KDL2:Any% 1-2: Difference between revisions

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| https://cdn.discordapp.com/attachments/1169312281964859483/1169734981111787601/kdl2_1_2_r2.png
| https://cdn.discordapp.com/attachments/1169312281964859483/1169734981111787601/kdl2_1_2_r2.png
|}
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[[https://cdn.discordapp.com/attachments/1169312281964859483/1169809521963696300/efreeti_stand.png|thumb|Name: Efreeti<br/>Ability: Burning<br/>Health: 30<br/>Invincibility frames: 50]]
[https://wikirby.com/wiki/Efreeti Efreeti], the mid boss here, essentially has 4 possible RNG outcomes if you play it well enough. Efreeti can be killed by either using burning into them 5 times followed by discarding Kirby's ability for a star or by using Burning into them 3 times followed by discarding your ability for a double star.<br/>
[https://wikirby.com/wiki/Efreeti Efreeti], the mid boss here, essentially has 4 possible RNG outcomes if you play it well enough. Efreeti can be killed by either using burning into them 5 times followed by discarding Kirby's ability for a star or by using Burning into them 3 times followed by discarding your ability for a double star.<br/>
When using Burning when Kirby is facing the right, you can use this tile as a visual cue. It might be a little hard at first to notice which one it is but it'll become more obvious the more you play:<br/>
When using Burning when Kirby is facing the right, you can use this tile as a visual cue. It might be a little hard at first to notice which one it is but it'll become more obvious the more you play:<br/>
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| https://cdn.discordapp.com/attachments/1169312281964859483/1169735001458352228/kdl2_1_2_r3.png
| https://cdn.discordapp.com/attachments/1169312281964859483/1169735001458352228/kdl2_1_2_r3.png
|}
|}
Start this room by immediately using Burning, you should end up pretty close to the ledge of the platform you start off on. Perform a full jump close to the edge of the ledge:<br/>
Start this room by immediately using Burning and holding right, you should end up pretty close to the ledge of the platform you start off on. Perform a full jump close to the edge of the ledge:<br/>
{| class="mw-collapsible wikitable"
{| class="mw-collapsible wikitable"
! colspan="1" | Jump here, use the ledge as a visual cue if you want
! colspan="1" | Jump here, use the ledge as a visual cue if you want
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| https://cdn.discordapp.com/attachments/1169312281964859483/1171205011896799293/1_2_r3_first_jump_cue.png
| https://cdn.discordapp.com/attachments/1169312281964859483/1171205011896799293/1_2_r3_first_jump_cue.png
|}
|}
After this jump, there are a few branching routes you can try for this room: the "standard" route, an easier route, and two "harder" strats that are basically extensions of the standard route.<br/>
After this jump, there are a few branching routes you can try for this room: the "standard" route, an easier route, and two "harder" strategies that are basically extensions of the standard route.<br/>
==Start of the "standard" route==
==Start of the "standard" routes==
At the peak of your full jump, you are going to want to  
At the peak of your full jump, you are going to want to wait just a little bit then start a series of Burning chains. Lining up Kirby with the left side of the cloud is a decent visual cue to start Burning (a little more right would be probably better):<br/>
{| class="mw-collapsible wikitable"
! colspan="1" | Start Burning chains here (or a little more right)
|-
| https://cdn.discordapp.com/attachments/1169312281964859483/1171205012194590871/1_2_r3_first_burning_cue.png
|}
You are going to want to time the next 6 Burnings so you are not going to lose that much height. On the 3rd Burning in this chain, you should destroy the block with the pep brew on it, if you don't, [[KDL2:Any% 1-2#If you don't destroy the block with the pep brew on it...|refer to this small upcoming section]]. After 6 Burnings, if you are high enough in the air, you have the option to continue with the more standard route or you could try a harder strategy (not recommended for beginners).<br/>
===If you don't destroy the block with the pep brew on it...===
[[https://cdn.discordapp.com/attachments/1169312281964859483/1171215930924220586/block_with_a_pep_brew_on_it.png|thumb|Block with a pep brew on it]]
If you are a too much towards the left when you start the Burning chains and chain the Burnings too well together, the 3rd Burning in this string might not destroy this block and the next few Burnings might become a little awkward. If you fall too low, just try to fall far enough down to take out the Poppy Jr, if you don't lose that much height you can continue stringing Burnings together until you are just past the Poppy Jr. Walk a little more forward to line back up with the [[KDL2:Any% 1-2#The more consistent and easier strategy| standard route]].<br/>
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="1" | The block doesn't get destroyed full gif
|-
| https://cdn.discordapp.com/attachments/1169312281964859483/1171205715919110255/1_2_r3_hitting_block.gif
|}


shits like glitching atm so im gonna use the rest of the page as a test for now lmao
===The more consistent and easier strategy===
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="1" | Start of the standard route demo
|-
| https://cdn.discordapp.com/attachments/1169312281964859483/1171205572759130202/1_2_r3_regular_first_half.gif
|}
After the 6 Burnings, if you want the more consistent strategy or are too low for the harder strategies, you are going to want to stop using Burning for a short period and have Kirby fall to the ground. You should be somewhere around here:<br/>
{| class="mw-collapsible wikitable"
! colspan="1" | Kirby touching the ground
|-
| https://cdn.discordapp.com/attachments/1169312281964859483/1171219636709232710/1_2_r3_kirby_touches_the_ground.png
|}
Once Kirby touches the grass, do a short jump, making sure Kirby is high enough to not hit the slope, not going to hit the Waddle Dee floating down, and not too far to the left to get hit by the apple, and use Burning.<br/>
{| class="mw-collapsible wikitable"
! colspan="1" | Use Burning here, making sure you clear the slope
|-
| https://cdn.discordapp.com/attachments/1169312281964859483/1171220828998873098/1_2_r3_pikachu_use_burning_again.png
|}
You should destroy the Poppy Jr's apple, follow this Burning up with another one. I don't believe this image is needed but just in case things where awkward with the movement, you can use Burning when Kirby lines with the ledge (will work a bit before/after as well):<br/>
{| class="mw-collapsible wikitable"
! colspan="1" | Burning here if you are not already lined up around here
|-
| https://cdn.discordapp.com/attachments/1169312281964859483/1171225320783876207/1_2_r3_might_not_need_this.png
|}
After this, have Kirby fall a little. You should be in-between two Waddle Dees that are on different platforms. Make sure you time your next Burning to be in line with the Waddle Dee on the next platform. You can play this part a bit more safe by just letting Kirby touch the ground before trying to use Burning again, as you wouldn't lose anytime trying to do that, with this route anyways:<br/>
{| class="mw-collapsible wikitable"
! colspan="1" | Burning when in line with this Waddle Dee. Can also wait to drop to the ground
|-
| https://cdn.discordapp.com/attachments/1169312281964859483/1171205045887434823/1_2_r3_burning_cue_to_kill_waddle_dees.png
|}
Now with that Waddle Dee taken care of, [[KDL2:Any% 1-2#The last Burning string of the level|skip ahead to the final Burning string of the level]].<br/>
 
 
===Slope cancel route===
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="1" | First bit of the slope cancel route demo
|-
| https://cdn.discordapp.com/attachments/1169312281964859483/1171205716900593755/1_2_r3_slope_cancel_room_first_half.gif
|}
This is not recommended for beginners. After this 6 Burnings, you are going to want to time this next one to hit the top of the slope to perform a slope cancel. The slope cancel will cancel your Burning attack and allow you to chain it immediately into another:<br/>
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="1" | Slope cancel
|-
| https://cdn.discordapp.com/attachments/1169312281964859483/1171205753428770857/slope_cancel_frame_by_frame.gif
|}
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="1" | End of the slope cancel route
|-
| https://cdn.discordapp.com/attachments/1169312281964859483/1171205738878746674/1_2_r3_slope_cancel_last_bit.gif
|}
You should destroy an apple and be actionable again in the air. For the next few Burnings, '''stop''' holding right! Use Burning again as soon as you can, as if you are too late, you might hit the Waddle Dee below! After this Burning concludes, once again use Burning again as soon as you can, as if you drop too low, you'll miss the 2nd platform and have to jump back up. After this, you are going to want to full jump almost immediately as you land. Depending on how late you are this timing may vary but you might have very little room to jump or too much time, just use your best judgement.
 
===Too high to slope cancel===
If you decide to not slope cancel or you "miss" the slope cancel by Burning too early, the route is basically the same but harder as you have less room to work with.
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="1" | No slope cancel route
|-
| https://cdn.discordapp.com/attachments/1169312281964859483/1171205716384686170/1_2_r3_no_slope_cancel.gif
|}
You should destroy an apple and be actionable again in the air. For the next few Burnings, '''stop''' holding right! Use Burning again as soon as you can, as if you are too late, you might hit the Waddle Dee below! After this Burning concludes, once again use Burning again as soon as you can, as if you drop too low, you'll miss the 2nd platform and have to jump back up. After this, you are going to want to full jump almost immediately as you land. Depending on how late you are this timing may vary but you might have very little room to jump or too much time, just use your best judgement.
 
==Easier route==
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="1" |
|-
| https://cdn.discordapp.com/attachments/1169312281964859483/1171205715495501994/1_2_r3_easy_route.gif
|}
This route has a much different start than the previous one. After the full jump, let Kirby drop until he is in line with the Waddle Dee slowly floating down with a parasol.<br/>
{| class="mw-collapsible wikitable"
! colspan="1" | Kirby in line with the Waddle Dee floating down
|-
| https://cdn.discordapp.com/attachments/1169312281964859483/1171242404301512725/1_2_r3_in_line_with_parasol_waddle.png
|}
Start chaining Burnings together, you are going to do 3 in a row while trying to not lose that much height. After those three Burning strings, let Kirby fall onto the slope here and after sliding, full jump. At the peak of Kirby's jump, chain 2 more Burnings together.<br/>
{| class="mw-collapsible wikitable"
! colspan="1" | Jump here after sliding down the slope
|-
| https://cdn.discordapp.com/attachments/1169312281964859483/1171244012401852467/1_2_r3_easy_slope.png
|}
After those Burnings you should be somewhere around here: <br/>
{| class="mw-collapsible wikitable"
! colspan="1" | Kirby touching the ground
|-
| https://cdn.discordapp.com/attachments/1169312281964859483/1171219636709232710/1_2_r3_kirby_touches_the_ground.png
|}
Once Kirby touches the grass, do a short jump, making sure Kirby is high enough to not hit the slope, not going to hit the Waddle Dee floating down, and not too far to the left to get hit by the apple, and use Burning.<br/>
{| class="mw-collapsible wikitable"
! colspan="1" | Use Burning here, making sure you clear the slope
|-
| https://cdn.discordapp.com/attachments/1169312281964859483/1171220828998873098/1_2_r3_pikachu_use_burning_again.png
|}
You should destroy the Poppy Jr's apple, follow this Burning up with another one. I don't believe this image is needed but just in case things where awkward with the movement, you can use Burning when Kirby lines with the ledge (will work a bit before/after as well):<br/>
{| class="mw-collapsible wikitable"
! colspan="1" | Burning here if you are not already lined up around here
|-
| https://cdn.discordapp.com/attachments/1169312281964859483/1171225320783876207/1_2_r3_might_not_need_this.png
|}
After this, have Kirby fall a little. You should be in-between two Waddle Dees that are on different platforms. Make sure you time your next Burning to be in line with the Waddle Dee on the next platform. You can play this part a bit more safe by just letting Kirby touch the ground before trying to use Burning again, as you wouldn't lose anytime trying to do that, with this route anyways:<br/>
{| class="mw-collapsible wikitable"
! colspan="1" | Burning when in line with this Waddle Dee. Can also wait to drop to the ground
|-
| https://cdn.discordapp.com/attachments/1169312281964859483/1171205045887434823/1_2_r3_burning_cue_to_kill_waddle_dees.png
|}
 
==The last Burning string of the level==
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="1" | The last Burning string
|-
| https://cdn.discordapp.com/attachments/1169312281964859483/1171205573161795624/1_2_r3_normal_last_bit.gif
|}
After all of those previous Burnings, you are going to want to hold right and full jump around the edge of this ledge:<br/>
{| class="mw-collapsible wikitable"
! colspan="1" | Full jump a little before this ledge here (a little after is fine too)
|-
| https://cdn.discordapp.com/attachments/1169312281964859483/1171205046243962970/1_2_r3_last_jump_cue.png
|}
And you can start the last bit of Burning strings when Kirby is somewhere around here (3 Burnings):<br/>
{| class="mw-collapsible wikitable"
! colspan="1" | Full jump a little before this ledge here (a little after is fine too)
|-
| https://cdn.discordapp.com/attachments/1169312281964859483/1171228999045877811/start_burning_somewhere_around_here.png
|}


{{Infobox
=Completed the level=
|testing=testest
Execute the goal game however you feel is needed with help from the [[KDL2:Mechanics and Tech#Goal games|goal game section in the wiki!]]<br/>
|guh=https://cdn.discordapp.com/attachments/1169312281964859483/1169809521963696300/efreeti_stand.png
Once thats done, hold right, jump over the little slope and chain 2 Burnings together and press up over the door to enter 1-3!<br/>
|Ability=Burning
*[[KDL2:Any% 1-3|1-3 Any% redirect!]]
}}

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