll be in the level select room! [[KDL2:Mechanics and Tech#Moving left vs moving right|Walking left at the start is faster by a single frame,]] so hold left until you fall about somewhere around here and start holding right!<br/>
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{| class="mw-collapsible wikitable"
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| https://cdn.discordapp.com/attachments/1169312281964859483/1169409818059096064/hold_right_hereish.png
| https://cdn.discordapp.com/attachments/1169312281964859483/1169409818059096064/hold_right_hereish.png
|}
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<div>
Enter the door by pressing up once you are above it and the run shall truly begin!<br/>
Enter the door by pressing up once you are above it and the run shall truly begin!<br/>
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</div>
=Room 1=
=Room 1=
{| class="mw-collapsible wikitable"
{| class="mw-collapsible wikitable"
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===Earlier hill/slope boost===
===Earlier hill/slope boost===
&emsp;This is the faster but less consistent hill boost route.<br/>
&emsp;This is the faster but less consistent hill boost route.<br/>
<div class=mw-collapsible>
<div class=mw-collapsible mw-collapsed>
You want to jump over the Waddle Dee in the center of the raised hill and slide down the downwards slope until you are just over halfway through sliding down the hill:<br/>
You want to jump over the Waddle Dee in the center of the raised hill and slide down the downwards slope until you are just over halfway through sliding down the hill:<br/>
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{| class="mw-collapsible wikitable"
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==Hill boosting and Waddle Dee inhaling==
==Hill boosting and Waddle Dee inhaling==
===The regular route===
===The regular route===
<div class=mw-collapsible>
&emsp;Immeidately start holding right as soon as you can! You're going to want to inhale the first Waddle Dee you come across by, once again, jumping above them and inhaling in the air. When sliding down this first hill, you are going to want to attempt a "hill boost" as you don't really lose any time in trying this one. Perform a hill boost by sliding down the slope and towards the bottom of said slope, hold jump and press B. If done correctly, you will maintain the slope speed into the air! You can also do this grounded but is slightly slower in the example. The star will clear a poppy from your path and you are good to continue walking and jumping over slopes. Once you approach the next Waddle Dee, once again, jump and inhale them on the way down.<br/>
&emsp;Immeidately start holding right as soon as you can! You're going to want to inhale the first Waddle Dee you come across by, once again, jumping above them and inhaling in the air. When sliding down this first hill, you are going to want to attempt a "hill boost" as you don't really lose any time in trying this one. Perform a hill boost by sliding down the slope and towards the bottom of said slope, hold jump and press B. If done correctly, you will maintain the slope speed into the air! You can also do this grounded but is slightly slower in the example. The star will clear a poppy from your path and you are good to continue walking and jumping over slopes. Once you approach the next Waddle Dee, once again, jump and inhale them on the way down.<br/>
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
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| https://cdn.discordapp.com/attachments/1169312281964859483/1169386338148167791/1_1_r2_waddle_dee_inhale.gif
| https://cdn.discordapp.com/attachments/1169312281964859483/1169386338148167791/1_1_r2_waddle_dee_inhale.gif
|}
|}
<div>
This Waddle Dee is the first case of RNG in the run and sometimes they like to jump. If they jump and hit you its not a big deal, as you mainly want the Waddle Dee to clear a Bouncy Ty in your path.<br/>
This Waddle Dee is the first case of RNG in the run and sometimes they like to jump. If they jump and hit you its not a big deal, as you mainly want the Waddle Dee to clear a Bouncy Ty in your path.<br/>
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| https://cdn.discordapp.com/attachments/1169312281964859483/1169409843216531516/waddle_dee_jumps.png
| https://cdn.discordapp.com/attachments/1169312281964859483/1169409843216531516/waddle_dee_jumps.png
|}
|}
<div>
However, this Waddle Dee can technically be reacted to or you could just inhale earlier to cover all RNG outcomes.<br/>
However, this Waddle Dee can technically be reacted to or you could just inhale earlier to cover all RNG outcomes.<br/>
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
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| https://cdn.discordapp.com/attachments/1169312281964859483/1169386338798276729/1_1_r2_waddle_dee_jump_inhale.gif
| https://cdn.discordapp.com/attachments/1169312281964859483/1169386338798276729/1_1_r2_waddle_dee_jump_inhale.gif
|}
|}
<div>
 
If you have the Waddle Dee, exhale them at the Bouncy Ty when falling off the big hill (this will also prevent Kirby from bouncing when he hits the ground).<br/>
If you have the Waddle Dee, exhale them at the Bouncy Ty when falling off the big hill (this will also prevent Kirby from bouncing when he hits the ground).<br/>
<div>
</div>
===Advanced Techniques===
===Advanced Techniques===
<div class=mw-collapsible mw-collapsed>
&emsp;There is an exclusive piece of tech that can be used at this point of the run, however it is quite difficult, requiring 2 frame perfect inputs.<br/>
&emsp;There is an exclusive piece of tech that can be used at this point of the run, however it is quite difficult, requiring 2 frame perfect inputs.<br/>
If Kirby is physically on the hill while performing a hill boost, he will still be in his "slope state" while in the air. Usually this will go away once he touches the ground, however if you perform a jump the first possible frame after landing, Kirby will still be in the slope state. If you full jump after performing one of these into another, Kirby will end up above the Waddle Dee. Inhaling the Waddle Dee while in the air will now give Kirby a little speed boost!<br/>
If Kirby is physically on the hill while performing a hill boost, he will still be in his "slope state" while in the air. Usually this will go away once he touches the ground, however if you perform a jump the first possible frame after landing, Kirby will still be in the slope state. If you full jump after performing one of these into another, Kirby will end up above the Waddle Dee. Inhaling the Waddle Dee while in the air will now give Kirby a little speed boost!<br/>
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| https://cdn.discordapp.com/attachments/1169312281964859483/1169400148732944394/1_1_r2_slope_state_conserve.gif
| https://cdn.discordapp.com/attachments/1169312281964859483/1169400148732944394/1_1_r2_slope_state_conserve.gif
|}
|}
<div>
 
You can extend this speed boost further by exhaling the Waddle Dee as soon as possible, however this does make you rely on the Bouncy Ty jumping, adding more RNG into this part.<br/>
You can extend this speed boost further by exhaling the Waddle Dee as soon as possible, however this does make you rely on the Bouncy Ty jumping, adding more RNG into this part.<br/>
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
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| https://cdn.discordapp.com/attachments/1169312281964859483/1169400149173358602/1_1_r2_slope_state_conserve_with_exhale.gif
| https://cdn.discordapp.com/attachments/1169312281964859483/1169400149173358602/1_1_r2_slope_state_conserve_with_exhale.gif
|}
|}
</div>
==Getting over the pyramid==
==Getting over the pyramid==
&emsp; Starting off, you might find getting over this pyramid efficiently a bit difficult. I will go ahead and cover two different ways of navigating this, the sloww down method, an easy way to get over the pyramid, and the no slow down method, a hard way that get over the pyramid that saves milliseconds.<br/>
&emsp; Starting off, you might find getting over this pyramid efficiently a bit difficult. I will go ahead and cover two different ways of navigating this, the sloww down method, an easy way to get over the pyramid, and the no slow down method, a hard way that get over the pyramid that saves milliseconds.<br/>
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===Slow down method===
===Slow down method===
&emsp;With this method, you will be jumping to the top of the pyramid and then walking off the top and letting go of the right button to slow down on top of a block to then jump off of the pyramid.<br/>
&emsp;With this method, you will be jumping to the top of the pyramid and then walking off the top and letting go of the right button to slow down on top of a block to then jump off of the pyramid.<br/>
<div class=mw-collapsible>
Holding right until other wise stated, to start, go ahead and start performing a full jump (holding A until Kirby starts to descend) once Kirby is about here:<br/>
Holding right until other wise stated, to start, go ahead and start performing a full jump (holding A until Kirby starts to descend) once Kirby is about here:<br/>
{| class="mw-collapsible wikitable"
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| https://cdn.discordapp.com/attachments/1169312281964859483/1169409702279528589/1_1_first_jump_onto_the_pyramid.png
| https://cdn.discordapp.com/attachments/1169312281964859483/1169409702279528589/1_1_first_jump_onto_the_pyramid.png
|}
|}
<div>
 
Kirby should land somewhere on this block:<br/>
Kirby should land somewhere on this block:<br/>
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{| class="mw-collapsible wikitable"
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| https://cdn.discordapp.com/attachments/1169312281964859483/1169409702724124753/1_1_pyramid_jump_cue.png
| https://cdn.discordapp.com/attachments/1169312281964859483/1169409702724124753/1_1_pyramid_jump_cue.png
|}
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<div>
 
Jump the instant you land on this block and try to land on the top of the pyramid. Continue holding right until you fall off and reach around this point, then go ahead and let go:<br/>
Jump the instant you land on this block and try to land on the top of the pyramid. Continue holding right until you fall off and reach around this point, then go ahead and let go:<br/>
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{| class="mw-collapsible wikitable"
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| https://cdn.discordapp.com/attachments/1169312281964859483/1169409703005139074/1_1_pyramid_let_go_of_right.png
| https://cdn.discordapp.com/attachments/1169312281964859483/1169409703005139074/1_1_pyramid_let_go_of_right.png
|}
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<div>
 
Let Kirby fall until he lands on a block, then perform a jump aiming to land on the next block pillar, then again. While on the next block pillar, make sure you are close to the right edge of the block before performing a full jump onto the floating block above a Waddle Dee. Walk off of the block and continue walking until Kirby is a tile away from the upcoming floating block. Jump and bonk Kirby's head into the block and inhale the poppy (or just inhale the poppy without jumping if you are not confident enough for this strategy). Jump and exhale the poppy into the Waddle Dee and complete 1-1.<br/>
Let Kirby fall until he lands on a block, then perform a jump aiming to land on the next block pillar, then again. While on the next block pillar, make sure you are close to the right edge of the block before performing a full jump onto the floating block above a Waddle Dee. Walk off of the block and continue walking until Kirby is a tile away from the upcoming floating block. Jump and bonk Kirby's head into the block and inhale the poppy (or just inhale the poppy without jumping if you are not confident enough for this strategy). Jump and exhale the poppy into the Waddle Dee and complete 1-1.<br/>
<div>
 
{| class="mw-collapsible mw-collapsed wikitable"
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="1" | 2nd half of the room while slowing down &nbsp;
! colspan="1" | 2nd half of the room while slowing down &nbsp;
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| https://cdn.discordapp.com/attachments/1169312281964859483/1169391038247473183/1_1_r2_pyramid_easy.gif
| https://cdn.discordapp.com/attachments/1169312281964859483/1169391038247473183/1_1_r2_pyramid_easy.gif
|}
|}
</div>
===No slow down method===
===No slow down method===
&emsp;With this method, you will not be slowing down at all, which is a lot harder and requires precise jump timings. Not recommended for most runners as it only saves milliseconds at best.<br/>
&emsp;With this method, you will not be slowing down at all, which is a lot harder and requires precise jump timings. Not recommended for most runners as it only saves milliseconds at best.<br/>
<div class=mw-collapsible mw-collapsed>
While holding right the entire time, start by performing a full jump (holding A until Kirby starts to descend) once Kirby is about here:<br/>
While holding right the entire time, start by performing a full jump (holding A until Kirby starts to descend) once Kirby is about here:<br/>
{| class="mw-collapsible wikitable"
{| class="mw-collapsible wikitable"
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| https://cdn.discordapp.com/attachments/1169312281964859483/1169409702279528589/1_1_first_jump_onto_the_pyramid.png
| https://cdn.discordapp.com/attachments/1169312281964859483/1169409702279528589/1_1_first_jump_onto_the_pyramid.png
|}
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<div>
 
Once Kirby lands on the 2nd block up, look at the star pattern bellow and time your next full jump to be inline with the star block here:<br/>
Once Kirby lands on the 2nd block up, look at the star pattern bellow and time your next full jump to be inline with the star block here:<br/>
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{| class="mw-collapsible wikitable"
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| https://cdn.discordapp.com/attachments/1169312281964859483/1169409702510202900/1_1_no_slowdown_jump.png
| https://cdn.discordapp.com/attachments/1169312281964859483/1169409702510202900/1_1_no_slowdown_jump.png
|}
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<div>
 
If you have successfully performed those jumps, you should end up on the upcoming block pillar and can continue the route as normal.<br/>
If you have successfully performed those jumps, you should end up on the upcoming block pillar and can continue the route as normal.<br/>
Jump again onto the 2nd block pillar. While on the next block pillar, make sure you are close to the right edge of the block before performing a full jump onto the floating block above a Waddle Dee. Walk off of the block and continue walking until Kirby is a tile away from the upcoming floating block. Jump and bonk Kirby's head into the block and inhale the poppy (or just inhale the poppy without jumping if you are not confident enough for this strategy). Jump and exhale the poppy into the Waddle Dee and complete 1-1.<br/>
Jump again onto the 2nd block pillar. While on the next block pillar, make sure you are close to the right edge of the block before performing a full jump onto the floating block above a Waddle Dee. Walk off of the block and continue walking until Kirby is a tile away from the upcoming floating block. Jump and bonk Kirby's head into the block and inhale the poppy (or just inhale the poppy without jumping if you are not confident enough for this strategy). Jump and exhale the poppy into the Waddle Dee and complete 1-1.<br/>
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| https://cdn.discordapp.com/attachments/1169312281964859483/1169391038809518110/1_1_r2_pyramid_no_slowdown.gif
| https://cdn.discordapp.com/attachments/1169312281964859483/1169391038809518110/1_1_r2_pyramid_no_slowdown.gif
|}
|}
<div>
</div>


=Completed the level=
=Completed the level=
Execute the goal game however you feel is needed with help from the [[KDL2:Mechanics and Tech#Goal games|goal game section in the wiki!]]<br/>
Execute the goal game however you feel is needed with help from the [[KDL2:Mechanics and Tech#Goal games|goal game section in the wiki!]]<br/>
Once thats done, hold left and press up above the next door and start [[KDL2:Any% 1-2|1-2 here!]]
Once thats done, hold left and press up above the next door and start [[KDL2:Any% 1-2|1-2 here!]]

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