K64:Any% Manip Route: Difference between revisions

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See the video below for an example of a successful 1-1 manip:
See the video below for an example of a successful 1-1 manip:
<youtube></youtube>




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Advance RNG 7 times during the first phase of Adeleine (9 if RNG was 2 behind). It's recommended to duck 3 times before destroying the first enemy, then stand still once after each enemy. Immediately stand to the left of where [https://wikirby.com/wiki/Ice_Dragon Ice Dragon] will spawn to advance RNG once. Adeleine should only nod once after waving her brush. In this case, advance RNG 5 times before [https://wikirby.com/wiki/Dark_Matter Dark Matter] spawns. If [https://wikirby.com/wiki/Ice_Dragon Ice Dragon] was beaten slowly and Adeleine nods twice after waving, advance RNG 4 times before [https://wikirby.com/wiki/Dark_Matter Dark Matter] spawns. Advance RNG one more time after defeating it. Stand still to advance RNG one final time before grabbing the crystal shard.
Advance RNG 7 times during the first phase of Adeleine (9 if RNG was 2 behind). It's recommended to duck 3 times before destroying the first enemy, then stand still once after each enemy. Immediately stand to the left of where [https://wikirby.com/wiki/Ice_Dragon Ice Dragon] will spawn to advance RNG once. Adeleine should only nod once after waving her brush. In this case, advance RNG 5 times before [https://wikirby.com/wiki/Dark_Matter Dark Matter] spawns. If [https://wikirby.com/wiki/Ice_Dragon Ice Dragon] was beaten slowly and Adeleine nods twice after waving, advance RNG 4 times before [https://wikirby.com/wiki/Dark_Matter Dark Matter] spawns. Advance RNG one more time after defeating it. Stand still to advance RNG one final time before grabbing the crystal shard.
See the video below for an example of a successful 1-1 manip:
<youtube></youtube>




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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Advance RNG twice before Dedede performs his first attack. It's recommended to do both advancements at the start of the fight to avoid losing time, but the advancements should theoretically work no matter where in the level they are performed. Land the third hit as Dedede jumps to do his hammer attack, then advance RNG once. Finish off Dedede as quickly as possible and don't advance RNG any further.
Advance RNG twice before Dedede performs his first attack. It's recommended to do both advancements at the start of the fight to avoid losing time, but the advancements should theoretically work no matter where in the level they are performed. Land the third hit as Dedede jumps to do his hammer attack, then advance RNG once. Finish off Dedede as quickly as possible and don't advance RNG any further.
See the video below for an example of a successful 1-1 manip:
<youtube></youtube>




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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Jump over the [https://kirby.fandom.com/wiki/Whispy_Woods_Jr. Whispy Jr.] to the left, then use double fire to the left, damaging both that [https://kirby.fandom.com/wiki/Whispy_Woods_Jr. Whispy Jr.] and the one to the left of it. Turn around and double fire to the right, hitting the same two [https://kirby.fandom.com/wiki/Whispy_Woods_Jr. Whispy Jr.s], then hit the third one twice. RNG should not be advanced by Kirby at any point during the fight. [https://kirby.fandom.com/wiki/Whispy_Woods Whispy] should give roots first and no puffs and must be 2-cycled to end with the correct RNG value.
Jump over the [https://kirby.fandom.com/wiki/Whispy_Woods_Jr. Whispy Jr.] to the left, then use double fire to the left, damaging both that [https://kirby.fandom.com/wiki/Whispy_Woods_Jr. Whispy Jr.] and the one to the left of it. Turn around and double fire to the right, hitting the same two [https://kirby.fandom.com/wiki/Whispy_Woods_Jr. Whispy Jr.s], then hit the third one twice. RNG should not be advanced by Kirby at any point during the fight. [https://kirby.fandom.com/wiki/Whispy_Woods Whispy] should give roots first and no puffs and must be 2-cycled to end with the correct RNG value.
See the video below for an example of a successful 1-1 manip:
<youtube></youtube>


=World 2=
=World 2=
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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Advance RNG 10 times in the room that fills with sand. It is recommended to advance RNG 8 times at the start of the room and once while waiting for Waddle Dee, then duck to avoid idle animations so that Kirby advances RNG the final time when Waddle Dee spawns and forces Kirby to stand up.
Advance RNG 10 times in the room that fills with sand. It is recommended to advance RNG 8 times at the start of the room and once while waiting for Waddle Dee, then duck to avoid idle animations so that Kirby advances RNG the final time when Waddle Dee spawns and forces Kirby to stand up.
See the video below for an example of a successful 1-1 manip:
<youtube>https://youtu.be/mrKOoyLUjGs</youtube>




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