K64:Any% Manip Route: Difference between revisions

From Kirby Speedrunning Wiki
Jump to navigationJump to search
m
No edit summary
Line 331: Line 331:
==5-2==
==5-2==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 10 times, then 'Play Another Game.' Select 100-Yard Hop again and keep choosing a character, then pressing B to exit and choosing another character until the COMs are Kirby, Adeleine, Adeleine, in that order. If the combination doesn't appear within several iterations, reset and start from the beginning. Once that combination appears, choose a file with 5-2 unlocked, obtain double fire from 1-1 or 2-1 without advancing RNG after entering the level, then exit the level. At this point the RNG value will be correct and 5-2 can be practiced.
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 11 times, then 'Play Another Game.' The puddles should be on the third and fifth spaces when exiting. Choose a file with 5-2 unlocked, obtain double fire from 1-1 or 2-1, advancing RNG once after entering the level, then exit the level. At this point the RNG value will be correct and 5-2 can be practiced.




Navigation menu