K64:Any% Manip Route: Difference between revisions

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<p class="h3-no-toc">Route</p>
<p class="h3-no-toc">Route</p>
Obtain single fire and advance RNG once by standing still on the first swinging log. In the last room, any mistakes will likely allow the [https://wikirby.com/wiki/Flora Floras] to advance RNG and ruin the manip. use single fire 3 times on the ground, then jump and use single fire 3 more times, destroying the first 4 [https://wikirby.com/wiki/Flora Floras] as quickly as possible. Land on the ground and jump again before using single fire so that Kirby goes over top of the next [https://wikirby.com/wiki/Flora Flora], leaving it alive, then land on the far right of the platform with the [https://wikirby.com/wiki/Bobo Bobo] on it so that the [https://wikirby.com/wiki/Flora Flora] despawns. Throw single fire to obtain double fire, then use double fire high enough to destroy the next 2 [https://wikirby.com/wiki/Flora Floras].
Obtain single fire and advance RNG once by standing still on the first swinging log after the miniboss. In the last room, any mistakes will likely allow the [https://wikirby.com/wiki/Flora Floras] to advance RNG and ruin the manip. Use single fire 3 times on the ground, then jump and use single fire 3 more times, destroying the first 4 [https://wikirby.com/wiki/Flora Floras] as quickly as possible. Land on the ground and jump again before using single fire so that Kirby goes over top of the next [https://wikirby.com/wiki/Flora Flora], leaving it alive, then land on the far right of the platform with the [https://wikirby.com/wiki/Bobo Bobo] on it so that the [https://wikirby.com/wiki/Flora Flora] despawns. Throw single fire to obtain double fire, then use double fire high enough to destroy the next 2 [https://wikirby.com/wiki/Flora Floras].




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