K64:Any% Manip Route: Difference between revisions

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==2-3==
==2-3==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 14 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are King Dedede, Adeleine, Adeleine - then King Dedede, Adeleine, Adeleine a second time, in that order. If the combinations don't appear within a few iterations, reset and start from the beginning. Once those combinations appear, choose a file with 2-3 unlocked, go to 1-1 or 2-1, obtain double fire and advance RNG once after entering the stage, then exit the level. At this point the RNG value will be correct and 2-3 can be practiced.
To practice the manip starting at this stage, reset the game and go to the title screen, then wait until the first demo starts playing. Immediately press A to skip it and mash A through the title screen to get to file select. Play single-player 100-Yard Hop, but if the COMs are Waddle Dee, Adeleine, and Waddle Dee, in that order, press B and choose a character again, then enter the game. Immediately pause and choose 'Play Again' 14 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are King Dedede, Adeleine, Adeleine, in that order - then King Dedede, Adeleine, Adeleine a second time. If the combinations don't appear within a few iterations, reset and start from the beginning. Once those combinations appear, choose a file with 2-3 unlocked, go to 1-1 or 2-1, obtain double fire and advance RNG once after entering the stage, then exit the level. At this point the RNG value will be correct and 2-3 can be practiced.




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[[File:2-3 Picnic A.png|500px|The correct picnic for 2-3]]
[[File:2-3 Picnic A.png|500px|The correct picnic for 2-3]]
[[File:2-3 Picnic A (1).png|500px|Alternate picnic that also gives the correct RNG value]]
[[File:2-3 Picnic A (1).png|500px|Alternate picnic that also gives the correct RNG value]]
[[File:2-3 Picnic A (2).png|500px|Alternate picnic that also gives the correct RNG value]]




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The RNG value 1 after the target value will result in this picnic. If this picnic is created, the RNG value will be 3 behind. Advance RNG 3 times in the room with the first crystal shard in 2-4.
The RNG value 1 after the target value will result in this picnic. If this picnic is created, the RNG value will be 3 behind. Advance RNG 3 times in the room with the first crystal shard in 2-4.


[[File:2-3 Picnic A (2).png|500px|Picnic that gives an RNG value 3 before expected]]
[[File:2-3 Picnic A (3).png|500px|Picnic that gives an RNG value 3 before expected]]




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The RNG value 2 after the target value will result in this picnic. If this picnic is created, the RNG value will be 6 behind. Advance RNG 5 times in the room with the first crystal shard in 2-4, and once on the elevator to the miniboss.
The RNG value 2 after the target value will result in this picnic. If this picnic is created, the RNG value will be 6 behind. Advance RNG 5 times in the room with the first crystal shard in 2-4, and once on the elevator to the miniboss.


[[File:2-3 Picnic A (3).png|500px|Picnic that gives an RNG value 6 before expected]]
[[File:2-3 Picnic A (4).png|500px|Picnic that gives an RNG value 6 before expected]]


==2-4==
==2-4==

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