K64:Any% Manip Route: Difference between revisions

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==6-1==
==6-1==
<p class="h3-no-toc">Practice Setup</p>
<p class="h3-no-toc">Practice Setup</p>
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 10 times, then 'Play Another Game.' Select 100-Yard Hop again, and choose a character. The COMs should be Waddle Dee, Waddle Dee, Kirby, in that order. If not, reset and start from the beginning. If that combination appears, choose a file with 6-1 unlocked, enter the stage, and advance RNG once after entering the level. At this point the RNG value will be correct and 6-1 can be practiced.
To practice the manip starting at this stage, reset the game and don't press anything until the opening cutscene plays. Skip the cutscene and mash A to skip the title screen, then play single-player 100-Yard Hop. Immediately pause and choose 'Play Again' 10 times, then 'Play Another Game.' Select 100-Yard Hop again and choose a character. The COMs should be Waddle Dee, Waddle Dee, Kirby, in that order. If not, reset and start from the beginning. If that combination appears, choose a file with 6-1 unlocked, enter the stage, and advance RNG once after entering the level. At this point the RNG value will be correct and 6-1 can be practiced.